Total War: SHOGUN 2

Total War: SHOGUN 2

Bayonets & All-Rank Fire (Improved)
77 Comments
LordRojdix11  [author] 1 Sep @ 7:40pm 
I just don't think it would be right to reupload someone else's entire overhaul mod for a simple change like that.
LordRojdix11  [author] 1 Sep @ 7:35pm 
@Gnasty Gnome They aren't compatible. If you want all-rank fire with Skirmish Line: Gameplay Overhaul (FotS), you can add it yourself pretty easily. Simply download Rusted Pack File Manager from the Github page by Frodo45127, you can find the latest relase on the right side of the screen when you open the page. Get the.zip file, extract it and run it. Open the mod's .pack file, you can find it under Steam/steamapps/workshop/content/34330/3386899335/Skirmish_Line.pack.
Inside the file you go to db/unit_stats_land_tables, click through all the files in there, you will find multiple tables for different unit kinds. Simply scroll to the right until you find the column All Ranks fire and enable it for the units you want.
Gnasty Gnome 29 Aug @ 4:27am 
Do you think it works with this mod?
Skirmish Line: Gameplay Overhaul (FotS)
Thank you for making this
Pepe 28 Aug @ 8:45pm 
Hey, that's really cool. I'll be sure to rate and enjoy. Thank you :Khappy:
Pepe 23 Aug @ 4:19pm 
It was Better Gun Ranges. If I load it after this mod it suddenly seems to work. Anyway, the incompatibility has been mentioned on both of these mod pages and I appreciate your response to my comment. It seems so obvious now.
LordRojdix11  [author] 22 Aug @ 1:08pm 
@Pepe I just tested the Otomo gunpowder units and they all do have functioning all-rank-fire. If this isn't working for you, it might be a compatibility issue with another mod that alters their stats.
Pepe 17 Aug @ 5:27am 
It doesn't work for the Otomo clan :( ... but otherwise really good mod.
LordRojdix11  [author] 23 Jun @ 11:14am 
@arytom04 Doesn't work for modded units.
Hothammer 20 Jun @ 5:51pm 
Is there a specific place this should go in the load order or does it not work for modded units?
Algy 13 Apr @ 2:07pm 
Do you have any recommended mods to get the ai to build better armies/an actual economy so they don't churn out levies?
That one_AsianFriend 13 Jan @ 2:31pm 
ok
LordRojdix11  [author] 3 Jan @ 8:54am 
@marcellodrakolee Like every other mod, through the launcher.
That one_AsianFriend 2 Jan @ 6:15am 
how to add it in the game
LordRojdix11  [author] 1 Sep, 2024 @ 1:12pm 
I just tested the mod. It still works.
schumacher.equip 22 Aug, 2024 @ 7:33pm 
please can you update?
twistbud 15 Jun, 2024 @ 3:06pm 
anyone have a problem where no gun units weapons are invisible when they are in melee mode
JMV045 25 May, 2024 @ 1:13pm 
I did not get bayonets, or all rank fire
LordRojdix11  [author] 27 Apr, 2024 @ 1:33pm 
@PeteThePuertoRicanPelican I tested it just now, and everything worked as intended. Might be an incompatibility issue where a mod that edits Ikko Ikki Matchlock Ashigaru took priority over this mod.
PeteThePuertoRicanPelican 6 Apr, 2024 @ 2:43pm 
Ikko Ashigaru matchlocks dont work, only the first rank fires
Flightless 19 Mar, 2024 @ 1:32pm 
Mod manager says mod is outdated, but i dont see any issues, so far
LordRojdix11  [author] 9 Dec, 2023 @ 12:44pm 
@Pablonov Black Bears are supposed to have bayonets, so it's probably a mod on your part which edits Black Bear Infantry stats taking priority over this mod. Bumping up the Bayonet mod in the priority list may fix it.
Rockette Morton 24 Oct, 2023 @ 11:49am 
They do indeed work, they work great. Thank you so much
Rockette Morton 24 Oct, 2023 @ 5:58am 
Do the bayonets actually affect gameplay? Or are they just cosmetic?
jordandewig 17 Sep, 2023 @ 4:56pm 
no its not that thought it was but its not it was the latest update that fked everything up
LordRojdix11  [author] 17 Sep, 2023 @ 12:26pm 
@jordandewig Update what? Isn't the mod working?
jordandewig 4 Sep, 2023 @ 12:39am 
please update
Mason JJ 22 Jul, 2023 @ 6:50am 
So excited to see someone referring me:steamthumbsup:
MikeMatei 16 Jul, 2023 @ 8:17pm 
thank you for still updating this mod
LordRojdix11  [author] 10 Jul, 2023 @ 8:46am 
Implemented a fix for a bug I just discovered which prevented Hattori and Ikko Ikki Matchlock Ashigaru and Hattori Matchlock Samurai from continuing to fire after shooting off their initial loaded guns.
LordRojdix11  [author] 7 Jun, 2023 @ 3:24pm 
I just deleted some small duplicate stuff I noticed, if you're wondering about the update.
MilosEveryday 10 Apr, 2023 @ 12:26pm 
Thank you for this mod. Gave me an idea as to how to make it compatible with darthmod. For anyone interested, you can open the bayonet mod integrated with Darthmod in PFM and tick all_ranks_fire for all the gun units under units_stats_land_tables
LordRojdix11  [author] 10 Mar, 2023 @ 12:36pm 
@HowdhiPartnha This isn't the same as in Warhammer. Singular models won't magically shoot through friendly men and only fire when they have clear sight. Friendly fire outside of a unit is also still a thing. Though the mod does indeed make gun units more powerful than in vanilla.
Erk 10 Mar, 2023 @ 8:08am 
I don't know why you made units fire in all ranks to be honest. That's not very realistic. Would only work if you where in a very steep hill. This is what CA did with warhammer and looks silly. + It breaks the balance of the game also making it easier. But this would be a good mod if its wasn't for this futures i guess...
LordRojdix11  [author] 4 Sep, 2022 @ 7:51am 
Yes, I am aware of that, I've been playing with the Fots Tactics & Uniforms mod and my own mod for years at this point :)
It works because the mods do not edit the same tables, thus they are 100% compatible.
◯EventidesTurmoil◯ 4 Sep, 2022 @ 6:05am 
@LordRojdix11 The mod actually works with the Fots Uniforms & Tactics mod, replacing the default fire with the all lines fire. Kneeling and fire by rank still work as normal.
LordRojdix11  [author] 11 Jun, 2022 @ 11:56am 
@Pizzaguy This mod isn't compatible with other mods that change the gun units from FotS or Shogun 2.
Pizzaguy 24 May, 2022 @ 9:49am 
I cant get this mod to work now what do I do
LordRojdix11  [author] 8 Apr, 2022 @ 7:17am 
@Xaelyn This is a change that is made in order to make the weapon of the Tosa Rifleman unit compatible with the mod. The reloading animation and reload rate of the weapon are two separate variables. Please rest assured that their fire rate is not decreased
Xaelyn 28 Mar, 2022 @ 3:01pm 
Hey, just letting you know that your mod causes the Tosa riflemen to incorrectly use the muzzle loading animation (like in older patches) which harms their fire rate.
LordRojdix11  [author] 17 Feb, 2022 @ 8:39am 
@™ Ondospleb.eu I have checked your statement right now and confirmed that all Matchlock units of the Ikko Ikko do indeed have all_ranks_fire enabled. Perhaps you are using a mod that affects the units already and they are conflicting?
Brondos 12 Feb, 2022 @ 6:31am 
Thanks for the great mod, sadly it does not seem to be working for Ikko Units
VastGM 28 Jan, 2022 @ 5:47pm 
☻/ This is Bob. Please kill him
/▌ so he never comes back again.
/ \
Vxcer 6 May, 2021 @ 6:21am 
finally bayonets :)
SoonToBeGoodName 4 Jan, 2021 @ 9:11am 
☻/ This is Bob. Copy and paste him
/▌ all over the workshop
/ \
PROLIFF SKINS 27 Jun, 2020 @ 7:21am 
can you make a mod for shogun 2 pls ?
LordRojdix11  [author] 7 Jun, 2020 @ 7:44am 
@jinghelaniubi What do you mean with "in warrior's war"?
LLL 5 Jun, 2020 @ 11:25pm 
Can this mod allow all soldiers in the warrior's war to shoot in full row
LordRojdix11  [author] 5 Jun, 2020 @ 5:22am 
@Thomas Heldens It does.
Ancient Urrien 30 May, 2020 @ 8:10am 
Does this work for a head on/co-op campaign with a friend?