Sid Meier's Civilization VI

Sid Meier's Civilization VI

EpsTweak for Aircraft
21 Comments
Obb 23 Jun, 2024 @ 3:05am 
@fka-gargamel Yes same, that’s so true ! That’s clearly a design flaw.
camembert4u 30 Nov, 2023 @ 8:24am 
OK, thank you! In the end I just ended up editing the Project 6T mod files to add some of your changes to that mod.
Eps  [author] 12 Nov, 2023 @ 1:05pm 
I think mod loading order would decide that. Which would probably be constant based on what ID's both mods have?
camembert4u 12 Nov, 2023 @ 10:31am 
Thanks! The mod I mentioned before (6T Unit Expansion: Aircraft) also changes the cost and strength of the vanilla air units. How would that work with this one?
Eps  [author] 2 Nov, 2023 @ 1:33pm 
It only changes the units listed above.
camembert4u 2 Nov, 2023 @ 9:42am 
Does this mod also adjust modded plane units, such as the Stealth Fighter & Stealth Bomber from Project 6T? Also, is it compatible with Aircraft Carriers Perfected?
fka-gargamel 19 Jul, 2023 @ 9:48am 
Looking desperately for a mod which reminds the player that there are planes waiting for commands. It weirds me out that planes are not part of the regular unit cycle
i bad at game 22 Jan, 2023 @ 9:35am 
How about also making it so that you can make aircraft in any city after building one air-district in your empire?
Boa of the Boaians (ᜊᜓᜀ) 14 Dec, 2022 @ 6:36am 
Niceee :steamthumbsup:
Eps  [author] 14 Dec, 2022 @ 1:29am 
Yes. It changes its strength to 95 and cost to 490.
Boa of the Boaians (ᜊᜓᜀ) 13 Dec, 2022 @ 7:13am 
Just made me wondering… I actually haven’t tested it out yet, but did this mod also tweak the P-51 Mustang, or was it left untouched? Cause if it was tweaked, I’d imagine it would have 95 CS instead of 105 CS now 🤔
AUSTRIA STRONK 24 May, 2022 @ 6:31pm 
I hope ai actively uses the air force. At the end of the game, the AI ​​is not using the air force too much, so it's not fun.
Forteity 26 Mar, 2021 @ 8:39pm 
Neat mod! Thoughts on making it so instead of Carriers getting more slots, they get the combined number of slots for the formation? (single carrier = 2, carrier fleet = 4, carrier armada = 6)
Eps  [author] 26 Mar, 2021 @ 1:28pm 
Sure. I updated the description.
Hawkca 26 Mar, 2021 @ 4:42am 
Hey man, really like the idea of the mod and are going to test it out for myself. But for the mod description could you please write the exact changes (You havnt written the exact cost-adjustments only combat strength adjustments).
Btw very much fan of your modular approach so i dont have to get a large balance path in order to nudge a small part of the game
ᚪᚱᛁᛊᛏᚩᛊᚪᚳᚻ 14 Oct, 2020 @ 7:12am 
Oh, OK. Well then I guess my planes are gonna have to keep refueling with aluminium then...
Eps  [author] 11 Oct, 2020 @ 2:06pm 
Uh, unfortunately you can only set one resource per unit. The most that can be done is changing the initial cost/upkeep ratio.
ᚪᚱᛁᛊᛏᚩᛊᚪᚳᚻ 11 Oct, 2020 @ 12:07pm 
Could you maybe also remove the upkeep cost of aluminium for all aircraft and replace it with oil? Keep the production/purchase cost of aluminium, just replace the maintenance cost of aluminium to oil for the fighter, bomber, jet fighter and jet bomber, so then its more realistic and easier to maintain an air force.
jewboyplaya 18 May, 2020 @ 5:11am 
It's too bad the AI has absolutely no idea how to use air units lol
Eps  [author] 10 May, 2020 @ 12:06am 
I'm thinking about it. Mostly want to tackle things like Venetian Arsenal and placement restrictions.
Lucius, the Heavenly Dragon 9 May, 2020 @ 5:53pm 
Will you make a Tweak for Wonders?