RimWorld

RimWorld

FindAGunDamnIt! (Continued)
158 kommentarer
Geojak 16. aug. kl. 16:03 
Thank you for fixing it!
Geojak 14. aug. kl. 7:09 
found a bug. this mod will make pawns equip guns that are already biocoded to someone else. needs check
Ardeseus 7. maj kl. 9:13 
Really? Huh, guess you learn something new everyday...
Mlie  [ophavsmand] 7. maj kl. 9:10 
@Ardeseus Its a club, same as the beer bottle
Ardeseus 7. maj kl. 9:07 
I haven't gotten the issue since, but some pawns keep equipping wood. How do you even equip "Wood" as a weapon?
Mlie  [ophavsmand] 5. maj kl. 21:57 
@Ardeseus Please see the Reporting Issues section described above
Ardeseus 5. maj kl. 16:33 
Some of my pawns are just infinitely stuck on "Equipping Wood". How?
Mlie  [ophavsmand] 9. apr. kl. 5:24 
@Raysør Works when i test it at least
Raysør 9. apr. kl. 4:18 
It's really unfortunate that this mod doesn't work anymore, it was such a great idea
Mlie  [ophavsmand] 28. dec. 2024 kl. 11:17 
@daz_ian Never heard of that mod, perhaps they can add some compatibility on their end?
daz_ian 28. dec. 2024 kl. 10:21 
Seems to be incompatible with Colonist Tech Background : I had a pawn automatically equip a gun which they're not capable of using
Mlie  [ophavsmand] 21. okt. 2024 kl. 9:22 
@Angelpichu See my previous reply to Sunny regarding this
Angelpichu 21. okt. 2024 kl. 9:14 
What counts as a guest colonist? I had the exclude guest colonists box ticked for a long time and most of my colonists wouldn't grab a gun. When I checked in verbose, a lot of my colonists were marked as guests and that's why it wasn't giving them a gun. Turning off the option let the colonists unable to get a gun before get one. So what's the difference? I thought this option was to stop traders from taking your weapons.
irilis 25. sep. 2024 kl. 13:19 
@Mlie I misunderstood then what specifically you fixed, thanks!
Mlie  [ophavsmand] 25. sep. 2024 kl. 12:47 
@irilis Yes, you mentioned that. That was why I fixed it.

I tried to explain that the original author was not trying to add the weapon to the lister, making your comment on the correct way to do that somewhat redundant.
irilis 25. sep. 2024 kl. 12:43 
@Mlie lister returns list by reference, not by copy, so adding weapon current to the returned list actually adds it to the lister, either to the [Weapon] list or EmptyList, whichever is returned by lister.
Mlie  [ophavsmand] 25. sep. 2024 kl. 11:52 
@irilis Should be fixed now, I guess the original author was not aware of that. However, you may have misunderstood the adding to the list. They just wanted to add the current weapon to the list before iterating over it, not to add it to the lister itself. But thanks for the report!
irilis 25. sep. 2024 kl. 11:25 
@Mlie This mod causes NullReferenceException in Verse.SkyManager and InvalidCastException in JobGivers and JoyGivers (in a roundabout way)!

It gets a list with listerThings.ThingsInGroup(ThingRequestGroup.Weapon), and then adds weapons to that list. Thing is, ThingsInGroup() can return its internal EmptyList if there's no other weapons on the map, so this weapon is thereafter returned for EVERY request for things that are not present on the map. BTW, correct method of adding items to listerThings is the .Add() method. Then, because the gun does not have CompAffectsSky, or many other comps for that matter, and is not whatever building or object Joy/JobGivers look for, you get gray screen instead of map (with, thankfully, working menu, so you can at least exit the game) and hundreds of errors in Player.log.
Thiago Kadooka 3. juni 2024 kl. 13:38 
oh nice! :D

THX!
Mlie  [ophavsmand] 1. juni 2024 kl. 12:13 
@Thiago Kadooka Should now ignore any weapon using the heavy weapon modextension. Will work better with warcaskets.
Thiago Kadooka 1. juni 2024 kl. 4:24 
if you have a wacasket (from pirates of vanilla expanded), pawns automatically can equip foribdden warcasket weapons.
(just reporting this bug, but its not a big deal really)
______N M S L______ 27. apr. 2024 kl. 22:02 
Nice update
______N M S L______ 27. apr. 2024 kl. 22:02 
Nice update
Mlie  [ophavsmand] 27. mar. 2024 kl. 22:46 
@Snues I may, if I find the time to work on this again
Snues 27. mar. 2024 kl. 16:48 
@Mlie Hey man you can probably ask the Dubs team in their discord , they are extremely helpful
Mlie  [ophavsmand] 18. feb. 2024 kl. 10:39 
@Sunny Yes, its tricky. The way to know if a pawn is a temporary pawn that Ive found is if they have any quest-tags defined. However, these seem to not be removed on recruiting the pawn. Not sure how to solve that
Sunny 9. feb. 2024 kl. 2:05 
hello found a error, right now if you have no temp colonist equip on, after you recruit the visitors through some means they still wont equip weapons. tested by unticking the thing and they equip weapons again
Mlie  [ophavsmand] 3. feb. 2024 kl. 13:22 
@Hyndis Sorry, I still dont see anything relevant for this mod in your log-file. The only mod referenced in the errors that I can see is Minimal Light Control. Other than that its the vanilla game-code that fails.
Mlie  [ophavsmand] 3. feb. 2024 kl. 11:24 
@Hyndis Can you share the logfile after one of these crashes?
Hyndis 3. feb. 2024 kl. 11:21 
Hyndis 3. feb. 2024 kl. 11:18 
The moment this happens is when I undraft my pawns after they arrive at the site. I like to do some hunting, plant gathering, and deconstructing to claim some resources after clearing the threat, and the instant I push undraft, the UI breaks requiring a full game restart to fix. I suspect with the new update, pawns might be searching for weapons on the new world map site, and that causes problems.
Mlie  [ophavsmand] 3. feb. 2024 kl. 11:05 
@Hyndis Sorry, there is nothing in this mod affecting the skymanager. Can you provide a full log of this?
Hyndis 3. feb. 2024 kl. 11:03 
It looks like the update yesterday may have introduced a bug. When this mod is on and I go to a world map site (weather controller, suppressor, EMP, etc) the entire UI bugs out, the game cannot advance time, and this persists even through loading a prior save game. I have to actually restart the entire game for this to be fixed. If I disable this mod and go to the exact same site on the world map it works perfectly fine.
The error that repeats infinitely:
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) Verse.SkyManager.Verse.SkyManager.CurrentSkyTarget_Patch1(Verse.SkyManager)
at Verse.SkyManager.SkyManagerUpdate
Sunny 2. feb. 2024 kl. 15:21 
i did not expect such a prompt reply, thanks a lot Mlie. also you should setup one of them coffee donate things someday, i wouldn't mind throwing you a tip sometime.
Mlie  [ophavsmand] 2. feb. 2024 kl. 13:40 
@Sunny
Should be added now
Sunny 31. jan. 2024 kl. 17:26 
wondering if there could be a setting to ignore the price compare and just focus on dps of the items.
MercuryRiver 22. dec. 2023 kl. 8:27 
Looks like I wasn't able to replicate it with only those so never mind! I'll try to figure out what else it might have been. Thanks for confirming it isn't intentional
Mlie  [ophavsmand] 21. dec. 2023 kl. 21:56 
@MercuryRiver It worked last time I tested it. Can you verify with only this and simple sidearms loaded?
MercuryRiver 21. dec. 2023 kl. 15:14 
This says it supports Simple Sidearms, but as soon as I install it, all my pawns drop their sidearms. I just wanted to check if I'm missing something regarding setup or if this is an actual issue
Mlie  [ophavsmand] 24. nov. 2023 kl. 2:42 
@BAILANDO Works in my tests when the corresponding mod-option is selected. See the section on Reporting Issues for info on how you may find the issue in your game
BAILANDO 24. nov. 2023 kl. 2:40 
Not working, pawns not equiping weapons from Assign selection, still running without weapon. Need to force equiping..
Mlie  [ophavsmand] 29. juli 2023 kl. 21:43 
@ThottyNathaniel Chunks are not weapons so I think you are mistaken there. But wood is a weapon so nothing wrong with that
ThottyNathaniel 29. juli 2023 kl. 14:53 
they go to the edge of the map to equip wood and chunks :(
Mlie  [ophavsmand] 25. feb. 2023 kl. 8:23 
@Snues Please see Reporting Issues described above.
Snues 25. feb. 2023 kl. 7:06 
they just drop bonded persona weapons even though they are better
Stanman230 21. feb. 2023 kl. 17:10 
Could you please recommend a mod that does what stormline was saying? I am looking for this and cant find any. Thanks
Mlie  [ophavsmand] 11. feb. 2023 kl. 0:12 
@Stormline526 Pawns will only drop guns if they find something ”better” depending on mod-setting. Its not meant as a mod for switching between setups, more as a mod to be sure that pawns are not without a weapon.
There are better mods for switching between combat-outfits.
Stormline526 10. feb. 2023 kl. 17:49 
Pawns are not unequipping/dropping weapons that are not allowed as per their outfit settings. Is this intended?
KarlyRae 22. dec. 2022 kl. 7:41 
@Mlie, testing on two different saves. first with only the two mods loaded, no problems. started a new colony with my default mod list and weirdly enough they work together now. no issues at all so far. but i'll try checking on these two new saves from time to time. great mod btw!
Mlie  [ophavsmand] 22. dec. 2022 kl. 7:26 
@KarlyRae Ive used this together with that mod without issues. Have you verified with only those two mods loaded?