RimWorld

RimWorld

SK Ottoman Sultanate Faction (Discontinued)
50 Comments
Gooby King  [author] 13 hours ago 
Last update to this came out half a decade ago. I have since completely remade this from the ground up as an addition to medieval overhaul called House Zahir. I might make a very simple conquistador faction honestly, seems like it could be a fun weekend project maybe. We'll see! The original was abandoned because of medical and family reasons. So, maybe in a few months I suppose?
kimelillo 7 Oct @ 3:51am 
When Spanish Conquistador Faction?
Gooby King  [author] 12 Mar @ 4:31pm 
I'm working on a 'spiritual' update/sequel to this mod with improved textures made explicitly for Medieval Overhaul called House Zahir.

I feel like medieval overhaul has a crucial lack of Arabic, Turkish or Muslim factions. Like how the factions of Medieval overhaul aren't representations of any specific European culture group I'm not planning to keep the entirely ottoman theme though it will be heavily inspired by Ottoman aesthetics.

And yes, my Renaissance mod was cancelled long ago. I lost all energy to work on it and hit a creative snag. It might return spiritually in the form of more "House" factions for medieval overhaul though.
Berserk 17 Apr, 2024 @ 11:07am 
adamım benim be moda bak cincik gibi olmuş
LNBalestra 3 Nov, 2023 @ 1:26pm 
its been 2 years since he replied to this mod, and the discord invite doesnt work, i dont think the rimaissance mod is ever going to come out
Haggler 24 Sep, 2023 @ 2:43am 
Looking forward to the Rimaissance mod!
LNBalestra 2 Sep, 2023 @ 10:40pm 
where renaissance mod
F00LFORCHR1ST 3 Feb, 2023 @ 12:23pm 
When will the new mod come out?
Gandoolf 18 Apr, 2022 @ 5:45am 
Love me Some Ottoman
logos411 11 Feb, 2022 @ 10:13am 
A Rimaissance mod sounds awesome!
Gooby King  [author] 16 Sep, 2021 @ 9:43am 
This will be overhauled and included in my upcoming Rimaissance mod, feel free to join my Discord for the project. https://discord.gg/gCnH96CJZJ
Gooby King  [author] 16 Sep, 2021 @ 5:27am 
This is being remade completely, I'm gonna remove a bunch of bloat and completely rewrite the XMLs. It's going to be visually upgraded aswell, made this with hilariously small textures since I knew even less what i was doing back then. Gonna post some teasers here, the new janissary uniform is shaping up to be actually good looking, quite an achievement for me lol.
LaCroix 6 Aug, 2021 @ 3:49pm 
1.3 update plz
Blessed Empire 16 Jul, 2021 @ 1:41pm 
Good to know, this faction along with others will make a great addition to my medieval fantasy modlist.
Gooby King  [author] 16 Jul, 2021 @ 4:03am 
I'm working on it, it's quite a big project for me. I can't give a definitive release date but it's trucking along
Blessed Empire 15 Jul, 2021 @ 9:45pm 
So, Rimaissance Factions won't come out until after the vehicles framework mod is released?
Xiuminh 17 Apr, 2021 @ 9:58pm 
Woah relax mr mauer
Mr. Mauer (Mollari) 9 Jan, 2021 @ 5:16pm 
too bad, no uncivilised ottoman infidels for my slave camps
Gooby King  [author] 9 Jan, 2021 @ 3:05pm 
UPDATE: I've decided after much deliberation to not continue updating this mod, I will however include a updated version in my upcoming "Rimaissance Factions" mod. a mod that im making in preperation for the release of "vehicles", an upcoming mod adding a framework for various vehicles. It's from the author (and made as an update) of "Boats". It will include currently at least this faction, a spanish inspired conquistador faction and hopefully a Venice-like "mechant republic". I may decide to change some of these at my disgression and i hope to make quite a few more than this however so stay tuned for its release.
Gooby King  [author] 6 Jan, 2021 @ 9:41am 
Late new years salutations everyone!

I was really sick in COVID late november early december and am now feeling better. I'm still in this mind soup state but I'm going to try and finish these mods i've only halfway done in the next few days. This mod should soon be updated (I hope but can't promise due to my current state of health).
Blessed Empire 28 Dec, 2020 @ 1:09am 
may I ask how the rework is coming along?
Blessed Empire 25 Nov, 2020 @ 2:11pm 
May I suggest an Incan, Aztec, or Qing faction after you finish your Spanish faction?
Mr. Mauer (Mollari) 25 Oct, 2020 @ 12:14pm 
Thanks for new slave race in my new armenian playthrough
Gooby King  [author] 24 Oct, 2020 @ 3:47am 
@Blessed Kekistani I'm working on a slight rework of this faction. Hopefully will be out soon.
Blessed Empire 24 Oct, 2020 @ 1:04am 
Any news about 1.2?
Vaeringjar 21 Aug, 2020 @ 2:07pm 
getting same errors as Sigmar
† Horton Hears a Hatecrime † 17 Jul, 2020 @ 1:38pm 
@SK - cheers mate!

Not sure what exactly causes the issue between VFEM and this one, but I could still use them in game, just that caravans did not seem to visit from them.
Having a blast building their weapons and armour though!
Gooby King  [author] 17 Jul, 2020 @ 1:19pm 
@† Sigmar † Thanks for the input. I'l look into fixing it as soon as I can.
Mr. Mauer (Mollari) 17 Jul, 2020 @ 9:42am 
they are too unworthy for workshop so they are too unworthy for the sun
purge imminent
† Horton Hears a Hatecrime † 17 Jul, 2020 @ 3:06am 
Hi!

Loving it so far, but haven't noticed many traders. I'm getting this error below - but I cannot narrow it down. It seems to be an issue with VFE:Medieval which you'd mentioned using with this mod, so I am unsure what is causing it to conflict.

It doesn't brick the save, and it still works, but it does cause a lot of red errors. I've changed around load order a couple times and it still seems to reproduce the issue.

Any advice appreciated greatly :D
† Horton Hears a Hatecrime † 17 Jul, 2020 @ 3:04am 
XML RimWorld.FactionDef defines the same field twice: li.

Field contents: VFEM_Caravan_Medieval_WineMerchant.

Whole XML:

<FactionDef ParentName="OttomanFactionBase"><goodwillDailyGain>0.20</goodwillDailyGain><goodwillDailyFall>0.20</goodwillDailyFall><pawnSingular>ottoman</pawnSingular><pawnsPlural>ottomans</pawnsPlural><listOrderPriority>25</listOrderPriority><settlementGenerationWeight>0.15</settlementGenerationWeight><requiredCountAtGameStart>1</requiredCountAtGameStart><canMakeRandomly>true</canMakeRandomly><canStageAttacks>true</canStageAttacks><settlementTexturePath>World/WorldObjects/TribalSettlement</settlementTexturePath><geneticVariance>0.1</geneticVariance>
Mr. Mauer (Mollari) 16 Jul, 2020 @ 10:39am 
† Horton Hears a Hatecrime † 15 Jul, 2020 @ 7:47pm 
Giving it a go now, thanks heaps!
Gooby King  [author] 17 May, 2020 @ 8:31am 
@Kappi I fixed the research names being identical, they're actually seperate tech. One for weapons and one for apparel. That might have been the problem. Some clothing also didn't have the research tag attached for some reason, i fixed that too.

Tested the issue and i could craft them so it should be fixed now.
Gooby King  [author] 17 May, 2020 @ 8:16am 
@Kappi Il look into it.
Kepi 17 May, 2020 @ 6:48am 
hi, i'm able to make headgear and weapons, but not clothes. Does anybody have any idea why?
Kubility 13 May, 2020 @ 9:36am 
Now all i need is finding Viyana settlement.
Mr. Mauer (Mollari) 12 May, 2020 @ 1:41am 
Wilhelm, send the hessians!
PhantomCrusader 11 May, 2020 @ 3:35pm 
Time to rape some belgians and kill armenians.
Sean 11 May, 2020 @ 11:06am 
DEUS VULT
Gooby King  [author] 11 May, 2020 @ 11:00am 
Thanks to everyone subscribing, rating and leaving nice comments. It's overwhelming that over 150 people downloaded my mod. I'l try to patch some minor issues I found while play testing this week. Thanks again!
Mr. Mauer (Mollari) 10 May, 2020 @ 12:52pm 
Insert Kebab remover
Beats-With-BothHands 10 May, 2020 @ 9:48am 
Nice, now ya need to make a futuristic expansion.

Also "Your breakfast is getting cold"
Ragnar 10 May, 2020 @ 6:02am 
xD 10/10 kebabs
Turkey 9 May, 2020 @ 9:44pm 
CURVED. SWORDS.
Norwegian Forest 9 May, 2020 @ 7:59am 
good
Mesez 8 May, 2020 @ 3:27pm 
Janissaries are really cool, again.
Mesez 8 May, 2020 @ 3:22pm 
Ottoman army didn't had such Turbans like bedouin cavalry, I would be happy if you could remove those helmets but Janissary armours are cool.
https://tr.pinterest.com/pin/769130442593868031/ These are backbone of the Ottoman Army.
I'll be not mad if you can do something like Ottoman rather then Arabic.
Hydromancerx 8 May, 2020 @ 12:59pm 
Neat!
Dümbük Enişte 8 May, 2020 @ 12:49pm 
Ah, more wackiness for my already wacky mod list. I can't wait to put literal janissaries with laser guns on top of dinosaurs.