Tabletop Simulator

Tabletop Simulator

Acater - a City Map for D&D and RPGs
33 kommentarer
Ill Queen Hydra  [skapare] 9 apr, 2022 @ 2:35 
Hey,
I don't have the assets still cached on my machine. I don't have plans to fix this map either, but I may remake it in the future to my new quality standard.
ColColonCleaner 8 apr, 2022 @ 13:20 
@Cobop @Meat Could you please fix the assets for this map? It's a very simple process, can be done in a couple clicks if you still have the assets cached on your machine. Just go to modding -> cloud manager -> upload all loaded files. That will fix the missing assets if you still have them locally.

Thank you very much for making this, it's a lovely map.
qwerrrrrr 15 mar, 2022 @ 10:16 
Would you be able to fix some of the links?really wonderful work
Titanymous 31 aug, 2021 @ 13:09 
alot of the textures in this maps wont load for me gives me "failed to load model.obi" "unknown supported format"
mistcal 24 jul, 2021 @ 16:53 
att please links brokens.. wonderful work
Menelmacar 15 maj, 2021 @ 18:17 
Lots of these custom assets fail to load in for me. What does load in looks phenomenal. Any furthers updates would be much appreciated.
Combustablecake 8 maj, 2021 @ 11:44 
What mod are these Witcher 3 models from? The old link posted earlier in the thread doesn't seem to work and I can't find a source for these models from the life of me.
pianoartist 28 feb, 2021 @ 0:48 
Would you be able to fix some of the links? This is so beautiful with what loads.
mat934 26 feb, 2021 @ 11:33 
this map is broken for me.
ItchyDani3l 29 dec, 2020 @ 2:03 
Your maps are very well made, I'll be glad to add them to my collection
Also, I recommend adding support for square grid
motte 7 jul, 2020 @ 5:16 
AWESOME MAP! :praisesun: Really good job. I also like your other very detailed maps. BUT
I would wish that you offer all your great placement work in a Memory bag. That would give the option to use it in other workshops much easyer. Here a link, so that you may improve even the way how to implement your maps! https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2057376256
Tatas 27 maj, 2020 @ 16:19 
Thank you for fixing!
Ill Queen Hydra  [skapare] 26 maj, 2020 @ 13:55 
Hey Tatas,
That collider belonged to a market stall inside the "Den of Outlaws" bag, was indeed missing, and has been fixed. Let me know if it works now.
Tatas 26 maj, 2020 @ 12:24 
I'm see the following collider as still missing. https://pastebin.com/d95pmUhv
Ill Queen Hydra  [skapare] 25 maj, 2020 @ 22:40 
Update: Several missing assets were amended. These were colliders, on grass models and one banner model.

If you locate any more missing model or texture links, don't leave vague reports: post the URL of the missing asset, or a screenshot of the error message. Keep in mind that temporarily missing "assetbundles," such as trees and buildings, go missing due to a caching issue in Unity, which I can not fix.
Ill Queen Hydra  [skapare] 25 maj, 2020 @ 22:37 
Hey Soni,
I checked up on the link you mentioned. It's the .obj model of the bushes seen throughout the map. It is a functioning .obj from this mod , and it is not a phishing attempt.
dkmcclellan 25 maj, 2020 @ 19:53 
Looks like some of the assets on this map are going poof. Might want to check up on that.
Soni 20 maj, 2020 @ 22:28 
they are all "paste.ee" links like this one https://paste.ee/r/xo5fQ
Ill Queen Hydra  [skapare] 12 maj, 2020 @ 18:14 
Hey Soni,
Which of the links were flagged? The majority of the assets in this mod are on the Steam Cloud and on imgur, and those are the only platforms I personally use.
Soni 12 maj, 2020 @ 15:52 
Bitdefender identified many links to assets as phising attampts, what's up with that?
Coconutsales 12 maj, 2020 @ 7:01 
I left a comment on the page of those Witcher models, that's a shame. The user that uploaded them hasn't done anything with the assets for a year and a half, so here's to hoping. :2018bestcoffee:
Pope Fan Club 12 maj, 2020 @ 3:18 
I've never seen a better city made on TTS, awesome.
RASS CLAP BANDAM 11 maj, 2020 @ 21:24 
Beautiful, awesome work .
Ill Queen Hydra  [skapare] 11 maj, 2020 @ 16:08 
Thank you all for the fine feedback!
Ill Queen Hydra  [skapare] 11 maj, 2020 @ 16:06 
Hey Coconutsales,
Yes, that's an idea I've had, but implementation is not worth it for me because I am not the author of these buildings (they're from this mod ) and they are assetbundles, an encrypted kind of asset that you can't just pull the model/texture URL from.

To solve the hypothetical issue with furniture up top obscuring placement of miniatures down below, the fix would be to use the in-game Attach tool for the furniture to the current state of the model. So when you're in the Basement state, that's the only time the basement's furniture 'exists.' This lets you fully furnish the top floor too by the same principle.

So the house assets specifically aren't in my jurisdiction. Do feel free to add & message me if you have any more questions.
Coconutsales 11 maj, 2020 @ 15:37 
What are these assets from? I'd love to deconstruct those houses and make tiered layers, so you can actually furnish and play inside them! Most of the buildings have working interiors with collision! Basically make n+one model for each floor of a building (say 2 floors and a basement... you make 4 models - the building with its roof, the building with the roof cut off showing the second floor, the building cut down to the first floor (roof and 2nd floor cut) and finally the building with just its basement. You merge them all into a single model with different states and it lets you cut the building to show different layers.

Of course if it's done this way I'd recommend both A) using few furnishings on the upper floors (so the camera isn't obstructed much when viewing lower floors) and B) setting the server physics to Semi-locked so all loose items in upper floors don't clatter to the ground when you change states.

Truly lots of potential for a seamless city map.
Ermitaum 11 maj, 2020 @ 12:59 
Two words: holy shit!
Furt 10 maj, 2020 @ 18:06 
You have great skills - wonderful map.
Adil3tr 10 maj, 2020 @ 7:36 
I really hope you have VR to experience this with.
Chro 8 maj, 2020 @ 18:56 
Amazing city, i love the work you put on your mods, any chance we can get more props packs such as the skyrim one? They are amazing, my table is loving the maps im making with ur mods, keep up the good work! Cheers!
Apothecary 8 maj, 2020 @ 6:30 
Beautiful!
ImaTarget 8 maj, 2020 @ 0:28 
Such a great Map! Sadly unplayable for me due to the amount of detail but so well done.
Baryonyx 7 maj, 2020 @ 9:05 
Very beautiful map and indeed meticulously detailed. Great use of decals too! Thanks for this map.