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https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2599504692
Hope it helps!
Its interesting to make conditions or ladder like steps (first turn into soil and then into rich soil).
Honestly i dont know if i can do that ^^ i will think of it
Doing this right would require a bit more work in building the mod - Make separate projects for rock or ice shelf to bad soil, bad soil to normal soil, normal soil to rich soil. If there is already flooring, you just remove the flooring before you start (the same as if you wanted to change the flooring). Make a different project, that requires stone blocks, to turn mud into soft soil, and one that requires wood (for the walls that keep the adjacent water from washing it away) to turn shallow water into mud.
At that point, the project to turn a tile of water or rock shelf into one of rich soil will be as expensive as it is impressive, and still a great ROI because a quadrum's worth of work gains you fertile soil forever.
I am rather baffled why one uses pemmican (which is a Native American word for neolithic trail rations - just dried meat and fruit, think beef jerky with dried fruit mixed in) to create a body of water. The other two uses are not too crazy, it's just soil enrichment.
But creating a body of water is a big project, and involves either cutting a channel from a water source or digging a well and building a pump; the latter is definitely not neolithic.
I'm also troubled by converting "any terrain" being presented as balanced. On an ice shelf, getting fertile soil this easily is huge. Of course the player can just choose not to do that, but a mod option to turn it off would be nice.
Suggestions in next post, Steam hates good conversations.