Killing Floor

Killing Floor

Halloween 2011 Zeds Mutator
41 Comments
Vel  [author] 12 Oct, 2024 @ 5:03am 
@Marquillo

On a server, you need to make sure that your mutator is being activated by either enabling it from the .ini files or the MutLoader (Like any other mutator) or KFMapVote entry.

@GRIMM

Not sure, I've never had this issue before. Maybe the mut is not loading properly with other muts that you have?
Mark 11 Oct, 2024 @ 5:32pm 
I've already installed all the files in my game and it works. I've tried to put them on a server but I can't activate the mutator, what should I do?
GRIMM 26 Apr, 2024 @ 7:09am 
has no one ever faced such a problem? With this mutator, when changing the game mode via KFMapVoteV2, the patriarch becomes invisible on the next game. the problem is solved only by restarting the server. Is there any solution?
GRIMM 13 Mar, 2024 @ 12:50am 
I have encountered such a problem - I use a mutator that allows to change the game types in the voting menu. I have set Halloween monsters as a separate type. But after playing it, when I select waves with standard monsters, the patriarch remains Halloween, and his model does not load, he is invisible. This only applies to the patriarch, the rest of the monsters are fine. Has anyone encountered a similar problem?
Vel  [author] 17 Jan, 2024 @ 1:13am 
Idk man :) You need to see if that mutator supports custom zeds like this - or if it even overrides this mutator.
Vel  [author] 11 Aug, 2022 @ 12:28pm 
No problem, and still, like I mentioned, there is another mutator that has these skins + everything else linked in the description above (Under the NOTE section).

Have fun!
Roseman 11 Aug, 2022 @ 12:15pm 
Thank you so much! Sorry for the late reply. Thank you!
Vel  [author] 1 Aug, 2022 @ 8:09am 
@Mortimer

Good News! Turns out I used the mut in my own KF Portable project.

This commit shows that I had the files needed here: https://github.com/Vel-San/killing-floor-portable/commit/bf464c359167b2599166ee46777a09fcbed37f79

If you know how to use GIT, please clone the project and checkout that commit. Once you do that, you can simply grab the files fromt here :csdsmile:

Or you can grab the files from here (Click on download and just move the files to your KF directory) (Linked in description above!!)
Roseman 29 Jul, 2022 @ 11:29am 
Can you please update the MEGA link? It's dead.
Vel  [author] 13 Mar, 2022 @ 11:02am 
Hot damn, for some reason I didn't get any notification for your comments.

I think you can get the class names from the .ucl (Not sure tho), if not, simply open the .u files with some Unreal Editor/Viewer (or decompile them).

I have absolutely no clue how ScrN works so I can't say if this is compatible with it. IMO This will most likely not work with ScrN because of their heavy modifications to all classes.
Sacred Myths 7 Nov, 2021 @ 12:18pm 
What are the individual classnames for each zed so i can have this working for scrnbalance. I decomplied the mood to try to find it but i have no idea where to look. For ex. for the clot for scrnbalace its "ScrnZedPack.Clot")"
Sacred Myths 18 Oct, 2021 @ 11:57am 
does this work with scrnbalance?
AKA_Trunk Monkey 8 Aug, 2020 @ 8:42pm 
I'm glad someone still had these. Thanks.
Vel  [author] 15 May, 2020 @ 12:47am 
No problem! And i'm not the creator :c
Soilcutlery 14 May, 2020 @ 9:10pm 
All problems were solved. Thanks. Thanks for creating that mod file. :):HatHealth:
Vel  [author] 14 May, 2020 @ 9:36am 
If you can see it in-game then you're all good! Nothing more to do.
Soilcutlery 14 May, 2020 @ 9:23am 
Trying to replace the file with the old one is useless. My computer seems to have recognized it. There seems to be no problem, can it be used as such?
Vel  [author] 14 May, 2020 @ 9:21am 
@Soilcutlery Just do a manual download and move the respective files to the respective directories as shown above, launch the game and go to 'Mutators' , you'll see it there.
Vel  [author] 14 May, 2020 @ 9:19am 
Why are you changing files tho? You just need to copy/paste if you manually downloaded. If you subbed ( Might not work ) the files are already installed! If you need help comment backk :)
Soilcutlery 14 May, 2020 @ 9:08am 
The file name is ucl.
Soilcutlery 14 May, 2020 @ 9:06am 
File mark changed from paper shape to notepad mark. Is it okay?
Vel  [author] 14 May, 2020 @ 8:12am 
@Umbra the mutator has been revived and uploaded again by @Harry the Hamster, in case you want to check it out.

@Solicuteey What do you mean? This will gove you the event ZEDs regardless if TripWire doesn't have them enabled anymore. You just need to enable it from your mutators list!
Soilcutlery 14 May, 2020 @ 7:49am 
Does it work normally even if the mode is deleted?
Roseman 14 May, 2020 @ 7:47am 
You did God's work. I could only find these skins using a very old mutator that, for some reason, had the other even ZED skins broken. Thank you very much, these skins are legendary.
Vel  [author] 13 May, 2020 @ 12:48am 
It's a mutator, you can find it in your mutators list or from your dedicated server WebAdmin.
black jack 12 May, 2020 @ 8:48pm 
Ammm who nibut knows how to turn it on ? :DJSkully:
Vel  [author] 12 May, 2020 @ 3:37pm 
@Ipacbeti what? O.o
IPaCBeTI 12 May, 2020 @ 3:33pm 
meaning in the game itself, not in the form of ...
Goofywallace 12 May, 2020 @ 11:28am 
thank mate
Vel  [author] 12 May, 2020 @ 5:08am 
@Goofy even tho they are same mutator, This and his are not meant to be installed together. You can however manually merge them. And uninstall? simply Ubsub and delete the downloaded files if any remain.
Goofywallace 11 May, 2020 @ 6:39pm 
your mod won't uninstall i think its screwing up harry's mod
Temu Employee 8 May, 2020 @ 3:59pm 
@Goofywallace: I'll see if I can upload the version I had on here previously tomorrow.

But like Vel said, the Hillbilly Zeds are already in your game, mines just enables them via mutator without the need to edit your config file.
Vel  [author] 8 May, 2020 @ 12:07am 
@Goofywallace If you want it as a mutator i believe Harry below will upload it soon - if you just want the actual event ZEDs you can switch them manually from your configuration file :)
Goofywallace 7 May, 2020 @ 10:49pm 
hillbilly pack? that be cool
Temu Employee 6 May, 2020 @ 9:51am 
No, i planned on including this one too.
Vel  [author] 6 May, 2020 @ 9:13am 
Well it makes sense now if you could release them seperate since this one is released? This way we could make a small pack/Collection that includes only the event zeds mutators :ironfist: ?
Temu Employee 6 May, 2020 @ 8:55am 
I already had a all in one version uploaded, but to many people reported it for not working and steam removed it.

I was thinking of just seperating them since i stated that subscribing would give you the actual mod (big file size) so they needed to manually download it.
IDK, i was planning on releasing it during the summer sale.
Vel  [author] 6 May, 2020 @ 1:45am 
I think the only Pro of having the other events included is that you will have the ability to switch ZED types with a map vote @Harry Do you want to release a seperate one for it with the fixes?
Temu Employee 6 May, 2020 @ 1:18am 
Hey, i was planning on updating this and the other ones.
Vel  [author] 6 May, 2020 @ 12:03am 
Indeed, and since we can already change Event ZEDs type from the config, i figured I'd only add the Halloween 2011 ones. If anyone wants the other's I'll just update the files.
The0neThy0nly 5 May, 2020 @ 11:17pm 
So is this extracted from EventsZedsMut?