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New trait, called Heroic Envoys, allows you to pretend that your enacting a Hero Ball in combat. For every Idle hero, a hero without a possible assignment, you get a ten percent bonus to all armies and cities along with an additional army/garrison slot and pop.
Secondly everything is slightly more powerful. Before, FIDSI you got from traits such as Cut-throat Interest Banking and Autopian went to the post-calculation value meaning they didn't get percent bonuses from buildings and such, now they do!
Anyways I got lots of testing and polishing to do, so I'll be back another day.
Cut-throat Interest Banking: Now is equally balanced for both one city civs and many city civs, or at least conceptually. My original code for doing that didn't work in the slightest, but it now does.
Militant Economy: Now effects everything except influence. I changed the original coding in order to later implement diminishing returns, however that is not yet the case.
Militant Economy - Very much work in progress, barely works, but what it does is gives you an economy bonus based on your economy and military. The math goes as such: ((Empire District Food(equal to the district food of all your cities and districts added together) / Number of Cities) x 0.1) x Number of Units = food bonus each city gains. Rinse and repeat for all other FIDSI except Influence and their you go. I think food is working now, everything else is yet to come, and then lots of debugging and balancing needs to be done.
So there you go, if you have any other questions. Like things i may or may not plan to add. Or have any suggestion or user experience you'd like to share, which i urge you to share if you do, the do. Don't be afraid to ask or say.
Everything can be found in the economy section when making a custom faction.
Autopian - A percent of your city science is added to all other FIDSI, I believe 75% however the auto-generated tool-tip will say 0.75%.
Part one of several