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Rapporter et oversættelsesproblem
No worries though, I've just left it at the default setting. That seems to work fine.
Oh, I do have another question though. Have you run into any problems with this mod respecting blacklists? I've got a problem where I'm trying to stop a freighter passing through one of the matrix sectors, and it just keeps heading through it every time.
I think I've set up the blacklists properly. I made one for activity, travel, and trade, gave them all the same hostile factions and the same dangerous sectors, ticked the "civilian" box, and then set the fleet commander to use those three blacklists, with the rest of fleet set to "use commanders settings."
Is there something I'm doing wrong? The game is so complex, I keep thinking I must have missed something or done something wrong.
<replace sel="/parameters/orders/failures/@queuemax">0</replace>
@Reithan - it would require making some changes to order.trade.routine but I'm no longer modding x4.
@Reclaimer 117 - Projected profit * (1.0 - %Penalty_Per_Jump / 100.0) ^ Gate_Distance
Gate distance is amount of jumps between the ship and the station to buy at PLUS the amount of jumps between the station to buy at and the station to sell at.
Preferably using in game trade examples. I can't wrap my head around it.
Whenever I load into a game, if the commander of my trade fleet was mid-trade(as in, already picked up the materials and is on the way to sell), any ships in that fleet will get an order queued up to mimic the commander's sell order. It doesn't really interrupt too much as far as I can tell, as the order simply fails and they go back to deadtater once the commander completes the order they had queued up. However, this ends up stacking and I end up with a ton of traders with 5 failed orders each.
This is more of request for the sake of keeping things looking clean. All the orange icons just look like a mess to me, and it makes it difficult to tell when something is actually broken with my orders for fleets not using deadtater.
Love the mod btw. You solved many of my trade issues, and saved me so much time.
If you have queue spreading turned on, there is no way for multiple ships to get the same trade at the same time. If you are using SETA or something then that would cause issues because this game can barely run smoothly at 1x speed with all the objects in the galaxy, let alone 4-6x
Yes. I use it in 7.60.
Appreciation comment.
@fadamor - if you are able to give the station it's budget then dead tater is your best option. If you aren't, then vanilla station trader since it sometimes can work without proper buy orders.
If I have a high star captain as the commander, who can buy/sell in up to 10+ sectors away, and I buy some new ships with newbie captains, will they share the same range as the commander, or will they be limited to their own smaller ranges?
First, is there a document somewhere explaining the settings?
Second, Given Vanilla Trading, Tater Trader, and Dead Tater, which setup would be the best for commanding freighters to supply a station for food and medical? I'm finding in Dead Tater that the freighters are claiming none are found even if # of jumps to buy is set to 15.
The most common things that people mess up are:
Budget (due to the way trade offers are implemented)
Trade restriction blacklist/whitelist inverse
Trade rule handling
Pricing
Buy up to/Sell up to problems
If you fix it or not, of if its even possible cause of Egosoft Magic sorcery, its something you decide.
So, whatever you decide to do, you have my thanks.
Ok After i flew a ship myself into the sector to open up the route, they started to fly again, even if i didnt find the Station, so the Problem seems to be the path into the unkown sector.
Yes I do have the trade license. Would that be the reason why the station is known to the traders?
Otherwise its not a big issue. I just need to explore more :)
After I went to that sector and discovered it, the traders started their trade. Is there a setting to prevent them from trying to trade with unknown stations? Could be the Sectors Satellite Mod causing the issue.
Thank you for this mod. Have been using DeadTater to supply my Shipyards and for the most part it works great and efficient. The only issue that I do encounter, is that sometimes a trader would just freeze after finishing its trade.
The trader mimics its commander, and when its frozen, its orders for the next trade is listed and correct. Under Command in the behaviour panel, it will show "Dock at PAR Advanced Electronics Factory I", with "Calculating Parameters" popping on and off.
But the trader never start to fly to its destination. To resolve the issue, I have to delete all orders, and then it will again continue trading.
And with the Auto Wares option enabled, it means that the wares I had selected didn't matter.
Everything is working fine now. Thanks.
This is my DeadTater order: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3434855152
You can see that it's restricting to only TER wares and still in the current order it's going to buy Soja Husk.
I also explicitly set a rule to prevent trading with other factions: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3434855131
And still, it's trying to trade with a HOP station.
What am I missing?
@kimsk6985 - It does not cheat information. This script uses the same information available to vanilla traders.
@Emrysin - Unless you have something conflicting that messes with order.assist, yes they do.