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It's rather the players' speed that doesn't work.
My only gripe is that having each health increment appear as its own mutator makes them hard to browse, it'd be great if you were able to pick each team's health with a slider through the mutator options. (I've seen mutators let you pick things such as UI element colours with RGB sliders, perhaps something like that?)
此包包含:
-装甲V1(F):给玩家和他的盟友一点+200点的生命值。
-装甲V1(H):对敌方小幅提升+200点生命。
-装甲V2(F):给予玩家和他的盟友+500点的生命值。
-装甲V2(H):对敌方小幅提升+500点生命。
-装甲V3(F):给予玩家和他的盟友+1000点生命。
-装甲V3(H):对敌方小队增加+1000点生命。
-装甲V4(F):给予玩家和他的盟友+2000点的生命值。
-装甲V4(H):给敌方团队带来+2000点的生命值。
-给他的装甲友一个4000点的生命。
-装甲V5(H):给敌人的团队带来+4000点的生命值。
-装甲V5(F):给玩家和他的盟友一个传奇的+10000生命提升。
-装甲V5(H):给敌人团队一个传奇的+10000生命提升。
Would it be possible to add variants of the Unwavering buff that affect the bots as well? Having a lot of HP doesn't really mean much when they can't fight.
what am i supposed to do?
One question, is there a posibility to get health numbers on mutators thumbnails or in names? because "+500 hp" name is much more telling than "small hp boost", to be honest
This mod is a must-have for anyone playing with various asymmetrical teams
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