Total War: WARHAMMER II

Total War: WARHAMMER II

Squigadons For Greenskins
121 Comments
Natureboy 11 Jan @ 1:32am 
Can you not use these in custom battles? They don't show up in my rosters at all.
HughJanus69 13 Sep, 2022 @ 3:51pm 
update?
Bacon God  [author] 25 Aug, 2022 @ 3:02am 
@Dramn Probably a mod conflict. Kinda odd one. Can't check on mine unfortunately since I roll with in WH3 for now'
Dramn 24 Aug, 2022 @ 9:39pm 
@Bacon God Yea I'm pretty sure there was just a mod conflict happening, 'cause I couldn't recruit them or find them in any buildings but there were skills for them; despite having the mod placed first in load order, but that's okay.

The adorable squiggydon will remain a terrifying legend for now:angelheart:
Bacon God  [author] 24 Aug, 2022 @ 12:23pm 
@Drawn In campain?
Dramn 15 Aug, 2022 @ 4:56am 
Hey, how do you recruit him tho :(
Bacon God  [author] 5 Apr, 2022 @ 2:50pm 
@LWH Yeah it is. I have no idea how much they like to use it taking into a count how much it costs
lwhのsama 3 Apr, 2022 @ 3:47am 
available for ai?
lwhのsama 2 Apr, 2022 @ 2:58am 
handsome !
tancrede 25 Oct, 2021 @ 10:48am 
Bacon God I really thank you to have taken time to answer. Well, I'll chek my mod list to find what's going on adn where does that issue come from. Keep up the good work (I also use your mod "deep sea devourer") !
Bacon God  [author] 20 Oct, 2021 @ 4:39pm 
@tancrede.castre Glad you like the mod. I have no idea what might be cousing decreasing and increasing hp. I'd bet on some kind of incompatibility but I really don't know myself for sure. I never encounered it myself but I play mostly skirmish with lads if anything
tancrede 18 Oct, 2021 @ 3:49am 
Hello, and thank you to the author for the mod, it's a really good idea. I just have what seems to be an issue : sometimes, depending of the campaign, squigadons are invicible. I mean I shoot them, their life bar decrease, but it increase again immediately. The result is that I can't kill them and they destroy my entire army. Could this come from a compatibility problem with another mod ? If you ever have an answer... But thanks again for your great work !
Shakaka kaka kakakow 24 Aug, 2021 @ 5:13pm 
OH! Also is it just me, as I havnt used a saurian unit in a while.... But did you replace the saurian head with the carnasaur head? It just looks bulkier then I remember.
Shakaka kaka kakakow 24 Aug, 2021 @ 5:12pm 
This unit is the one and only must have for any greenskin campaign. Probably one of the best units I have ever seen introduced into the game. you are officially as shmexy as this mod is.
Bacon God  [author] 28 Feb, 2021 @ 4:18pm 
@Grimgor Thraka Ty mate
[Project KT-Mod] Grimgor Thraka 28 Feb, 2021 @ 3:26pm 
Very creative superb mod. Nice addition for Greenskins. Thx.
myjukka99 18 Feb, 2021 @ 3:58pm 
this needs to be a mount mod for lords or heros
Nobody 22 Dec, 2020 @ 9:01am 
works fine so far for me. Im just looking forward to some of those future plans :)
bigben115 10 Dec, 2020 @ 8:00pm 
Update?
Banzai Guns 8 Oct, 2020 @ 11:45am 
@HughJanus69 There has been a SFO submod since at least June. It even states that in the SECOND paragraph of this very mod you are posting on.
HughJanus69 5 Oct, 2020 @ 8:00am 
sfo submod?
Macallan 29 Sep, 2020 @ 6:35am 
its ok np :) ty.
Bacon God  [author] 29 Sep, 2020 @ 6:12am 
@123 honestly dont remember mate
Macallan 29 Sep, 2020 @ 6:09am 
Hi amazing mod! they are so fun to use. Just a question If I want to add building cap how I do it? I know how to add/remove normal caps on main unit table but how I add a specific cap like 2 units per x building etc. Tyvm
LimeUser 28 Jul, 2020 @ 3:14am 
HELL YEAH BIG BOIS FOR ALL
Bacon God  [author] 28 Jul, 2020 @ 2:46am 
@TorgueUser I'am just a bit tired of modding for now but as soon as I get back into it I will buff squigadon and make dawn squigadon avaible for the rest of orc factions
LimeUser 27 Jul, 2020 @ 4:38pm 
It's there for Skarsnik i just wanted it for other orc factions aswell.
Bacon God  [author] 27 Jul, 2020 @ 1:02pm 
Is it not there or what? @TorgueUser
LimeUser 27 Jul, 2020 @ 12:57pm 
Can you add Dawn Squigadons to Karak Eight Peaks?
Bacon God  [author] 11 Jul, 2020 @ 11:22pm 
@War0797 Yeah I know, I was already trying to balance him out, I'm going to buff him sooner or later. maybe I will get him some phys resistance or something
War0797 11 Jul, 2020 @ 4:17pm 
This is an awesome mod. Though I feel that the Squigadon is underpower for the price, both campaign and custom battles.
Bacon God  [author] 24 Jun, 2020 @ 11:57am 
I had no problem. I've done quite a lot of testing so far and he seems really underpowered. Gonna buff him soon
cameron.mcfarlane 3 Jun, 2020 @ 7:00am 
BG footnote I disabled all my mods and loaded just your Mod on a new campaign and I still cannot recruit your units??
cameron.mcfarlane 3 Jun, 2020 @ 5:25am 
Bacon God thanks for the info will look into my mods and see if I can identify a conflict. Would love to play your mod. :steamhappy:
Bacon God  [author] 2 Jun, 2020 @ 6:01am 
@cameron.mcfarlane If I get any more reports about this I will looki into it. My best guess would be some mod breaking it but I have no idea tbh
cameron.mcfarlane 2 Jun, 2020 @ 5:54am 
I do not seem to be able to recruit this unit either in a saved game or a new game any idea why??
j.nall 1 Jun, 2020 @ 5:15pm 
This is really cool man, thanks for making it.
Bacon God  [author] 29 May, 2020 @ 1:15pm 
@haxo Not sure but I think it should. If now i will update immidietly
haxo 29 May, 2020 @ 12:58pm 
does this work with the black boss update?
X trem1714 25 May, 2020 @ 9:14am 
I suggest add missile resistance and give he "Regeneration" or "The Hunger" to make them more durable.

Maybe an aura effect around he that makes the allies cause fear or increasing his fighting points, being he a fortress who provides bonus.
Bacon God  [author] 25 May, 2020 @ 3:46am 
@X trem1714 Thanks for the tests! I might buff'em a bit more in the future than but I suppose the ability to spawn units and overall better durability has its own pros.
Bacon God  [author] 25 May, 2020 @ 3:43am 
@Mrmarko123 Not yet mate but I'am thinking about it. Maybe in the next few months/weeks.
Mrmarko123 25 May, 2020 @ 3:29am 
Nice one, have you added in scrap upgrade options also? :)
X trem1714 24 May, 2020 @ 2:09pm 
Sorry I was warming up these pointy ears. The Greenskins feels much better and less painful now.

Making some tests;

Feral Squig can kill 33 chosens (1 unit)
Armored Squig can kill 38 chosens (1 unit)

Feral Dread Saurian can kill 57 chosens (1 unit)
Armored Dread Saurian can kill 76 chosens (1 and half units)

Feral Squig vs Feral Dread - Draw
Feral Squig vs Armored Dread – Wins Armored Dread (5630 hp remaining)
Armored Squig vs Armored Dread – Wins Armored Dread (3098 hp remaining)

Great news, now they can pass throught the walls in a siege battle.

Like a present; Rogue Idols of Gork (or possibly Mork) vs 3 chosen at the same time - the chosens pray mercy and call their mom
Bacon God  [author] 23 May, 2020 @ 8:27am 
@X trem1714 Mod is finaly updated and tell me if its any better balance wise now
haxo 22 May, 2020 @ 4:15pm 
cant w8
djdomi44 22 May, 2020 @ 2:03pm 
thanks :)
Bacon God  [author] 22 May, 2020 @ 2:02pm 
@srebrnykloc Yeah I was trying for half a day to make this piece of shit work with the new update. The good news are that I solved my main problems and I will probably update midday tomorrow.
djdomi44 22 May, 2020 @ 2:00pm 
can you update?
Arslo 21 May, 2020 @ 1:34pm 
Hi @Bacon God, thx a lot for this mod ! Hope it will be available soon, it's a very nice add to GS ;)