RimWorld
[Obsolete] Simple Recycling
285 opmerkingen
Cthulhu 1 sep om 9:14 
o7
Proxyer  [auteur] 19 aug om 9:20 
Hello FreeCandy.
As stated in the mod description, Arvkus 's Simple Apparel Recycling .
FreeCandy 19 aug om 8:08 
Will there be 1.6 version?
ozeola1 4 mei om 22:01 
Finally i found this mod again. Never imagine that i need to say "recucling" to find it
Proxyer  [auteur] 1 apr om 17:13 
Hello cptpapadakis.
Unfortunately, this mod is not compatible with RimWorld 1.5.* due to changes in the specifications, so recycling items is no longer possible.

If you are left with nothing when recycling an item, it is likely because the material for the item is unset or less than 1.

Unfinished weapons cannot be recycled because they have unset materials (based on vanilla items).

I hope these answers will help clarify your questions.
cptpapadakis 1 apr om 13:24 
why when i recycle weapons, it doesnt give me back the components,oh and i cant recycle unfinished weapons
p20 hammerpoints 27 dec 2024 om 21:34 
o7
A blender scrubbed clean 27 dec 2024 om 6:31 
o7
Proxyer  [auteur] 27 dec 2024 om 4:28 
Your wellcome!
montaropdf 27 dec 2024 om 4:25 
Thanks for the quick reply and thanks for providing this mod.
Proxyer  [auteur] 27 dec 2024 om 2:25 
@montaropdf
OK.
This mod uses patching, so it will make the necessary changes every time you start the game. Therefore, none of the mod's settings will be saved in your save data.

So even if you switch to his (Arvkus) mod, your save data will still be usable. Don't worry.
montaropdf 26 dec 2024 om 16:57 
It is my plan to switch to the one from Arvkus, but I want to know if I can replace your mod with his mod in the middle of the game or not. Do you know that information, or should I ask to Arvkus, on his mod page?
Proxyer  [auteur] 26 dec 2024 om 16:04 
Hello montaropdf.
This mod can be installed in the middle of the game without any problems if you are using RimWorld v1.4. Unfortunately, this mod does not work properly in 1.5.

If you want 1.5 version, use Arvkus's Simple Recycling .
montaropdf 26 dec 2024 om 7:19 
Hello, is it safe to replace this mod with the one from Arkvus, mid-game?

Especially, if the corresponding research has been completed already?
Draegloth 18 aug 2024 om 14:46 
o7
♥ SAGING ♥ 17 aug 2024 om 0:00 
o7
CheiraMeuDedo 24 jul 2024 om 16:43 
o7
Lama man 1 jul 2024 om 12:59 
o7
viirinsoftworks 6 mei 2024 om 18:10 
Thank you for this! Have you been able to figure out the Mend/Repair function?
Arvkus 4 mei 2024 om 12:25 
@Proxyer Thank you for maintaining this mod all these years.
Proxyer  [auteur] 4 mei 2024 om 11:40 
Hello Arvkus.
Thank you for the announcement.

I am grateful to all users who have used this mod. I'm sorry that I couldn't find a simple solution, but I found someone who inherited this mod, and I was relieved that the users would not have any problems.

Thank you a lot.
Arvkus 4 mei 2024 om 10:37 
Here's the new version of the mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3239309389

C# should handle all the cases and I don't think XML patching is necessary anymore. Some changes:
No longer possible to recycle smeltable apparel (just use smelter).
Reduced recycle efficiency from 30% to 25% to be the same as smelting.
Reduced research tech level from Industrial to Medieval (there's no reason to keep it at industrial and helps to avoid patching for medieval mods).
Dropped support for 1.0-1.4 versions (I don't realy want to maintain older versions).

I'll try to fiddle around with other mods and try to find any potential issues before release, until then, the mod will be unlisted (suggestions and feedback appreciated)
Damon_Vi 27 apr 2024 om 14:19 
@Arkvus Really looking forward to that fork. not much of a fan of recycling if i'm basically just "burning" the apparel
Proxyer  [auteur] 26 apr 2024 om 2:01 
Thank you Arvkus. :lunar2019wavingpig:
Arvkus 26 apr 2024 om 0:35 
Alright, I'll create a new workshop item, but that's going to be few weeks later, I still want to add more improvements to the mod and properly test it.
Proxyer  [auteur] 25 apr 2024 om 18:20 
If you publish a fork version at a workshop, I would like to add a link and instructions to this page. Thank you.
Proxyer  [auteur] 25 apr 2024 om 18:17 
Hello Arvkus. Thank you for fork version.

Is it okay if I request that you be published as a workshop item as a folk work of the 1.5 version of Simple Recycle? Since I am unable to maintain the assembly myself, I think it is preferable for you to manage it yourself.

I understand that creating and updating workshops is a hassle for you, but I would appreciate it if you could.
Arvkus 25 apr 2024 om 13:32 
@Proxyer
Here's a mod version with C# patching, unfortunaly I couldn't do It without Harmony (Harmony dependency is not yet included)
If apparel is smeltable then smelting products are returned, otherwise - 30% of the original material.
https://github.com/Rimworld-Mods/Simple-recycling

I'll try to make custom ingridient filter to include Neolithic apparel only for NeolithicRecycleApparel.
Proxyer  [auteur] 24 apr 2024 om 16:06 
Hello lol.
Currently, as description in "Special Measures for V1.5.X", only Core and DLC items are eligible.

By adding patches, it is possible to target MOD items, but considering the number of mods, it is impossible to target all items with XML code.
lol 24 apr 2024 om 15:47 
I have apparel disappearing without any trace or materials after the recycling job is complete
Proxyer  [auteur] 22 apr 2024 om 15:48 
Hello Arvkus.
Yes. A forked version of MendAndRecycle already did that.

To be honest, I don't really think that increasing the number of patches is the correct method...
Arvkus 22 apr 2024 om 14:08 
It's no loger possible to recycle apparel into their original material and it looks like a pain to mantain this mod with XML only. I'm willing to make C# version to handle different materials and possibly other parameters (quality, durability...)
Proxyer  [auteur] 21 apr 2024 om 8:04 
Update : 22 Apr, 2024
v1.5.4
- Changed the workType of "recycle apparel" to Tailoring. Now do recycling as a tailor's job.

Thank you to @ACro for reporting this issue.
Proxyer  [auteur] 21 apr 2024 om 7:53 
Hello ACro. Thank you for your report.
Currently confirming the cause and testing the fix. I hope to update it as soon as everything is finished. Thank you a lot.
ACro 21 apr 2024 om 2:37 
There seems to be a bug.

When a settler is assigned only to crafting, and not to smelting or tailoring, if there are tailoring jobs, he can do them.

I have tried it with vanilla + DLS + just the mod and this error appears.
Proxyer  [auteur] 20 apr 2024 om 8:47 
Update : 21 Apr, 2024
v1.5.3
- Added compatibility patches for the following mods.
Tribal apparels added by the mod can now be recycled into plain leather.
Mud's Tribal Apparel
Tribal Warrior Set!
Blessed Tribal Apparel
ETRT: Tribal Apparel
Proxyer  [auteur] 18 apr 2024 om 3:29 
Hello kagora2.
To add a new button to Gizmo, need to add Harmony and DLL to the mod.

I think it would be an interesting feature if I could add it, but unfortunately, I can't build a DLL, so it's difficult. :lunar2019crylaughingpig:
kagora2 18 apr 2024 om 0:08 
hi Proxyer
is it possible to add a button to the apperal and weapons, that we can select which one should be recycled?
Proxyer  [auteur] 15 apr 2024 om 10:07 
Thank you to you too! :lunar2019smilingpig:
Bakker Joop 15 apr 2024 om 8:15 
Thanks, no errors anymore. Nice work :D
Proxyer  [auteur] 14 apr 2024 om 9:52 
Update : 15 Apr, 2024
v1.5.2
- Update smeltable patches.

Thanks to Bakker Joop for reporting this issue.
Proxyer  [auteur] 14 apr 2024 om 9:41 
Ok, I confirmed the problem. Fix immediately and update.
Proxyer  [auteur] 14 apr 2024 om 9:38 
Hi Bakker Joop.
Thank you report. I'll check soon.
Bakker Joop 14 apr 2024 om 9:37 
Error: Attempted to use PatchOperation directly; patch will always fail
Proxyer  [auteur] 12 apr 2024 om 4:05 
Hello Гений.
Thank you for your evaluation. I feel like it would be easier if I could build a dll... but the colonists in your colony can now recycle their useless clothes. Have fun!
Гений 12 apr 2024 om 3:54 
You're my personal hero, mate. Thanks for your effort! If there is hall of fame in Rimworld modding society I definitely nominee you
Proxyer  [auteur] 12 apr 2024 om 3:27 
P.S.
Unfortunately, compatibility with various mods updated to v1.5 is currently not supported. :lunar2019shockedpig:
Proxyer  [auteur] 12 apr 2024 om 3:22 
Update : 12 Apr, 2024
v1.5.1
- Update Preview img for 1.5.
Proxyer  [auteur] 12 apr 2024 om 3:13 
Update : 12 Apr, 2024
v1.5.0
- Update for Rimworld 1.5.4062.

Special measures for v1.5.x :[
In RimWorld v1.5, Smelting is now limited to metal. For this reason, it is no longer possible to recycle clothing into the materials it was made from with xml files prior to v1.4.

For this reason, I took special measures for v1.5. Added a patch that forces all non-metal craftable apparel added in Core and 3 types of DLC to be recycled into cloth. All tribal apparel (tribalwear and veils) will be plainleather.

It's a shame that I can't recycle to the original material, but please bear with me until I can come up with a better solution.
pgames-food 11 apr 2024 om 19:23 
(if you like thundercats, in the meantime there is this) :lunar2019piginablanket:
https://youtu.be/TfOy7cOJc1Y?t=188