XCOM 2

XCOM 2

Random Turrets In Groups [WOTC]
Počet komentářů: 12
saximaphone 27. kvě. v 22.05 
Can confirm that this no longer works.
Alex Nares  [autor] 26. čvn. 2024 v 18.01 
It was working in my game when I made it, but that was in 2020. I don't think the game has been updated since then. If it has, a game update might interfere. Otherwise it may be your other mods. I am retired from XCOM 2 modding, so I don't have the software to check.
Rasa 23. čvn. 2024 v 12.31 
Does this mod work? not seen a single turret (except normal spawns) and I've tried this mod multiple times (before), never seen it work.
Looked into the config files and it says they spawn already at Forcelevel 1 (I think?), so I should had seen them for sure.
I got other modded enemies, they work fine.
Maybe turrets have some line of code that doesn't let them spawn normally? idk, I've never made a mod. just thinking.
I really wish this mod worked, its a really fun idea.
saximaphone 1. lis. 2020 v 23.29 
Very nice! That means I could add them as followers for 'seige' or 'engineer' themed units
TheDuke37 28. říj. 2020 v 7.48 
this is more of a "because why not" type of mod and I like it.
Alex Nares  [autor] 27. říj. 2020 v 23.37 
Yes, this mod adds Turrets to the random encounter lists.
saximaphone 27. říj. 2020 v 20.29 
Are these handled with the same follower method that troopers, etc use?
Alex Nares  [autor] 6. kvě. 2020 v 14.52 
Yes
Video Games Exist 6. kvě. 2020 v 14.24 
hmm, does this mean that I'll find turrets just randomly plopped on the ground?
Jestimac 30. dub. 2020 v 0.41 
Among the enemies we get (and I have added many thanks to our modding community), turrets are enemies I tend to respect and therefore give some kind of priority. So having them appear more often is undoubtedly a good idea.
Oblivious Naga 29. dub. 2020 v 23.13 
You dont get to fight many turrets.I like this mod
saximaphone 29. dub. 2020 v 18.10 
I thought about a mod like this myself! Very interested to see it implemented.