Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
however, I know little to nothing about modding and don't plan on playing Chimera Squad for a while, which I why I directed people to DefaultMissions.ini if the mod does not work
[Reinforcements]
-RNF_MaxWaves_Story=4
-RNF_MaxWaves_Normal=6
-RNF_MaxWaves_Expert=8
-RNF_MaxWaves_Impossible=10
-RNF_MinEnemies_Story=2
-RNF_MinEnemies_Normal=3
-RNF_MinEnemies_Expert=4
-RNF_MinEnemies_Impossible=5
+RNF_MaxWaves_Story=2
+RNF_MaxWaves_Normal=3
+RNF_MaxWaves_Expert=4
+RNF_MaxWaves_Impossible=5
+RNF_MinEnemies_Story=1
+RNF_MinEnemies_Normal=2
+RNF_MinEnemies_Expert=2
+RNF_MinEnemies_Impossible=3
Anyway, don't want to continue distracting from an excellent mod. Thanks for making it
more than likely my mod didn't fix it, it must have been patched
I'm 99.9% sure there's not been any patch from Firaxis / 2K
On missions with Evac objectives, once you get 5 unconscious enemies (to ensure 20 Intel), it's time to bail out.
Many people find this easier than to change the ini file in the game folder.
But thanks for your mods, and letting us know where and how to change the value.
What your mod to was on my wish list.
I will use it and it is in my recommend mods in my game guide.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2074212723
If possible could you add a config option in your mod to change the value ?
[Reinforcements]
RNF_MaxWaves_Story=2
RNF_MaxWaves_Normal=3
RNF_MaxWaves_Expert=4
RNF_MaxWaves_Impossible=5
original lines:
[Reinforcements]
RNF_MaxWaves_Story=4
RNF_MaxWaves_Normal=6
RNF_MaxWaves_Expert=8
RNF_MaxWaves_Impossible=10
what should be the new lines (I'm not sure if it even changed, I mostly uploaded this to remind myself it can be edited at all):
[Reinforcements]
RNF_MaxWaves_Story=2
RNF_MaxWaves_Normal=3
RNF_MaxWaves_Expert=4
RNF_MaxWaves_Impossible=5
Is it only making change to XCOM-Chimera-Squad\XComGame\Config\DefaultMissions.ini
if the mod isn't working, go into XCOM-Chimera-Squad\XComGame\Config\DefaultMissions.ini
at the bottom should be the settings for the maximum waves and enemies per wave for difficulty.
"publishingID": 2078435104,
"Title": "Less Reinforcements!",
"Description": "",
"Tags": [
"Vanilla",
"Config"
],
"Visibility": false
}
From RealisticReinforcementsSteamWorkshopData.json
What should happens if set to true ?
Is it possible to add a config option in your mod to stop infinite Reinforcements and replace them with let say four (ideally make that 4 value something configurable from three to four) ?
I only want to change the unlimited Reinforcements and nothing else.
I am sure others would like that too.
Thanks!