Kenshi
Beneficial Slave Recruits
12 Comments
Mitsurugi 25 Jul @ 9:09am 
@Baby Shark TLDR: The game already takes Malnutrition into account and gives you stat debuffs. Strength is one of those stats.

Slaves stay at around 100 hunger, meaning they have a 90% penalty to strength. So a slave with 15 str, would be at about 1.5 while that hungry. This would further be effected by the 44lb shackles they are made to wear.

Slaves don't starve to death either, they stay just under fed enough to keep them weakened. They are still doing grueling manual labor, daily, in heavy shackles, and hauling heavy loads to different places. Weighted gear, and carrying heavy stuff is viable method irl to train strength, dexterity, endurance, and even speed. It makes sense for a slave to have have more than 1 in strength, dexterity, and especially laboring.
ErwinsArm 31 Oct, 2022 @ 8:20am 
Having 1 in everything is still just dumb, I appreciate this mod. It's also a little immersion breaking and annoying to have almost all rdm recruits have 1 in everything just because you recruited them
Baby Shark 15 Jul, 2021 @ 11:40am 
TLDR - If you take into account they are all malnourished low strength is actually more realistic.

i mean in response to the mods description the slaves dont get proper nutrition in the first place. Even if working out improper nutrition can actually lead to loss of muscle not gains. i think pretty much all the slaves are malnourished. So its not unrealistic to have low strength. i think the stats should have negative strength personally. People can have what mods they want but just sayin low strength makes sense if your barely eating enough to survive.
Mezla 23 Jul, 2020 @ 4:44am 
That one was so much needed! I tried another slave start mod recently and was quite unpleasantly surprised that all slaves I freed got stats on level 1. Wtf?
Thanks to your mod it is all far more realistic. Thanx!
Walters Micrrowaves 13 Jun, 2020 @ 12:13am 
Beep is stronger
Luna 21 May, 2020 @ 2:49am 
Nice, make so much sense in their stats should be around 10-15 because they prob got beat up and work all day.
shaneblob06  [author] 5 May, 2020 @ 2:26pm 
@[KoB]Memeserker It didn't, but it should now randomize more than they already do (which the max of 15 so you can still recruit them)
FULL SEND 5 May, 2020 @ 1:12pm 
Do these changes apply to slaves at Bast or the runaway wandering slaves at border zone?
shaneblob06  [author] 30 Apr, 2020 @ 9:12am 
alright should be fixed now
shaneblob06  [author] 30 Apr, 2020 @ 9:05am 
my bad, fixing now
happy 30 Apr, 2020 @ 4:38am 
the game prevents the player from recruiting dudes with stats over 25...your mod will not work as intended, reduce stats to 15, it will work.
shaneblob06  [author] 28 Apr, 2020 @ 2:48pm 
report bugs or else