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what about impaling ?
plz plz plz :D
You basically can assign a certain prisoner or pawn to this pole where he remains still even if attacked (usually they run away)
Would be a badass mod like this one <3
Thanks
- Gas chamber installation kit (I know there's already a gas IED mod but it doesn't feel the same) with gas pipes; gas terminal/valve (for the colonist to trigger gasing); gas pump (to remove gas once execution is done; colonist trigger it at the terminal; linked with gas pipes to the gas cylinder); gas release (over wall; one side recieves the gas pipe; the other pour gas into the chamber); gas cylinder (link to the terminal/valve and to the gas release; requires refueling after a few use) and execution chamber spot (If the prisoner is selected for execution chamber execution; he will be brought to the spot in the chamber; from there one can use multiple methods of execution: gas; or temperature induced death)
- Crucifixion cross: Prisoner is brought to a cross and has his arms and legs screwed/tied with ropes and dies over a long time (Execution can be cancelled at any time before death but the prisoner might be in bad health)
Suggestions:
- Guillotine (takes more ressources but reduce chance of botched execution to zero; executing prisoners via guillotine will only induce minor mood debuff "We executed the prisoner humanely")
- Lethal Injection: The prisoner is successively injected with 3 substances: one to induce paralysis; a second one to induce euphoria and sleepiness; and the third to induce death.
Colonists receive no mood debuff except for psychopath: "wasted kill!"
- Firing Squad Wall (Note: hopefully it would be CE compatible): Requires at least 3 colonists. The colonists line up infront of the wall; the warden carry the prisoner to the execution wall. The prisoner is shot until death (colonists attempts to aim for the heart to avoid damaging the head for the burial)
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On a serious note, thank you for making this mod.
Also in a less serious note: you are me but stronger