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The artillery cannons are much stronger, Because there was and still is a design flaw where shotgun barrels can attach to them, +150 cost, BUT velocity becomes about 3000,
The damage buff makes them far stronger with the velocity bug as they can reliably punch through medium shielding
Gattling laser is still one of the best weapons for small/medium fighters.
Missiles are very strong and leathal, But still somewhat slow
They are not overpowered or underpowered now, They are a solid faction who show strengths and weaknesses as they should
+ Brutal weapons
+ VERY heavy armour
(Neutral) = Large craft are brutal, Small craft are weaker
- Slow moving
- No large size shields
I am sorry if all my comments sound very critical, I do not mean to sound like that, Thank you for reading
Spinal railguns will aim slowly, But then you have the range to do so
And the shot guns on turrets would be better for close combat, where you turn too slow to aim railguns
thanks for balance feedback
Generators are very expensive, and almost required, Shotguns are very expensive and short range and still fragile,
Armour is strong but no (Proper) shields mean they die very quickly to AOE
Ships are very slow, as thruster are expensive and mediocre power
Artillery cannons often miss and when they do hit, They are normally absorbed by shields due to low DPS
Missiles are mediocre
If i can ask you a question, could you shed some light on how to create turretcaps? i have been searching far and wide bit I just can't find anything about this.
Once again, huge thanks for telling me about the core post. I honestly would probably have never noticed it if it weren't for you.
Here's a screenshot of the core issue, you can see that if I line up the left port of the hull block with the port on the core, the top and bottom ports of the hull don't line up correctly.
https://gtm.steamproxy.vip/id/blueburger14b/screenshots/?appid=329130
2. Actually I never knew the frequent distortion was caused by the core post being too small, thank you for that.
3. Projectile size is customizable with projectileSize=<number>. Since I can't control how far apart the barrels are, I had to keep the barrels thin and I also wanted the projectiles to not be bigger than the barrels.
My question is how did you make the plasma blasts from the big guns (the stingray, typhoon, leviathan) so small? With that damage, shouldn't they be bigger? Or is the damage split between the entire burst?
One of the problems I noticed right away is that it is difficult to trade in resources because stations/factory ships fill up their storage rather quickly. The reason for this is that they are unable to spawn children because of the sector ship limit. This is caused by the massive amount of buildings on the asteroids. If this was intentional, I can see why. Instead, you have to keep flying around to find empty stations.
The other problem I found was with the ship core. One of the front ports on the core is not perfectly aligned, causing blocks to slightly shift when you attach something to the front. I don't think it actually affects the physics of the ship or anything, but it makes it look a little uneven.