Reassembly

Reassembly

Industrians
53 Comments
鱼丸 31 May, 2024 @ 10:33pm 
really like this mod, once you have a unlimited P mod you can create HUGE ship with lot of BIG guns and drown the enermy with high damage firepower and nuke
Neon  [author] 20 Apr, 2024 @ 10:40am 
I haven't touched this mod since Reassembly got updated so its likely some things are broken now
wwhroland 19 Apr, 2024 @ 7:18pm 
I am not able to size up blocks I do not know why.
AhzuulRetrovali 25 Sep, 2023 @ 3:20pm 
I'm having a single error with this mod, something about the indent being over 10000, so it's wrapping. How do I fix this? Or is this normal?
Elisium 5 Feb, 2023 @ 3:11am 
I modified the factory building and for some reason it builds up until the point the Matter thingo shoots resources packets and then it stop building even though it's not finished building the blueprint. Is this common/intentional and is there a fix?
Neon  [author] 19 Jun, 2022 @ 6:36pm 
Thrusters are intentionally weak for their price though, industrian ships are meant to be slow
Neon  [author] 19 Jun, 2022 @ 6:35pm 
update: been playing reassembly a bit recently, all of the industrian's shit is expensive because its strong
Neon  [author] 7 Mar, 2022 @ 4:39pm 
probably idk i havent played reassembly in a fuckin while lmao
legg-eggs 3 Mar, 2022 @ 7:24pm 
umm, is everything meant to be so incredibly expensive?
Apocrypha 23 Dec, 2020 @ 10:24am 
good mod
NaCl 14 Aug, 2020 @ 4:18am 
With the recent buff, The shot gun is a death sentence to the enemies IF it hits, but requires it to be the focus of the craft to work well

The artillery cannons are much stronger, Because there was and still is a design flaw where shotgun barrels can attach to them, +150 cost, BUT velocity becomes about 3000,
The damage buff makes them far stronger with the velocity bug as they can reliably punch through medium shielding

Gattling laser is still one of the best weapons for small/medium fighters.

Missiles are very strong and leathal, But still somewhat slow

They are not overpowered or underpowered now, They are a solid faction who show strengths and weaknesses as they should

+ Brutal weapons
+ VERY heavy armour
(Neutral) = Large craft are brutal, Small craft are weaker
- Slow moving
- No large size shields


I am sorry if all my comments sound very critical, I do not mean to sound like that, Thank you for reading
Neon  [author] 13 Aug, 2020 @ 9:36pm 
@NaCl i just made most of the weapons way stronger, again thanks for the feedback. Main battle turrets are probably still underpowered, but hopefully missiles are at least alright. I made shotguns stupid strong to make up for the faction's lack of high speed
sagral 8 Aug, 2020 @ 6:24pm 
the matter generator conflicts with the completion of building
NaCl 7 Aug, 2020 @ 12:08pm 
I think swaping the shotgun and railguns would work well
Spinal railguns will aim slowly, But then you have the range to do so
And the shot guns on turrets would be better for close combat, where you turn too slow to aim railguns
Neon  [author] 7 Aug, 2020 @ 12:00pm 
well i thought they were op :p
thanks for balance feedback
NaCl 6 Aug, 2020 @ 9:46am 
Entire faction is quite weak

Generators are very expensive, and almost required, Shotguns are very expensive and short range and still fragile,
Armour is strong but no (Proper) shields mean they die very quickly to AOE
Ships are very slow, as thruster are expensive and mediocre power
Artillery cannons often miss and when they do hit, They are normally absorbed by shields due to low DPS
Missiles are mediocre
Neon  [author] 19 Jul, 2020 @ 3:53pm 
Buildings don't regenerate blocks if something is in the way, so probably a bug
lakeallstar 19 Jul, 2020 @ 11:58am 
So when I made a tower with the matter generators on it, it stops building entirely once it gets the 4th matter generator. I do not have the same problem with building stations with matter generators. My other defense towers will build all the way, it is only the ones with the generators. Is this just a limit or a bug?
EricZaDaddy 10 Jul, 2020 @ 3:25pm 
For some reason when i play the faction I cant ever find a find a station or shipwith a factory that will spawn its own units, so there is no natural faction expansion. no clue what it could be
ThatSkelyBoi 6 Jul, 2020 @ 1:34pm 
Ok, thank you!
Neon  [author] 6 Jul, 2020 @ 1:32pm 
For now you can ask for help on the reassembly discord, i believe that's mainly how I learned it. I might make a guide sometime in the future, but probably not soon.
ThatSkelyBoi 6 Jul, 2020 @ 1:12pm 
this mod is really nice! :)
If i can ask you a question, could you shed some light on how to create turretcaps? i have been searching far and wide bit I just can't find anything about this.
sagral 3 Jul, 2020 @ 3:44pm 
this needs the g o o d s t u f f (like a variant of the shock thingy that launches hyperspeed random direction bullets (basicly a tesla coil that shoots lightning bolts))
sagral 26 Jun, 2020 @ 7:15pm 
hell yea this is goodest
Neon  [author] 10 Jun, 2020 @ 5:40pm 
That was an issue with the generator stats not defined for those blocks, so they defaulted to 0. Thanks for letting me know so I could fix it.
Ninjafrog77 10 Jun, 2020 @ 1:26pm 
the hex panels don't generate or store energy? the hex panel foundations do but the hex panels themselfs don't. this means all the factories don't produce anything
Eli The Dragon 13 May, 2020 @ 9:19pm 
got it after i got one of the light frigate
Neon  [author] 13 May, 2020 @ 2:38pm 
Those guns have high power use, and you can't fire a weapon at all if you don't have enough power storage for one shot. This applies to any faction. Also remember that the small generators do not grant power storage.
Eli The Dragon 13 May, 2020 @ 11:10am 
so im enjoing this mod but im wondering why i cant fire the larger guns like the gernade laucher and stingray
BlueBurger14 7 May, 2020 @ 4:38pm 
No problem :) Also the guide looks incredible. A lot of the stuff I didn't even know existed

Neon  [author] 7 May, 2020 @ 3:56pm 
Good thing you told me not only the cause of the faction's worst problem, but also with perfect timing too. I was just about to release a new update anyway, so I quickly fixed it. There should be no corruption but let me know if there is. Also, if you want to see if there's anything else you didn't know about, i'm working on a guide that contains every var you can use to make custom content. You can view it here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2081505565

Once again, huge thanks for telling me about the core post. I honestly would probably have never noticed it if it weren't for you.
BlueBurger14 7 May, 2020 @ 3:50pm 
Thanks for the clarification on the projectile size, I didn't even know that was a thing.

Here's a screenshot of the core issue, you can see that if I line up the left port of the hull block with the port on the core, the top and bottom ports of the hull don't line up correctly.
https://gtm.steamproxy.vip/id/blueburger14b/screenshots/?appid=329130
Neon  [author] 7 May, 2020 @ 3:38pm 
1. I think you're right. Stations are supposed to build immediately when they can afford to make a ship, but they like to take their time for some reason. I have little control of how the AI builds, so I wish there was much I can do but there just isn't.
2. Actually I never knew the frequent distortion was caused by the core post being too small, thank you for that.
3. Projectile size is customizable with projectileSize=<number>. Since I can't control how far apart the barrels are, I had to keep the barrels thin and I also wanted the projectiles to not be bigger than the barrels.
BlueBurger14 7 May, 2020 @ 1:49pm 
(Continued)

My question is how did you make the plasma blasts from the big guns (the stingray, typhoon, leviathan) so small? With that damage, shouldn't they be bigger? Or is the damage split between the entire burst?
BlueBurger14 7 May, 2020 @ 1:49pm 
This is one of my favourite faction mods ever, if not my favourite. I just had a couple of issues, and a quick question.

One of the problems I noticed right away is that it is difficult to trade in resources because stations/factory ships fill up their storage rather quickly. The reason for this is that they are unable to spawn children because of the sector ship limit. This is caused by the massive amount of buildings on the asteroids. If this was intentional, I can see why. Instead, you have to keep flying around to find empty stations.

The other problem I found was with the ship core. One of the front ports on the core is not perfectly aligned, causing blocks to slightly shift when you attach something to the front. I don't think it actually affects the physics of the ship or anything, but it makes it look a little uneven.
Neon  [author] 4 May, 2020 @ 8:36pm 
Thanks, i have been putting a lot of effort into it recently.
resinty 4 May, 2020 @ 6:51pm 
Great mod! haven't experienced any errors or problems
sagral 3 May, 2020 @ 9:22pm 
more than my study anxiety
sagral 3 May, 2020 @ 9:22pm 
the game hates me
sagral 3 May, 2020 @ 9:21pm 
the game did not wanna be nice to me
sagral 3 May, 2020 @ 9:21pm 
🗿
Neon  [author] 3 May, 2020 @ 6:57pm 
I've once had it fail to load maybe 3-4 times in a row
Neon  [author] 3 May, 2020 @ 6:57pm 
Yeah it happens a lot. I would fix it but everything seems fine, and there's a random chance of it occurring. I just don't know what's causing it.
sagral 3 May, 2020 @ 5:42pm 
bruh it happened twice in a row
sagral 3 May, 2020 @ 5:40pm 
it aint wanna do its job
sagral 3 May, 2020 @ 5:40pm 
the mod is a piece of shit
sagral 3 May, 2020 @ 5:39pm 
dude it happened again after dawdn lodiandgait asgdjaisdin
Neon  [author] 3 May, 2020 @ 12:42pm 
Oh i think it just has a chance of doing that on startup. I don't know what causes it, but try restarting it
sagral 3 May, 2020 @ 12:22pm 
what happend