Sid Meier's Civilization VI

Sid Meier's Civilization VI

Reserve District
9 Comments
InfoManiac 21 Sep @ 12:55pm 
thats alright. i just converted your districts into "do not require population" ones and imma live with it! still nice to have your districts... not alotta custom district mods that are exclusive out there.
Assassin  [author] 20 Sep @ 8:55pm 
@InfoManic, I'm not sure what is going on. I haven't played civ 6 in quite some time unfortunately, nor have I touched the mod stuff.
InfoManiac 19 Sep @ 11:20pm 
still not giving citizen slot
InfoManiac 25 May @ 2:16pm 
isnt giving me city slot
Pasakoye 12 Jul, 2023 @ 4:45pm 
No issues from the mod from me. Fun to put horses around, but generally a nice building without doing so.
Mark 9 Aug, 2020 @ 2:12am 
This district should have extra bonuses for being adjacent to strategic resources, harbors, and encampments.
Cobber [1st M.I.] 1 May, 2020 @ 11:34pm 
Cool beans, looking forward to using the mod!
Assassin  [author] 1 May, 2020 @ 9:43pm 
It does give the district adjacency bonus to neighboring districts. Tonight I'll check and see if it works with Japan's Unique Ability.
Cobber [1st M.I.] 1 May, 2020 @ 4:08pm 
Will it give the district adjacency bonus to neighbouring districts like the Campus and Commercial Hub? That'd be cool if it did like all the other Vanilla/DLC districts, but if it is too difficult to implement that's cool too.