Sid Meier's Civilization VI

Sid Meier's Civilization VI

Agriculture District
12 Comments
InfoManiac 25 May @ 2:16pm 
isnt giving me citizen slot
Pasakoye 12 Jul, 2023 @ 4:47pm 
Great mod. I can place use farmers from another mod to plant farms around it.
Utra, starfreight of the Spindle 11 Nov, 2022 @ 10:05am 
Why it displays a big, red "!" when I build irrigation canals?
Core Fear Sand 14 Jun, 2021 @ 8:08am 
the agriculture district dosent work with gauls bonuses
Loremaster Dasmodeus 16 Mar, 2021 @ 4:13am 
I see, good luck then friend!
Assassin  [author] 14 Mar, 2021 @ 9:47pm 
Nope, sorry, this mod has been put on the backburner on my end. One day it may return to the front, but with all the new districts brought in from the DLC my two mods really have a tough time competing for district slots.
Loremaster Dasmodeus 14 Mar, 2021 @ 4:10pm 
Any new changes to graphics and models?
Austin001 11 Jun, 2020 @ 9:30am 
You should add dams to the adjacency bonus
Assassin  [author] 28 Apr, 2020 @ 6:05pm 
I'm not sure what is going on with your end, but my end (and a buddy who helped me test just to double check) is functional. Take a screenshot of your city details screen for me please and I can help to troubleshoot. Each building in the agricultural district should be providing +5% growth (which sometimes seems to be tagged as 9% with the second building placed.) Each specialist should be providing +4 food.
Gustavo 28 Apr, 2020 @ 1:38pm 
It's not increasing the food production with the population, as well as the % growth. I believe I don't have any conflicting mod. Ty
Assassin  [author] 26 Apr, 2020 @ 6:55pm 
Not currently, the model for the Agricultural district is the Classical Commercial district. I am working on adding new icons for the buildings, as well as a new model for the district. These will come in time.
skaz88 26 Apr, 2020 @ 5:55pm 
Does this have unique models?