Cortex Command

Cortex Command

Alpha
2 Comments
Xeredek 6 Jul, 2020 @ 12:49am 
Yo dude this mod is super cool but you should really rethink the mining tool.
The effect super laggy and totally obscures the unit using it, but more importantly it digs entirely too fast! It frequently only takes a few seconds on mining mode for the brain to just dig straight out of the map, and the actual path that's been dug is a fractured untraversable mess that basically renders a map kinda hideously unuseable.

A similar thing could be said of the weapons and such too tbh, being able to shoot dudes *though* my bases walls with basically everything in the arsenal kinda negates the challenges of base design right there. I dig the aesthetics and sounds and such! I hope this doesn't sound too negative I honestly love so much of the work you've put into this, the whole vibe feels like an updated take on old 90s lego space sets and it's rad. Just, ya know, turn the throttle down a bit! bring all those dials down from 11 and reel it all in to a more reasonable level.
AlphaCritter1 25 Jun, 2020 @ 4:32pm 
you should definitely try and give some units more or less health than the standard 100, alot of mods i come across have good units but if i want to throw in a commander or elite unit for extra gold id prefer the health to also higher, more dmg resistance means nothing if other mods weapons shred everything down, and making damage resistance too high causes the pixels to overlap and lag and then sometimes crash, more health would not do this, the bunnykiller mod does this with their units to up to 600 or 800 health and the game never crashes with em, sure the units are really expendable but i like this one and aco, my personal favorites, the others are sort of just overpowered annoyances when i pve campain, this one is nice so just think about it atleast...