Source Filmmaker
Sniper Rifle Scope Zoom Overlay
92 σχόλια
[UA] Olexa007 24 Σεπ 2024, 2:47 
can somebody say, how to add an overlay to camera and only camera?
Мyха 18 Αυγ 2022, 13:19 
thx (and then the sniper sсope 2008 year of the usual recording does not work )
Zappy  [Δημιουργός] 17 Ιαν 2022, 9:17 
@sambowimbo
You're using the default scope overlay included with Source Filmmaker, instead of the one in this workshop submission. See the description for how to use it.
Mr. Miscellaneous 17 Ιαν 2022, 8:53 
Can Someone please tell me how to not have only a quarter of the effect.
Mystic Monkey 4 Νοε 2021, 7:37 
@Zappy
Ah, thank you.
Zappy  [Δημιουργός] 4 Νοε 2021, 6:24 
@Mystic Monkey
Only if you use it as a shot overlay. The description explains how to use it as a material overlay instead.
Mystic Monkey 3 Νοε 2021, 17:20 
Is it suppose to crash SFM everytime I use it?
Soldado21 25 Ιουν 2021, 3:46 
Hello, it´s possible to edit the colour of the circle making it less yellow or change the size of the circle of the zoom? Thank you.
Bazingarrey 8 Μαρ 2021, 5:56 
A simple solution to export image with scope. Export it in Movie, select "Image Sequence" on Export, and render only one frame in the "Duration". Now you have a picture with the overlay
Kasane Teto 6 Μαϊ 2020, 21:01 
Ok Thank you zappy!
Zappy  [Δημιουργός] 6 Μαϊ 2020, 0:24 
@gunga ginga [1/3]
Poster exports are known to have some issues, including post-processing (such as bloom and material overlays ) not being applied and decaying flexes not "settling" fully, so if possible, you should do an image export instead.

To do a proper image export:
- Right-click the/a viewport, choose "Render Settings" , and set it up as you want.
- Switch to the Clip Editor, and have the scene (non-"work") camera active.
- Stay still in time, and wait for the bottom-right sample counter to loop back to "Sample 1 of X" .
- Click "File" > "Export" > "Image..." , and save it somewhere with the filename ending in ".png", or alternatively click "File" > "Export" > "Image to Clipboard" , open an image editor, paste it, and save it from there.

This will export what's currently in the viewport (thusly why you should wait for it to sample first), at the resolution set in "File" > "Export" > "Movie..." .
Zappy  [Δημιουργός] 6 Μαϊ 2020, 0:24 
@gunga ginga [2/3]
The last bit means that to use a resolution beyond 1280x720, you should follow these instructions:

- Right-click Source Filmmaker in your Steam library.
- Choose "Properties" > "General" > "Set Launch Options..." .
- Make sure that "-sfm_resolution X" is present (without quotes), with X being 720 (the default) for exports up to 1280x720, 1080 for up to 1920x1080, or 2160 for up to 3840x2160. (I don't think that you can go above 3840x2160 for this, sadly.)
- Reboot Source Filmmaker (ignore any "window too small" warnings) and load the session.
Zappy  [Δημιουργός] 6 Μαϊ 2020, 0:24 
@gunga ginga [3/3]
- Click "File" > "Export" > "Movie..." , choose the resolution that you want, and click "Cancel" .
- Save the session, and then reload the session (to avoid a possible crash).
- Follow the above instructions to do an image export.
- Optionally change the "movie" resolution back to 1280x720 and save the session.
- Change the "-sfm_resolution X" launch option to have 720 as the number, as higher values can impact performance a lot while working on sessions. (You can also just remove it, but if you keep it in with the value set to 720, it'll be easier/faster to change it to 1080 or 2160 again in the future.)


It may sound like a lot, but that's only because that it takes many words to explain few things.
Kasane Teto 5 Μαϊ 2020, 14:20 
setup perfectly fine but whenever i render the image the scope doesnt show up?
Billy Justsjo 1 Δεκ 2019, 3:32 
How do i find it?
Zappy  [Δημιουργός] 13 Ιουν 2019, 12:03 
@Yeet My Dude
There's no need for that. It's simple enough to work as just a short text-based tutorial.
Pak 13 Ιουν 2019, 10:01 
@Zappy
i meant a video tutorial.
Zappy  [Δημιουργός] 21 Ιαν 2019, 5:24 
@Yeet My Dude
There is. It's actually right in the description of this workshop submission.
Pak 20 Ιαν 2019, 14:20 
how is there no tutorial for this?
Zappy  [Δημιουργός] 16 Μαϊ 2018, 3:00 
@Cheeky Wanker
Make sure that the image itself that you're importing is transparent. JP(E)G image files do not support transparency, for example, and Paint (the image editor included with many versions of Windows) does not support transparency itself.
galacticGoanna 16 Μαϊ 2018, 3:00 
wait nevermind just flick some options and it worked
galacticGoanna 16 Μαϊ 2018, 2:55 
i just tried both of those and the same thing keeps happening, it fills the area with white
Zappy  [Δημιουργός] 16 Μαϊ 2018, 2:49 
@Cheeky Wanker
Make sure that you set the import format to something that supports transparency/translucency. DXT5, RGBA8888, et cetera. (Note that it may be a good idea to have both the "normal" format and the "alpha" format be set to the same setting when importing.)
galacticGoanna 16 Μαϊ 2018, 2:36 
dude you must tell me. how in the hell do you make the scope see though? i've been trying to make some binocular overlays but VTFEdit keeps on filling in the hole with pure white and i have no idea how to stop it from doing that
Zappy  [Δημιουργός] 14 Απρ 2018, 4:06 
@egg
See the bottom of the description. Those paths are relative to -/steamapps/common/
/SourceFilmmaker/game/workshop/materials/.
Medic 26 Ιαν 2018, 14:58 
Zappy please...Make a video tutorial tho how tho install...Pls...
Zappy  [Δημιουργός] 26 Ιαν 2018, 14:54 
@ElJaponesProxd | trade.tf"
In what way does it not work? And how are you trying to apply it? And what do you mean by "but bug the game"?
Medic 26 Ιαν 2018, 14:49 
Zappy...This...Is not work...Im add this aim but,bug the game...Is dont work...But great job...
Zappy  [Δημιουργός] 19 Ιαν 2018, 9:30 
@eljaponesproxd | trade.tf"
In what way does it not work? And how are you trying to apply it?
Medic 19 Ιαν 2018, 9:24 
THIS NOT WORKK!!!!
hen0381 24 Νοε 2017, 12:22 
usefull
داود 7 Νοε 2016, 9:25 
I LOVE THAT! THANKS
Hillbilly Ninja 26 Απρ 2016, 4:52 
Very Epic and awesome. Thanks for that buddy :sh3angry:
MEGAF00T 12 Μαρ 2016, 14:25 
Thanks btw <3
MEGAF00T 12 Μαρ 2016, 14:20 
You make it sound like I know nothing about sfm lol
Zappy  [Δημιουργός] 12 Μαρ 2016, 13:49 
@MEGAF00T
In the Clip Editor in Source FilmMaker, there are three main track groups. The blue strip for the time-line, the green sounds, and the orange/brown "effects" part. At the bottom, right-click it as if to add a sound, and instead add a "Material Overlay Effect". Right-click the resulting sound-clip-like track, go to Show in Element Viewer > Clip or something, and click the three dots beside the material name attribute thingie.
MEGAF00T 12 Μαρ 2016, 13:36 
It's funny how when I first used this months ago it was so easy for me to set it up, but somehow I've forgot.
MEGAF00T 12 Μαρ 2016, 13:34 
And how do I get there?
Zappy  [Δημιουργός] 10 Μαρ 2016, 6:45 
@MEGAF00T
In the Material Overlay Effect's material browser.
MEGAF00T 9 Μαρ 2016, 16:14 
I don't get what you mean by search for "scope_sfm_refract", like search where?
X2X0 9 Φεβ 2016, 14:56 
Ah, just what I needed :)
Kritz 11 Ιαν 2016, 18:04 
k thanks.
my prob xP
Zappy  [Δημιουργός] 8 Ιαν 2016, 6:58 
@ Mr.Fuhrer ( o ͜ʖ °)
Please see the "NOTE:" section of the description.
Kritz 8 Ιαν 2016, 6:53 
1.hud/scope_sfm.vmt
2.hud/scope_sfm_refract.vmt
---------------------------------------------
1. didnt worked | whats the difference
2. did worked | between this 2 things ?
VectorBot 4 Ιουν 2015, 18:26 
Figured it out. Apparently no matter what I do, SFM wont register the workshop folder. So I just moved them to a differnt one and it worked.
Zappy  [Δημιουργός] 3 Ιουν 2015, 23:05 
@ϟ Sir Oblivious ϟ
Make a Material Overlay effect, then search for "scope_sfm_refract".
VectorBot 3 Ιουν 2015, 16:10 
I cannot find the overlay effect anywhere. How do i find it?
jxqilin 28 Μαϊ 2015, 4:54 
I CLEK OWVERLEY END AD CLEP TO TRAK BUT DEN I NO SE TEH MUD Y U DO DIS

i cri
MEGAF00T 29 Απρ 2015, 20:46 
This will be VERY useful
yami 25 Απρ 2015, 7:48 
Well Thanks