Source Filmmaker

Source Filmmaker

Sniper Rifle Scope Zoom Overlay
92 opmerkingen
[UA] Olexa007 24 sep 2024 om 2:47 
can somebody say, how to add an overlay to camera and only camera?
Мyха 18 aug 2022 om 13:19 
thx (and then the sniper sсope 2008 year of the usual recording does not work )
Zappy  [auteur] 17 jan 2022 om 9:17 
@sambowimbo
You're using the default scope overlay included with Source Filmmaker, instead of the one in this workshop submission. See the description for how to use it.
Mr. Miscellaneous 17 jan 2022 om 8:53 
Can Someone please tell me how to not have only a quarter of the effect.
Mystic Monkey 4 nov 2021 om 7:37 
@Zappy
Ah, thank you.
Zappy  [auteur] 4 nov 2021 om 6:24 
@Mystic Monkey
Only if you use it as a shot overlay. The description explains how to use it as a material overlay instead.
Mystic Monkey 3 nov 2021 om 17:20 
Is it suppose to crash SFM everytime I use it?
Soldado21 25 jun 2021 om 3:46 
Hello, it´s possible to edit the colour of the circle making it less yellow or change the size of the circle of the zoom? Thank you.
Bazingarrey 8 mrt 2021 om 5:56 
A simple solution to export image with scope. Export it in Movie, select "Image Sequence" on Export, and render only one frame in the "Duration". Now you have a picture with the overlay
Kasane Teto 6 mei 2020 om 21:01 
Ok Thank you zappy!
Zappy  [auteur] 6 mei 2020 om 0:24 
@gunga ginga [1/3]
Poster exports are known to have some issues, including post-processing (such as bloom and material overlays ) not being applied and decaying flexes not "settling" fully, so if possible, you should do an image export instead.

To do a proper image export:
- Right-click the/a viewport, choose "Render Settings" , and set it up as you want.
- Switch to the Clip Editor, and have the scene (non-"work") camera active.
- Stay still in time, and wait for the bottom-right sample counter to loop back to "Sample 1 of X" .
- Click "File" > "Export" > "Image..." , and save it somewhere with the filename ending in ".png", or alternatively click "File" > "Export" > "Image to Clipboard" , open an image editor, paste it, and save it from there.

This will export what's currently in the viewport (thusly why you should wait for it to sample first), at the resolution set in "File" > "Export" > "Movie..." .
Zappy  [auteur] 6 mei 2020 om 0:24 
@gunga ginga [2/3]
The last bit means that to use a resolution beyond 1280x720, you should follow these instructions:

- Right-click Source Filmmaker in your Steam library.
- Choose "Properties" > "General" > "Set Launch Options..." .
- Make sure that "-sfm_resolution X" is present (without quotes), with X being 720 (the default) for exports up to 1280x720, 1080 for up to 1920x1080, or 2160 for up to 3840x2160. (I don't think that you can go above 3840x2160 for this, sadly.)
- Reboot Source Filmmaker (ignore any "window too small" warnings) and load the session.
Zappy  [auteur] 6 mei 2020 om 0:24 
@gunga ginga [3/3]
- Click "File" > "Export" > "Movie..." , choose the resolution that you want, and click "Cancel" .
- Save the session, and then reload the session (to avoid a possible crash).
- Follow the above instructions to do an image export.
- Optionally change the "movie" resolution back to 1280x720 and save the session.
- Change the "-sfm_resolution X" launch option to have 720 as the number, as higher values can impact performance a lot while working on sessions. (You can also just remove it, but if you keep it in with the value set to 720, it'll be easier/faster to change it to 1080 or 2160 again in the future.)


It may sound like a lot, but that's only because that it takes many words to explain few things.
Kasane Teto 5 mei 2020 om 14:20 
setup perfectly fine but whenever i render the image the scope doesnt show up?
Billy Justsjo 1 dec 2019 om 3:32 
How do i find it?
Zappy  [auteur] 13 jun 2019 om 12:03 
@Yeet My Dude
There's no need for that. It's simple enough to work as just a short text-based tutorial.
Pak 13 jun 2019 om 10:01 
@Zappy
i meant a video tutorial.
Zappy  [auteur] 21 jan 2019 om 5:24 
@Yeet My Dude
There is. It's actually right in the description of this workshop submission.
Pak 20 jan 2019 om 14:20 
how is there no tutorial for this?
Zappy  [auteur] 16 mei 2018 om 3:00 
@Cheeky Wanker
Make sure that the image itself that you're importing is transparent. JP(E)G image files do not support transparency, for example, and Paint (the image editor included with many versions of Windows) does not support transparency itself.
galacticGoanna 16 mei 2018 om 3:00 
wait nevermind just flick some options and it worked
galacticGoanna 16 mei 2018 om 2:55 
i just tried both of those and the same thing keeps happening, it fills the area with white
Zappy  [auteur] 16 mei 2018 om 2:49 
@Cheeky Wanker
Make sure that you set the import format to something that supports transparency/translucency. DXT5, RGBA8888, et cetera. (Note that it may be a good idea to have both the "normal" format and the "alpha" format be set to the same setting when importing.)
galacticGoanna 16 mei 2018 om 2:36 
dude you must tell me. how in the hell do you make the scope see though? i've been trying to make some binocular overlays but VTFEdit keeps on filling in the hole with pure white and i have no idea how to stop it from doing that
Zappy  [auteur] 14 apr 2018 om 4:06 
@egg
See the bottom of the description. Those paths are relative to -/steamapps/common/
/SourceFilmmaker/game/workshop/materials/.
Medic 26 jan 2018 om 14:58 
Zappy please...Make a video tutorial tho how tho install...Pls...
Zappy  [auteur] 26 jan 2018 om 14:54 
@ElJaponesProxd | trade.tf"
In what way does it not work? And how are you trying to apply it? And what do you mean by "but bug the game"?
Medic 26 jan 2018 om 14:49 
Zappy...This...Is not work...Im add this aim but,bug the game...Is dont work...But great job...
Zappy  [auteur] 19 jan 2018 om 9:30 
@eljaponesproxd | trade.tf"
In what way does it not work? And how are you trying to apply it?
Medic 19 jan 2018 om 9:24 
THIS NOT WORKK!!!!
hen0381 24 nov 2017 om 12:22 
usefull
داود 7 nov 2016 om 9:25 
I LOVE THAT! THANKS
Hillbilly Ninja 26 apr 2016 om 4:52 
Very Epic and awesome. Thanks for that buddy :sh3angry:
MEGAF00T 12 mrt 2016 om 14:25 
Thanks btw <3
MEGAF00T 12 mrt 2016 om 14:20 
You make it sound like I know nothing about sfm lol
Zappy  [auteur] 12 mrt 2016 om 13:49 
@MEGAF00T
In the Clip Editor in Source FilmMaker, there are three main track groups. The blue strip for the time-line, the green sounds, and the orange/brown "effects" part. At the bottom, right-click it as if to add a sound, and instead add a "Material Overlay Effect". Right-click the resulting sound-clip-like track, go to Show in Element Viewer > Clip or something, and click the three dots beside the material name attribute thingie.
MEGAF00T 12 mrt 2016 om 13:36 
It's funny how when I first used this months ago it was so easy for me to set it up, but somehow I've forgot.
MEGAF00T 12 mrt 2016 om 13:34 
And how do I get there?
Zappy  [auteur] 10 mrt 2016 om 6:45 
@MEGAF00T
In the Material Overlay Effect's material browser.
MEGAF00T 9 mrt 2016 om 16:14 
I don't get what you mean by search for "scope_sfm_refract", like search where?
X2X0 9 feb 2016 om 14:56 
Ah, just what I needed :)
Kritz 11 jan 2016 om 18:04 
k thanks.
my prob xP
Zappy  [auteur] 8 jan 2016 om 6:58 
@ Mr.Fuhrer ( o ͜ʖ °)
Please see the "NOTE:" section of the description.
Kritz 8 jan 2016 om 6:53 
1.hud/scope_sfm.vmt
2.hud/scope_sfm_refract.vmt
---------------------------------------------
1. didnt worked | whats the difference
2. did worked | between this 2 things ?
VectorBot 4 jun 2015 om 18:26 
Figured it out. Apparently no matter what I do, SFM wont register the workshop folder. So I just moved them to a differnt one and it worked.
Zappy  [auteur] 3 jun 2015 om 23:05 
@ϟ Sir Oblivious ϟ
Make a Material Overlay effect, then search for "scope_sfm_refract".
VectorBot 3 jun 2015 om 16:10 
I cannot find the overlay effect anywhere. How do i find it?
jxqilin 28 mei 2015 om 4:54 
I CLEK OWVERLEY END AD CLEP TO TRAK BUT DEN I NO SE TEH MUD Y U DO DIS

i cri
MEGAF00T 29 apr 2015 om 20:46 
This will be VERY useful
yami 25 apr 2015 om 7:48 
Well Thanks