Stellaris

Stellaris

[OUTDATED Please use BSW 3] BSW v1.0
50 kommentarer
BaBoFantasy  [ophavsmand] 11. nov. 2020 kl. 3:18 
BSW is NOW UPDATED TO 2.0!!!
There will be Legacy 1.0 support soon...
Utsubyo_ 6. nov. 2020 kl. 11:28 
ok thanks
BaBoFantasy  [ophavsmand] 5. nov. 2020 kl. 20:53 
And for ones who wants variations, there will be aslo legacy support for BSW 1.0 (current version) and its addons.
BaBoFantasy  [ophavsmand] 5. nov. 2020 kl. 20:51 
Thanks for all your concern. BSW and its addons are work well in Stellaris 2.80 or 2.81. Not test for Necroids Species Pack, but I'm sure it will goes well also.
BSW is now under renewal work, and there will be major balance update and will no longer use so many addons.
Also preparing for some compatibility patchs, like Additional Vanilla Weapons .
Please wait a littile and enjoy the mods!
Utsubyo_ 5. nov. 2020 kl. 5:17 
when do you gonna ubdate this mod for necroids ? i really want to see that !
CESARINI GAMER 19. okt. 2020 kl. 11:03 
Hi this mod works alone ?
VAS 2. sep. 2020 kl. 3:34 
The mod lacks the rocket boost in the middle and end. They have not only that the damage is 2-3 times lower than other modules, but they also get lost...
You need to significantly increase their damage, so that in the absence of air defense, they are superior to other types of weapons.
Crazy Old Texan 29. aug. 2020 kl. 7:31 
Too many compatibility issues with this series of mods. Good work but...
Sukha 11. aug. 2020 kl. 5:30 
If only this worked with NSC xD
karling 5. aug. 2020 kl. 23:04 
Maximum Range Computers 끼면은 무리함대처럼 공격하는데 버그인가요? 무기는 다 어뢰로도베했는데 이러네요
Double D 23. juli 2020 kl. 9:49 
Sorry, few questions

1. Does this work alongside ZOFE/ACOT (and it's override)?
2. How about ESC too?
3. I've noticed it may conflict with Amazing Space Battles (not the ironman version) due to ship behaviour files?
BaBoFantasy  [ophavsmand] 12. juli 2020 kl. 3:13 
@rkdsm5
모디파이어같은게 아니고 함선 부품과 설계를 직접 건드리는것들이라 모드메뉴로 바꾸는건 불가능합니다.
rkdsm5 11. juli 2020 kl. 6:14 
통합모드로 관리하시면 어떨까요... 옵션은 모드 메뉴로 조절하면 안될까나
Record cheater & Report SNK 25. juni 2020 kl. 1:40 
저기 죄송한데요 제가 (-NSC2 Season 5-) 이모드랑 지금 모드 구독해서 쓰면 충돌일어나서 (-NSC2 Season 5-) 로 갈아타서 죄송합니다;;; 함선 행동 변경 경이로움에 극찬합니다 하지만 모드 한계점이 있고 또 (-NSC2 Season 5-) 모드랑 같이 쓸려고 시도하면 오류 걸리고 충돌일어나서 함선 또는 (-NSC2 Season 5-) 만의 함대 행동력 등 있어서 구독 취소 하게 됐습니다 정말 미안합니다;; 모드 충돌로 구독을 취소합니다;; 하지만 정말 좋은모드 인건 사실입니다 화이팅;;
BaBoFantasy  [ophavsmand] 22. juni 2020 kl. 7:34 
NEW ADDON : Carrier Alternative Behaviors
Your carrier can stay at their position, not running away.
항공모함 행동이 그자리에 멈춰서게 하는 애드온입니다.
BaBoFantasy  [ophavsmand] 22. juni 2020 kl. 7:33 
UPDATE : several sections added.
함선구역을 몇 개 추가했습니다.
이제, More Ship Sections 한글패치는 사용하지 않아도 됩니다!
BaBoFantasy  [ophavsmand] 16. juni 2020 kl. 18:46 
@Dj0z Thanks for your comment!
Dj0z 16. juni 2020 kl. 8:32 
I'm glad i found this mod, the horrible balance in the base game was bugging me and building only swarms of X weapon battleships got old veeeeery fast.
BaBoFantasy  [ophavsmand] 9. juni 2020 kl. 12:08 
@zulu9812
I just checked Real Space comp, but not tested.
Real Space 3.6 is compatible. Mod load order is not important.
Real Space - System Scale is also compatible.
Real Space - Ships in Scaling Lite is NOT compatible. It has some ship behavior issues because of ship size and ranges, and also has weapon stat changes. It will be take a little or more time to make a comp patch, but I'll try.
zulu9812 9. juni 2020 kl. 11:24 
How do the new combat computers work with Real Space System Scale?
BaBoFantasy  [ophavsmand] 9. juni 2020 kl. 9:42 
For compatibility issues, please read Discussions!
호환성 관련 문제는 토론에서 이야기해주세요!
nerasw 7. juni 2020 kl. 14:21 
Wewei 7. juni 2020 kl. 9:38 
@Squamatus, ESC mod, you use?
BaBoFantasy  [ophavsmand] 2. juni 2020 kl. 8:07 
Minor Fix for ship behaviors & carrier combat computers.
Carrier combat computer now has more penalties on speed and new penalties on evasion.
Now, Destroyer-class escort carriers will be much slower, slower than battleships.
Regunes 1. juni 2020 kl. 2:19 
Well this looks promising, although opening this can of worm despite the dire lack of content from paradox when it comes down to space fight must have been a bother.
Squams 30. maj 2020 kl. 12:13 
Ok thanks. It's weird though, because my mods are all UI and the various BSWs. Maybe something is "stuck" after a previous mod removal. Thanks again!
BaBoFantasy  [ophavsmand] 30. maj 2020 kl. 9:43 
@squamatus
I don't know about weapons like that, but maybe there're from other mods.
My mod and its addons add no ship components except Bomber hangers.
Squams 30. maj 2020 kl. 6:31 
Strange question: I am getting lots of invisible weapons labeled "chrono_blaster" or "mining_laser" or similar on all all AI designed ships. Is this from this particular mod or one of its addons? If so, is that how it enhances or customizes the AI loadouts? Thanks
Wewei 28. maj 2020 kl. 19:01 
Thx man!
BaBoFantasy  [ophavsmand] 28. maj 2020 kl. 5:46 
@Wewei
And I think Adaptive Defense addon of BSW will not compatible with Starnet.
Thanks for your comment.
BaBoFantasy  [ophavsmand] 28. maj 2020 kl. 5:45 
@Wewei
In conclusion, they are partly compatible.
Starnet is a very big and amazing mod, and its main concern is - as I know - strategic AI improvement. On the other hand, BSW mostly change the tactical aspect of battles - how ships move during battles. There're some overlapping files like ship section templates (Starnet uses vanilla ship sections, but modded Ai weight so made AI use NO carriers.), but I think two mod can coexist.
In my opinion, to use Starnet and BSW, mod order should be...
1. Starnet
2. and its addons
3. BSW
4. and addons
Wewei 27. maj 2020 kl. 16:08 
compatibility ok for starnet?
BaBoFantasy  [ophavsmand] 26. maj 2020 kl. 19:50 
@Musashi Sorry but unable. My mod adds sections but not ship classes. So compatibility with NSC will disable many features of BSW. Of course I’m considering NSC comp cause that’s a brilliant big mod, but for now, it’s not compatible.
Musashi 25. maj 2020 kl. 23:35 
Do you plan to add full nsc compayibility?
BaBoFantasy  [ophavsmand] 24. maj 2020 kl. 5:37 
@Bans 아니요 안됩니당.
Bans 24. maj 2020 kl. 2:28 
NSC랑 호환되나요?
BaBoFantasy  [ophavsmand] 20. maj 2020 kl. 9:07 
@NGO2691 엄청 큰 모드네요!!! 이번에 AI 성격을 건드리지 않도록 업데이트를 했고, 이 모드가 전술전투나 함선설계에 손대는 모드는 아닌 것 같아서 아마 별 문제없이 사용가능할 것 같긴 한데, 너무 많은 것을 건드리는 모드라 확신은 안가네요. 감사합니다!
NGO2691 19. maj 2020 kl. 9:35 
Elves of Stellaris란 모드와 호환이 가능한지 궁금합니다. 모드는 재밌게 잘쓰고 있습니다.
BaBoFantasy  [ophavsmand] 15. maj 2020 kl. 4:56 
@basement dweller 감사합니다~
sumchamneun saram 15. maj 2020 kl. 4:47 
잘 쓰겟습니다.
BaBoFantasy  [ophavsmand] 15. maj 2020 kl. 1:10 
@G_bulnori 감사합니다~
G_bulnori 15. maj 2020 kl. 0:43 
잘쓰겠읍니다 ^^
BaBoFantasy  [ophavsmand] 3. maj 2020 kl. 7:12 
@NGO2691 되긴할건데 초반 몇년은 AI 들 함선설계 뻑날꺼고 유저도 함선설계 다시하셔야해요
NGO2691 3. maj 2020 kl. 6:58 
모드 잘쓰겠습니다 혹시 세이브랑 호환되나여?
Tusken Gaper 25. apr. 2020 kl. 2:19 
4 NL Battleships to 1 NL Carrier is the ratio and you scale it up from there. Seems to be a good 'catch all' until specializations and PD emerge.
Tusken Gaper 25. apr. 2020 kl. 2:17 
Oh I see, I was unaware of that. I hadn't seen any issues thus far. I basically saw that Strike Craft wreck Destroyers and Corvettes reliably if they don't have PD. I found Carrier Computer stayed way back behind Artillery range so they seemed to serve their purpose. But yeah I was unaware there was a Combat Balance Issue.

I heard that all BBs with Neutron Launchers will beat anything that isn't heavy Corvette spam. If they are heavy Corvette with minimal PD then 4 Neutron Launcher BBs with 1 Neutron Launcher Carrier will destroy all again too.

If PD then half Neutron Destroyers and Half PD Destroyers in support will wreck anything else is my understanding.

Is that not the meta? Not trying to be mean. Just want to understand more.
BaBoFantasy  [ophavsmand] 24. apr. 2020 kl. 23:09 
@Freddy As you know, there has been plenty of issues about carriers and missiles. Even for 2.6 which introduced Carrier Combat Computers, carriers are still weak and are easily crushed by all-big-gun battleships. Ships without PD can also beat carriers without being bothered by strikecrafts. I thought that carriers must have much longer fight range and weak against PD and close-in battles. So I tried to make them so.
There is another issue about too strong Arc emitters. They ignore more than 2/3 of defenses, but their DPS is 70% of other X slot weapons, while having highest accuracy. That is not for smaller penetrating weapons. I wanted to fix the unbalances.
BaBoFantasy  [ophavsmand] 24. apr. 2020 kl. 21:56 
@Wingman No plan for compatibilities for now, because I had to overwrite many vanilla files. Maybe it will be possible to support weapon module mods.
Tusken Gaper 24. apr. 2020 kl. 18:26 
Just out of interest, what issues is this solving? I thought space warfare was ok, are there issues that you've seen that this mod does a better job of?
Proud Wingman 24. apr. 2020 kl. 10:55 
Great Idea!

Any plans from your end to support weapon mods?
Are you exchanging vanilla files? If yes we may need comp patches.