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I personally played this version of the mod on Alien planet and it was indeed at first impossibly hard to find Cobalt. Soon after I significantly increased the amount of Cobalt for that reason, for myself and others. If you started from that earlier version, the planet would not automatically regenerate and you might have had the ultra-low Cobalt in it still.
Alien planet should have Cobalt in large but relatively scarce patches at depths of roughly 50-60 meters. You can find this mod vesrion's color test maps on Github [github.com] but they will be a bit of a spoiler of course. Cobalt would be the blue (0033FF) pixels on those maps.
Eventually i stoped this stupid wasting time, because i shure your mod complitly remove cobalt by mistake. Also, i tried to find cobalt on asterouds around Alen planet. I no had any transport for that and used my "jek" . More then 30 asterouds and no one had cobalt.
I feel frustration and i pity my wasting time. Thank you.
I'm going to add a respawn drop pod with a Gyroscope and Control Seat and hotbar groups for the thrusters, both Hydrogen and Atmospheric. That should keep changes to a minimum but still offers a solution for all planets. The landing will be a bit easier this way but you have very little fuel for the Hydrogen Thruster as it will eat your ice reserves. Depending on planet you can perhaps hop around a little bit to search for a good site.
Triton clouds are also still broken, but I hope that I can soon fix them with some help.
I actually had to copy Triton definitions from Triton.sbc to PlanetGeneratorDefinitions.sbc temporarily to get it in one run, then editing the output to get Triton definitions into it's own file. It's basically the same work as doing it in two runs, or maybe even more now that I think about it. It was only the first way I got it to work, really :D
Thanks for the heads up for black sky on Triton. I didn't yet check Triton so closely that I would've noticed the sky. I only checked that ores and surface boulders spawn as I intended. I don't know why it does that but I assume the cloud layers are exactly as they are in vanilla Triton.sbc file.
Furthermore I'm still such a beginner in modding Space Engineers and I doubt I'll find much time to invest in the future. I only did this for playing with my kid, but will try to keep it working if people find it interesting! :)
One question @Paranox though, how did you manage to run the procedural tool for triton?
The config you uploaded in github suggests that you did the whole thing in one run. I needed to do two runs because there are two .sbc files since Triton has been introduced.
Can you please describe your approach, mine wasnt successful =)