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also may we get alpha one day?
Thanks again for taking the time to post your thoughts, glad you're enjoying the mod!
I think the final cutscene with terrable might require an extra .lua script to work properly in order to to get the animation to play properly, I'll see what I can do to get it working, but if it's just a quirk of playing a modded character then I'm not sue if I'll be able to fix that.
the reflect damage is meant to pierce structures as it acts like serenade's shockwave from BN3, what I can do to make it work better is have it actually do damage to structures so that if you want to save hostages you need to think about where you're placed on the screen at any one time.
I don't think you really need to stack that much shield since you don't have shield throw.
Anyway, good work !
Some thoughts :
-The last hit from Terrable (the one that is supposed to kill you but Reva saves you) makes the character disappear during that whole animation then reappears, I saw that it also happens for other modded characters I tried.
-The reflect damage (from the starting artifact) doesn't hit structures, I don't know if that's intended but I feel that it is really strong (except against Hazel) since hostages are considered like structures. Also the piercing on the reflect damage is maybe too much ?
-The counter is really good (almost Reva good) but you added a cooldown which makes it more balanced and that's good imo. I was thinking that you could add something that would help the player visualize the cooldown (maybe a little icon under the character like the timer from the time stop ?)