One Step From Eden

One Step From Eden

Serenade.exe
13 Comments
Michelin Mayn  [author] 25 Jun, 2021 @ 3:47pm 
I've never tried making bosses before so you might be better suggesting that idea to somebody like Sunreal. I might do something with alphabugs if I can be bothered to, can't make any promises though. I had some OC I was working on ages ago but I shelved it because I had no idea how to implement the concept, might go back to that first.
ChakraDarrat 25 Jun, 2021 @ 3:20pm 
imma test it. if it doesn't i'll come back to tell.

also may we get alpha one day?
Michelin Mayn  [author] 25 Jun, 2021 @ 11:26am 
@ChakraDarrat It's been a hot minute since I've played this game so I genuinely don't know. I don't think enough has changed about the core game that it would stop working, though.
ChakraDarrat 24 Jun, 2021 @ 1:26pm 
does he still work?
ledbullet1 18 Jan, 2021 @ 11:58pm 
but still keep the navis coming the anniversary of battle network is coming
ledbullet1 11 Jan, 2021 @ 7:20pm 
jeez his weaapon is useless
Michelin Mayn  [author] 25 Apr, 2020 @ 4:22pm 
Updated the mod based on the original feedback.
Michelin Mayn  [author] 25 Apr, 2020 @ 2:04pm 
I can definitely mess around with the loadout and give Serenade more low cost damage options as starting options, I noticed that the first stage is always a bit too slow, and you often don't have the right kit to be able to save a good third of the hostages you encounter. I did want to theme Serenade's Spells around Glimmer and Phalanx, though, so I'll have to go over the spells list and see if there's anything that works that isn't too busted. If you have any suggestion, I'd love to hear them.

Thanks again for taking the time to post your thoughts, glad you're enjoying the mod!
Michelin Mayn  [author] 25 Apr, 2020 @ 2:04pm 
I can always lower the damage modifier I have on it from 30% of your shield to around 20% if it feels too powerful, the problem is that if it gets any weaker than 20% of your shield then it starts becoming something that's not worth risking getting hit for as the end damage ends up being too low to justify standing in front of an enemy and risk getting hit for, especially past HM7. That, and there needs to be a justifiable reason for why you'd actively want to avoid getting flawless battles given that you sacrifice a better drop rate in order to use the artifact's reflect functionality. It's a fine line, so I'm keen to get it right.
Michelin Mayn  [author] 25 Apr, 2020 @ 2:04pm 
@Mr-Erbif Thanks for the feedback, mate. Really appreciate it. I'll see if I can implement the cooldown timer as a custom animation, not sure exactly how but I can probably ask for tips.

I think the final cutscene with terrable might require an extra .lua script to work properly in order to to get the animation to play properly, I'll see what I can do to get it working, but if it's just a quirk of playing a modded character then I'm not sue if I'll be able to fix that.

the reflect damage is meant to pierce structures as it acts like serenade's shockwave from BN3, what I can do to make it work better is have it actually do damage to structures so that if you want to save hostages you need to think about where you're placed on the screen at any one time.
Mr Erbif 25 Apr, 2020 @ 12:13pm 
-The current loadout (with energizer and counter strike) is good imo. A little suggestion : replacing the shield potion or counter strike with something that doesn't give shield (something like a 0 mana spell). I think 2 spells that give shield + the weapon is enough sustain.
I don't think you really need to stack that much shield since you don't have shield throw.

Anyway, good work !
Mr Erbif 25 Apr, 2020 @ 12:13pm 
Hey, just did a run with this character, it is really well made and you can clearly see the love that went into it.

Some thoughts :
-The last hit from Terrable (the one that is supposed to kill you but Reva saves you) makes the character disappear during that whole animation then reappears, I saw that it also happens for other modded characters I tried.
-The reflect damage (from the starting artifact) doesn't hit structures, I don't know if that's intended but I feel that it is really strong (except against Hazel) since hostages are considered like structures. Also the piercing on the reflect damage is maybe too much ?
-The counter is really good (almost Reva good) but you added a cooldown which makes it more balanced and that's good imo. I was thinking that you could add something that would help the player visualize the cooldown (maybe a little icon under the character like the timer from the time stop ?)
Michelin Mayn  [author] 24 Apr, 2020 @ 7:23am 
Any feedback that you guys have is welcome, feel free to post your thoughts in the discussion thread.