RimWorld

RimWorld

[FSF] Complex Jobs
1,469 Comments
FrozenSnowFox  [author] 3 hours ago 
@jpinard
Thank you for the tip its greatly appreciated.
jpinard 3 hours ago 
Thank you for your mods. Forgot to say when I tipped you it's for your wonderful work here.
WhiskersAndCookie 31 Aug @ 8:20pm 
i always got so frustrated because I want my medium medical skill colonists to still tend people when necessary, but not to try and do surgery. thank you for this mod
FrozenSnowFox  [author] 31 Aug @ 4:05pm 
@jpinard
No it does not add that feature however it should work fine with mods that do.
jpinard 31 Aug @ 12:27pm 
Does this mod let your assignment numbers go up to 9? If not, does it work well with the mod that does that?
Torin 30 Aug @ 3:36pm 
After the update to Rimworld, my workjobs were all just fine. But with the latest update to I guess Harmony, it's been blanked. But if I set it, save it, exit, and load, everything is still there.
The error was "Demetry did not have work settings initialized."
HugeO 30 Aug @ 11:01am 
@FrosenSnowFox Aah my bad, thank you for your quick support. And the mod, of course!
-=GoW=-Dennis 30 Aug @ 2:53am 
Ah, thank you - I was wondering because the descriptions of other work types that move a sub-type to its own worktype explicitly state so, while this one did not.

Keep converting sounds great, thanks for that tip as well!
FrozenSnowFox  [author] 30 Aug @ 2:51am 
@-=GoW=-Dennis
It simply moves the convert task under the Warden worktype to its own worktype. If you want colonists I suggest you grab the mod Keep Converting. It allows you to tag a person with the convert ability and they auto use it whenever its off cooldown.
-=GoW=-Dennis 30 Aug @ 2:01am 
How does the convert worktype work? Does it only prioritize converting for prisoners or also work for colonists?
FrozenSnowFox  [author] 29 Aug @ 1:55pm 
@Rheinlander87
Probably due to the changes to the worktypes and its priorities from Ludeon and myself. See the known issues section for directions how to fix it. Alternatively grab a copy of Mech Work Tab.

@HugeO
The new patch added Fishing as a new worktype. The priorities probably got a bit jumbled because of its addition and my patch moving it. If you still see the mod option for Fishing your copy of the mod is out of date. If you can't manage to get steam to download it properly by resubscribing or verifying the game integrity you can download a copy of my mods from the GitHub linked in the description.

@Mr. F
Check out Compact Work Tab (Continued) its compatible with Complex Jobs.

@Temparal Flux
You should switch to Keyz' Allow Utilities. Allow Tool and its forks have had some issues.
HugeO 29 Aug @ 11:52am 
Same issue, my priorities are screwed up and fishing is permanently enabled as a worktype, even though disabled in the mod settings. Removing Allow Tool didn't change anything, fishing remained up as a worktype.
Mr. F 29 Aug @ 10:58am 
I like to have my work types organized well, so this mod really helps me to do that. Though, when enabling more work types via mod options, the text for the different work types overlaps a lot. Is there a suggestion how to fix that or is another mod reommended for better readability?
Temparal Flux 29 Aug @ 8:19am 
Just to add, I found the issue, it was the Allow Tool mod making the priorities all screwed up, think maybe something to do with Hauling Plus is added to the Priorities tab.
Temparal Flux 29 Aug @ 5:34am 
Hi, never commented on a mod before but, got an issue after the mini update that added fishing to the job priorities tab, every time I boot up the game the work tabs priorities are all messed up, some are the same, but a lot of them are now randomly prioritised, its fixable manually but a big annoyance if I need to do it every time I boot up the game, any ideas on a fix?
FrozenSnowFox  [author] 28 Aug @ 11:49pm 
@Nissifer
There hasn't been a refuel worktype for a long time. It was changed to Maintenance which is now for overall colony operations. Part of that is refuelling things which is very high on the task list order.
Nissifer 28 Aug @ 11:33pm 
My refuel job category disappeared
IHateThisGame 28 Aug @ 9:47pm 
Grabbing that other mod is allowing my haulers to work now. I had to assign them to haul, hauling was disabled for them when i loaded the game. I had to set a priority number for it.
FrozenSnowFox  [author] 28 Aug @ 9:21pm 
@IHateThisGame
It probably happened due to the changes with the fishing worktype from Ludeon and myself. Try following the directions in the Known Issues section that should fix it. Alternatively grab a copy of Mech Work Tab.
IHateThisGame 28 Aug @ 9:04pm 
After this mod updated my hauling bots don't work, when I disable this mod they work.
alevan2 28 Aug @ 5:56pm 
understood! What a shame... either way, thanks for the effort...
FrozenSnowFox  [author] 28 Aug @ 4:20pm 
@Most Definitely a Mimic
I think there was one or two on the workshop. I can't recall the names, I don't personally use them.
FrozenSnowFox  [author] 28 Aug @ 4:19pm 
@alevan2
That's vanilla behaviour and this mod doesn't change that and I can't since it would require coding which I can't do.

@Jetroid
If you disabled Complex Job's Fishing worktype mid game that could be the cause. It could also simply be because Ludeon added a new worktype midsave. That's known to screw things up Mechanoids. Try following the directions in the Known Issues section that should fix it. Alternatively grab a copy of Mech Work Tab.
alevan2 28 Aug @ 4:07pm 
Is it just me? Is no one else bothered by no being able to distinguish harvesting wild plants (the berries and healroots) from tree cutting? I mean, you really want your best plant person on that job, but you can only achieved this by either having a sole tree cutter, or micromanaging... am I missing somehting?
Jetroid 28 Aug @ 3:54pm 
As of the 1.6.4566 patch introducing a fishing work type, I found that this mod breaks lifter bots. They stay in "Wandering" state. Verified it's this mod by disabling it, where they started hauling again, and then re-enabling it again, where they stopped hauling and just started wandering again. I guess other bots might be broken too but I only had lifters.
Most Definitely a Mimic 26 Aug @ 9:30pm 
Any recommended compatible mods for a Book Reading Job mod? I have all these books for skills and research but forcing my pawn to read is tedious as hell.
Anker 26 Aug @ 1:25pm 
Can confirm that Compact Work Tab works excellently with this mod; very well recommended.
FrozenSnowFox  [author] 26 Aug @ 5:57am 
@rica
If it's not saying its compatible for 1.6 its because the files are out of date. If steam refuses to download the correct version I suggest you grab a copy from the github. Leaving it as is will mean you'll miss out on any of the new changes and probably a number a bug fixes.
rica 26 Aug @ 5:53am 
same issue with the 1.5 version thing... seems to work fine but the error message after startup is annoying. unfortunately no rimsort or rimpy for mac so i guess i'll just wait and see if it auto fix in the future. 'filth vanishes with rain and time' mod is the only other one which also shows as 1.5. maybe it's a mac thing, idk. love the mod btw, tyvm
Paprikahörnchen 25 Aug @ 9:17am 
(Just.. reporting. When I downöloaded the mod 8 hours ago, it took the 1.5 version. Now I load up Rimsort... Now it has the correct one. Kek.)
Paprikahörnchen 25 Aug @ 9:14am 
@FrozenSnowFox
Thank you for the answer! <3
Absolutely understandable, I'll take a look at Personal Work Categories. :)

And yeah, that bug is super weird. Sometimes those fixes work.

... Sometimes they don't. xD
FrozenSnowFox  [author] 25 Aug @ 4:29am 
@Anker
The mod Compact Work Tab is the closet I've seen. It changes the orientation of the worktype names so they don't overlap.
Anker 25 Aug @ 4:27am 
I wonder if there's a 'scrollable jobs list' type mod to make it less compressed and a bit more readable.
FrozenSnowFox  [author] 25 Aug @ 12:57am 
@Paprikahörnchen
That's due to a steam issue which has been ongoing for a while now causing it to download old mod files for some people. Sometimes it fixes itself after a while. However if it doesn't and you can't manage to get it to download properly by resubscribing or verifying the game integrity you can download a copy of my mods from the GitHub linked in the description.

As for worktype options for a bunch of the default worktypes. It's come up a few times, it'd be a lot of work for a rather small portion of people. So its not something I'll be doing. There's the mod Personal Work Categories if you want to set up some minor work tab changes instead of having a big overhaul mod like mine.
Paprikahörnchen 25 Aug @ 12:51am 
Huh.
Freshly downloaded and it took the 1.5 version... wtf.

(And I'd still love being able to disable or enable different complex worktypes.)
FrozenSnowFox  [author] 21 Aug @ 10:18pm 
@Togie_
There's already a mod option for that. Also from the unstable patch notes that will be added to the base game.
Togie_ 21 Aug @ 10:09pm 
Can hunting and fishing be separated?
I'm honestly surprised they weren't separated by Vanilla when fishing was introduced :(
Summer 20 Aug @ 7:52am 
it updated to 1.6 for me
Lemniscate_Mike 19 Aug @ 4:25pm 
@FrozenSnowFox , Fair enough! Thanks anyway!
FrozenSnowFox  [author] 19 Aug @ 4:12pm 
@Lemniscate_Mike
I don't know how to code I'm afraid you'll have to ask someone else.
Lemniscate_Mike 19 Aug @ 4:08pm 
Could you add support for Prison Labor?
The sub category for prisoners isn't showing. Just the main button.

And actually, do you think you could make the mech-work tab one of those too?
FrozenSnowFox  [author] 18 Aug @ 4:20am 
@CrunchyCronch
I left a comment for the dev on their workshop page. The problem is actually due to how the patch is made it should be using PatchOperationAdd instead of PatchOperationInsert. The current method is putting the new node in the wrong place thus causing the error.
CrunchyCronch 18 Aug @ 4:16am 
@FrozenSnowFox I see, I disabled the patch and it works normally now. Thanks!
FrozenSnowFox  [author] 18 Aug @ 4:08am 
@CrunchyCronch
It looks like the error is coming from the mod itself. It has a patch for Complex Jobs which is causing errors. I tried disabling the included patch and the error disappeared.
CrunchyCronch 18 Aug @ 3:54am 
Line 1474.
CrunchyCronch 18 Aug @ 3:53am 
FrozenSnowFox  [author] 18 Aug @ 3:45am 
@CrunchyCronch
Looking at the files it looks like its using the normal Biotech mechanoid system. So it should be fully compatible without any changes.
CrunchyCronch 18 Aug @ 3:41am 
Hello, could you add support for Chougou Mechs?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3531074246
cindersinned 18 Aug @ 3:17am 
@FrozenSnowFox Thanks for the quick response. I'll try the Git versions.
FrozenSnowFox  [author] 18 Aug @ 3:12am 
@cindersinned
That's due to a steam issue which has been ongoing for a while now causing it to download old mod files for some people. Sometimes it fixes itself after a while. However if it doesn't and you can't manage to get it to download properly by resubscribing or verifying the game integrity you can download a copy of my mods from the GitHub linked in the description.