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I'll see what I can do with ep2, no concrete solutions atm unfortunately
Just updated it with the next episode, there's typos that I'm aware of and they'll be fixed soon too.
Earlier in development I was honestly thinking of using FOV blur to add emphasis at that point for that very reason but I wasn't comfortable with how it turned out. Let me know if it's still an issue!
Thanks!
If you're new to modding like me and curious:
The problem was that I hadn't saved my dialogue in the mod's folder so it was looking for files that never really existed for you. I was using the Save to File option in the dialogue editor so the in-game translator could have a go at it. It must have required that the level use those files for reference then, I have no clue if this issue would have happened if I had just used Save and kept it within the level data.
The way I found it was that I isolated all of my files relating to the mod on my desktop and just downloaded the mod to test it.
I hope you're willing to give it a try again!
Very grateful for the responses.
Even with all mods uninstalled.
Also just a general update if other people haven't been experiencing this issue:
Episode 3's gonna take a bit. There's an "11 participant" dialogue I have to set up and after learning the editor and cramming in the first 2 'sodes in like a straight week I'm a little worn out so I've been giving myself a break. Episode 4 will likely follow soon after as I don't plan on having another dialogue like it anytime soon.