Left 4 Dead 2

Left 4 Dead 2

Portal 2: The Underground
12 Comments
호진117 1 Aug @ 1:15am 
The campaign is very beautiful and grand. Resources were pretty fair for the most part. But dear God this was a nightmare to beat on Expert. Level 1 wasn't too bad, and Level 2 had a lot of RNG with questionable tank/witch spawns, but still beatable. Level 3 was incredibly easy, and felt waaaay shorter than the 2nd. But the finale was such a headache. The hordes would spawn constantly with the negligible breaks inbetween them, making gas can gathering incredibly challenging. We would have to pray to find biles on the way to help give us some breathing room. Melee weapons were also quite rare until the end, so that definitely didn't make things easier. Difficult as the campaign may be, it was still fun to beat and visually pleasing.

8/10
Maladaptive 12 Jun, 2024 @ 6:40am 
sira amputa. kulay violet
The Mafia 2  [author] 21 Feb, 2024 @ 6:25pm 
Fr!
MissKingEnder 21 Feb, 2024 @ 5:51pm 
Ladder simulator.
Trustworthy Around Explosives 21 Jul, 2023 @ 8:54am 
fun campaign, but would definetly reccomend playing with friends as the AI likes to fall off of catwalks very often
Mueller 9 Apr, 2021 @ 3:29pm 
Gascans are bugged? If you burn one no more spawn?
The Mafia 2  [author] 25 May, 2020 @ 12:44pm 
ah, set your Shader Detail to medium, the cubemaps are jank and didn't port correctly, this isn't a fixable either since the textures are using a newer cubemap version that l4d2 doesnt support. so you'll have to do what i mentioned.
HHG#hoho8292011 25 May, 2020 @ 2:20am 
I download all the part and still missing error,purple texture ;\
The Mafia 2  [author] 7 May, 2020 @ 6:56pm 
No problem!
Doctor Noc 7 May, 2020 @ 6:20pm 
Thanks Cave Johnson
The Mafia 2  [author] 7 May, 2020 @ 2:23pm 
thanks for the feedback! the ladders i cant fix without making map altering changes, and i didnt want to change the maps layout, just port it into l4d2. bots are just stupid and try to teleport to you while your on a ladder :P
Portaddict74482 7 May, 2020 @ 2:13pm 
Two major critiques I have on the map itself. Firstly, too many massive ladders leading to immediate death drops. I personally don't have a problem with the ladders, but it's the bots that do. They immediately charge off the side. Slanted platforms would be an acceptable substitute, or shorter ladders with staggered platforms.
Secondly, the finale platform needs to allot enough time for all the bots (when playing with bots) to get on, as one failed to do so and ended up getting trapped in a death lock that was impossible to rescue them from.
Other than those, excellent job on the map itself, especially with the liberties taken to make it playable since Portal Guns don't exist in this universe. XD