RimWorld

RimWorld

Chatting on Comms
133 kommentarer
Xeonzs 13. aug. kl. 10:10 
There's a minor issue with this, they don't properly face the console anymore during this specific activity since 1.6
when kids are radio talking or pawn are using it to talk to traders they still face the right way and play the right animations if mods are installed.
However on a comms console facing south (standard orientation) the pawn will look west.
On a comms console facing east (turned once) the pawn will look north.
And they don't do the happy activity movement anymore either from yayo's animations.

Functionally / Mechanically the mod still works though.
тетеря, блин 1. aug. kl. 19:30 
seems like it is a part of Tweaks Galore. just noticed.
Mlie 22. juli kl. 1:44 
Since this mod has been reported working in 1.6 I added it to the No Version Warning-mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2599504692
5katz  [ophavsmand] 17. juli kl. 3:04 
Soonish- still on 1.5 for now myself, mod works as it should only version number needs changing. Will get to it sometime the next time i start rimrim
MEB 16. juli kl. 23:47 
1.6 is out, can update this?
Copper Boltwire 15. juli kl. 13:56 
Mine just shows yellow with that annoying triangle
Atari 2600 13. juli kl. 6:29 
It's just the fact that it shows RED and mod managers don't like it, which stress us out lol.
5katz  [ophavsmand] 7. juli kl. 8:48 
Shouldn't need an update + 1.6's not out yet
That_Guy 6. juli kl. 17:39 
Excited for a 1.6 update!
Chekhov 2. dec. 2024 kl. 23:38 
'Why isn't your video feed working?'
GVLT 15. okt. 2024 kl. 5:16 
Would be good to have a patch for Micro Comms Console as well as radio station from Fortifications: CItadel
5katz  [ophavsmand] 3. sep. 2024 kl. 5:25 
Havent tested in ages but since it such a simple patch operation there's next to no way it wont work unless Ludeon decides to rework the comms console
Crimson 3. sep. 2024 kl. 3:13 
Sooo.. Does this still work for 1.5 or am I not the sharpest tool in the shed?
5katz  [ophavsmand] 2. juli 2024 kl. 11:23 
It just uh... works.
Overfox 30. maj 2024 kl. 4:01 
The "Tweaks Galore" mod has a "chat on comms" recreation type, and is 1.5 compatible.
Shinoskay 29. maj 2024 kl. 23:46 
the guran tree has a hidden unit inside the tree for things like birthing calculations... couldnt you use that and the 'animals are fun' concept to make it so the comms console has a quasi animal entity that is joyful?
Booperius 12. maj 2024 kl. 16:30 
Hey, 5Katz, I bet with the stuff for Anomaly, you could push an optional patch that uses content from anomaly to make it function with Speakup and Interaction Bubbles now. Since the DLC added a way to basically have a hidden pawn on the map. In theory, whenever a pawn uses the console, it could blink in and out of existence.
Dayhjawk 15. apr. 2024 kl. 17:23 
1.5 update waiting room...
crafty1983 11. apr. 2024 kl. 13:07 
1.5?
5katz  [ophavsmand] 16. mar. 2024 kl. 4:58 
I've worked with the maker of SpeakUp before, sadly it uses the basegame social interaction system, changes their text, and then displays the social log as speech bubble, giving the illusion of first person speech for colonists. This sadly doesnt solve the issue that on the comms console, there is no recipient pawn "getting" the interaction, thus no social log text to flavour, thus no speeck bubble. Easiest way really would be speech blubble graphics without text, rendered the same way the cards for poker or the "Broom" for cleaning are rendered, as "Motes" that would require me to find out how those work, and how to attach the trigger to draw speech bubble motes onto the comms console on interaction. as stated before, way out of scope for this mod, and way too much work to learn for just a little graphic plopping up and floating away
Thundercraft 16. mar. 2024 kl. 0:47 
@ 5katz [author] wrote on Aug 19, 2021 @ 1:14pm:
"If you can code it {to display random speech bubbles while on the comms} or know anyone who can feel free to hit me up any time"

I just discovered the SpeakUp and Interaction Bubbles mods. And it had me wondering: Shouldn't using these two mods make it possible to produce dialog bubbles for this mod, while colonists are chatting on the comms for joy withOUT a need for programming in C# to create a .DLL?

SpeakUp even has a Wiki: https://github.com/sergiodinapoli/SpeakUp/wiki
And it looks like it allows coding dialog speech bubbles using only mostly standard .XML code. :lunar2020playfuldog:
5katz  [ophavsmand] 2. jan. 2024 kl. 16:25 
"Raids for me"
Tye-Wynd 2. jan. 2024 kl. 16:05 
I dont know if this is already a mod, but let pawns instigate a raid with a faction that has poor relations
Thundercraft 14. dec. 2023 kl. 21:57 
@Sylphienne
I agree! Though, instead of actual chat bubbles, I'd even be happy to see little emoji bubbles like we see in the modified "screenshot" above. (I was so disappointed to learn that those emoji bubbles were lies.:steamsad: :lunar2020sweatrat: )
But, the mod author explained that this is difficult to do and would require someone with more programming skills to make that happen.
Sylphienne 29. nov. 2023 kl. 4:10 
Aw, i wish we could have a version where you do implement actual chat bubbles, relation/friendship building using comms console as you could invite those who you've met over comms and have built a relationship to join your colony.

Kinda like how in The Sims where you use the phone or computer to chat with people online and if you build a strong friendship, you could either invite to visit you or move in with you.

That would be so cool. :slimehappy:
Miha_metan 25. sep. 2023 kl. 12:58 
now pawns know how to install discord
Sumatris 21. juli 2023 kl. 4:56 
Yeah, it's extremely unlikely that I'll ever figure out how to do that ^^. Anyway, thanks for answering my question, and have a nice one :-).
5katz  [ophavsmand] 21. juli 2023 kl. 3:40 
Ah, as in training social skill? Probably out of scope of this mod, though you should just be able to patch the social skill gain onto to the Radio talking job from biotech, getting the results you want
Sumatris 21. juli 2023 kl. 3:32 
They do. What I meant was the unfortunate lack of education from the Radio Talking activity. Since your mod already has this as an independent function, I wanted to know if it would be possible to also add it to the Biotech version.
5katz  [ophavsmand] 21. juli 2023 kl. 3:00 
Comms chatting is a Biotech core feature for kids, this mod came out before biotech and enables the comms console as a recreation type. Kids should be able to do both with this mod, "comms chatting" from this mod and the biotech learning type, i believe its called "Radio talking"
Sumatris 21. juli 2023 kl. 1:04 
Biotech kids have chatting on comms as one of their desired learning types, but unlike the other ones it doesn't actually train anything. Would it be possible to extend the social training feature of this mod to the Biotech mechanic?
5katz  [ophavsmand] 29. maj 2023 kl. 7:55 
Not a wall.
zzzspina 18. apr. 2023 kl. 9:42 
this is somethng that has always bugged me. space age. and the only time people talk is in person. this is a grate little addison to the game. but was hoping for like a 1x1 unit for a private phone in rooms.
5katz  [ophavsmand] 19. mar. 2023 kl. 4:27 
and for talking to other people on the comms, "long distance" lets you invite related pawns into your colony over comms, e.g the distant wife of a colonist can be invited over to live with you
Thundercraft 18. mar. 2023 kl. 18:15 
@Zaluzhniy.jpg
If you're interested in a mod that triggers random events, then you may be interested in this:

Incident Flaregun
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2208722503

Sadly, that mod has not yet been updated for v1.4. Though, if you ever do feel up to making your own mod to trigger different events, perhaps you could study such mods to see how they work?

BTW: There's also the PrisonerRansom mod: When you demand a ransom for your prisoners, there's a chance that they don't accept and raid you, instead. Oh, and there are also mods like Better Random Incidents, Events+, Vanilla Events Expanded, and Sparkling Worlds Addon - More Events, which add new random events.
5katz  [ophavsmand] 18. mar. 2023 kl. 17:56 
dont let your dreams be memes, XML is not too hard to learn and the rimworld discord always needs new modders! I'm just not that into modding myself, and it's no priority of mine, so you have to do it yourself or motivate someone else :)
Spicy air enjoyer 18. mar. 2023 kl. 17:34 
Some day... I hope you`ll be able to do a mod that will allow to chat with random dudes from different factions and trigger different events
5katz  [ophavsmand] 17. feb. 2023 kl. 11:23 
Happy to hear that my simple old mod still enhances peoples experiences in the game, fun storytelling and many fun colonies to you!
enigman 17. feb. 2023 kl. 10:19 
@5katz Many thanks for the explanation. Been a year or so since I last played Rimworld and I loved seeing my colonists 'chatting' with your mod. I haven't got to comms level technology in recent playthroughs so I thought that I would check.
5katz  [ophavsmand] 16. feb. 2023 kl. 14:45 
1: In biotech there is already a learning type called Radio talking, in which children use the comms console to get learning points
2: since children seek for recreation the same as adults, children will BOTH radio talk and chat on comms seperately, one to learn, and one for fun like your other colonists
enigman 16. feb. 2023 kl. 14:27 
With Biotech in the mix do children chat on the comms? If so, is it possible to include it as a 'learning' activity?
brady 15. feb. 2023 kl. 22:18 
Every time I see one of my pawns chatting on the Comm station I smile. Thanks!
Nyarlathotep 9. dec. 2022 kl. 14:19 
Thank you!
Crimson 9. nov. 2022 kl. 14:05 
@5katz awesomeness, thank you and have a great day
Proxyer 8. nov. 2022 kl. 11:30 
Thank you for update!
5katz  [ophavsmand] 8. nov. 2022 kl. 8:32 
Done
Crimson 8. nov. 2022 kl. 8:16 
@5katz Just wondering if you are still working on updating this?

Cheers
RamboLeeNorris 5. nov. 2022 kl. 11:17 
Mod seems to work fine in 1.4! No issues from me so far!
MiguelCairo 22. okt. 2022 kl. 15:01 
haha fair enough, hope you're well :)