RimWorld

RimWorld

406 ratings
WallStuff
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
145.224 MB
10 Feb, 2020 @ 2:57pm
19 Aug @ 1:02pm
54 Change Notes ( view )

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WallStuff

Description
Adds Wall Mountable Items To The Game,
Items Included:

Wall Mounted Heater (Same stats as default heater)

Wall Mounted Cooler (Slightly less powerful vs the standard cooler to offset the lack of need for venting)

Wall Mounted Climate Controller (Controls temperature around a set value, heating and cooling as needed, uses the power values from the heater and cooler)

Wall Mounted Flatscreen Television (Same stats as default flatscreen)

Wall Mounted Replicator (1000W power usage can spawn a specific item(s) on a changeable time window, available items can be switched with a button for each replicator (this resets the timer) the list of available items is configurable in the Mod Settings (With thanks to the QuarryMod where I stole most of the saving code from)

In Wall Vent

Small Wall Mounted Flatscreen Television (Smaller range than the full size wall mounted TV but only takes 1 tile, perfect for Hospital entertainment)

Wall Mounted Trade Beacon (Works same as the vanilla version)

Wall Mounted Comms Console (Works same as the vanilla version)

Wall Mounted Battery (1 cell, holds less power than normal battery but more efficient for slightly more steel cost)

Wall Mounted Tool Board (2 cells, does the same job as a vanilla Tool Cabinet, stuffable so can be made from Wood, Plasteel etc.)

Wall Mounted Power Switch (Same stats as the default power switch, takes 50% more work to build)

Wall Mounted Firefoam Popper (Works same as the vanilla version)

Wall Mounted Mech Charger (3 types, 2 the same as vanilla, one that charges all sizes of mechanoid, hold smaller amount of wastepacks before requiring emptying)

Wall Mounted Mech Booster (Same stats as Vanilla Booster)

Wall Mounted Blackboard (Same as Vanilla Blackboards)

Wall Mounted Nano Cloud Dispenser (Repairs all weapons and apparel in a room, even ones worm by pawns, settings tunable in the mod settings)

If the RT Fuse mod ( gtm.steamproxy.vip/sharedfiles/filedetails/?id=728314182 ) is present:
Wall Mounted Circuit breaker (1 cell, designed to handle 3 of the wall mounted batteries so slightly less powerful than the default 2 cell version from RT Fuse)

If the Vanilla Nutrient Paste Expanded mod (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2920385763) is present:
Wall Mounted Nutrient Paste Tap (1 cell wide only)

If the Vanilla Trading Expanded mod (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2785616901) is present:
Wall Mounted Trading Terminal (Same as original)

Wall Mounted Long Range Scanner (Same as original)

Wall Mounted Ground Penetrating Scanner (Same as original)

Wall Mounted Sleep Accelerator (Same as original)

Wall Mounted Neural Supercharger (Same as original, will be preferred over original for automatic usage no matter the distance)

Wall Mounted Multi-Analyser (Same as original)

If the Replimat mod (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1715402900) is present:
Wall Mounted Replimat (Same as Original)

Power levels of the heater, cooler and repair cloud are configurable in the mod settings.

https://github.com/JohnCannon87/RimworldWallStuff
Popular Discussions View All (3)
2
3 Jul, 2024 @ 10:25pm
Possible mod conflict, possible glich
Mae_B_Today
2
14 Mar, 2022 @ 1:42pm
Textures are horrendous.
Anna Yanami
2
18 Jul, 2021 @ 9:58am
Conflict with PsiTech?
henk
296 Comments
Askesis 23 Aug @ 3:04am 
Could you consider adding the nutrient dispensers from VNPE:PP please? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3530651481
thesoupiest 21 Aug @ 9:45am 
A Murphy bed that folds against the wall becoming fully passable when not in use would be great for cramped gravships
Aboliax 19 Aug @ 1:47pm 
Ahh that's my bad you're right. I had used other wall versions prior to looking for the chargers so I was expecting them to be split into wall and non-wall versions but they're under the same drop down for chargers.
Arcjc  [author] 19 Aug @ 12:47pm 
@Aboliax that's weird cos I have that and use that option and it doesn't break

@Michiko, they do now updated to add that
Aboliax 16 Aug @ 1:56pm 
Found a bug with Niilo's QoL incase anyone else has this issue. The wall chargers become uncraftable if the "Group Mechnoid Chargers" option is enabled. Will mention there too, but wanted to post here as turning this off seems to fix it.
Deminus 13 Aug @ 4:25am 
suspected it shouldn't. thank
Arcjc  [author] 13 Aug @ 3:32am 
@Deminus it shouldn't do but I'll add a tag so that goes away in the next update
Deminus 13 Aug @ 2:57am 
Hi I don't have the Ideology DLC and is getting a red error whit this mod (the SleepAccelerator thet come whit that DLC)

WallStuff] Patch operation Verse.PatchOperationAdd(Defs/MemeDef[defName="Transhumanist"]/addDesignators) failed
file: G:\Steam\steamapps\workshop\content\294100\1994340640\1.6\Patches\SleepAccelerator_Patch.xml

Will that create any problem for me if I run this mod?
Dejsving 11 Aug @ 9:33am 
Arcjc, Thank you, then I'll change the setting, otherwise everything is on fire, I've hung up the TVs in the hospital so that all sorts of people don't get bored.
Michiko 10 Aug @ 3:34pm 
I've not tried it yet, but does the in wall vent work for oxygen on gravships?