rFactor 2

rFactor 2

Irwindale Speedway
15 Comments
admeshkov 23 Sep @ 4:21am 
Track should have lower pit speed limit, like 30 mph or even less. Right now, under FCY conditions you can made pit stop and somehow exit pits lap ahead of whole pack who stays behind pacecar.
TheCarGuyGamer 13 Jun @ 7:04pm 
I used to go here when I was little, before it was destroyed. Good to see it preserved <3
Machine  [author] 18 May, 2020 @ 8:03pm 
As for AI driving side by side, that can happen if the side draft is set too high. It should only happen occasionally in the 2 mods I have had a part in. Xfinity & Nascar Skins 2016.
Machine  [author] 18 May, 2020 @ 8:01pm 
Want a race for 2 people? Try Daytona or Dega with 2 AI and 2 Humans. Each driver has an AI to team up with. The winning AI wins race. You can push AI or position in front of an AI. You can make an AI follow you. I was leading a race at Dega with 1 AI following me, I went high up to the wall for 3 or 4 laps and the AI followed me keeping up my speed. (or 3 AI and 3 humans)
Machine  [author] 18 May, 2020 @ 8:00pm 
@Scuderia Ferrari SF90H
The AI is basically the same at all tracks. But there are things that just can't be done with current AI. The good tracks are those with a fastest line that is up high. Bristol, Irwindale & Iowa. AI will attempt to pass down low, but very rarely will they go the outside on tracks where the low line is the fastest way around. I obviously make AI line the for the fastest lap time. I tried 1, 2 & 3 AI lines, but they just didn't work. AI crash into each other if there is more than 1 line on the track and the lines are too close to each other. AI never adjust there line when rubber is on track or tyres wear. To many limitations I just can't get around. AI will be just slow on ISI ovals unless you use the Leagues patch which improves AI out of sight. (especially Apple Valley) The mod has a lot to do with AI also. As far as I know very few stockcar mods have AI tuned. The Xfinity mod has had about half the tracks done.
Not A 180NZ 3 May, 2020 @ 8:17pm 
After a simple test run this is easily far better than any of your other tracks as the AI Actually do attack and defend for positions while moving around the rather small oval dangerously which always calls for excitement
Not A 180NZ 3 May, 2020 @ 8:05pm 
I find that on all your "For League Use" Ovals the AI Take 2 uniform lines and just don't go for overtakes or defend for their position, It may be because they're "For League Use" but I Don't have 40 other friends to do that with so racing becomes a bit bland after 2 laps with Myself and 2 mates, which made us switch to the ISI/397 Ovals and a few other Workshop tracks where the AI Work like IOWA by WhereIsBeef

I still haven't tried Irwindale yet so I Can't comment on the functionality of it's AI
Machine  [author] 3 May, 2020 @ 7:39pm 
Only the Speedways have 2 lines. All other tracks only have 1 line. Las Vegas is probably the best for AI. Irwindale I have seen AI 4 wide, often 3 wide. What do you mean 2 lines. And what tracks in particular.
Not A 180NZ 3 May, 2020 @ 1:20am 
Looks neat, let's just hope the AI don't take 2 straight uniform lines like all your other ovals
Heath Johnson 18 Apr, 2020 @ 8:08pm 
Thank you, Garry!
Machine  [author] 18 Apr, 2020 @ 4:34am 
No, but you can!
gc24 17 Apr, 2020 @ 4:01pm 
Can you convert this for GTR2?
gc24 14 Apr, 2020 @ 11:48am 
That's Great!
CaptainScuba72 12 Apr, 2020 @ 11:44am 
Wow! Thanks!
atomed 12 Apr, 2020 @ 8:10am 
Thankyou thankyou thankyou thankyou.