Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
would be similar to your fungal growth for this mod
Probably it does a brute-force attack on the "industrial ranged base" wiping out all weapons, industrial or not, that use bullets.
I may need to give a quick check to make sure things work, but I think it worked fine for me.
The graphics of the Marrden Hounds and elder DoomViper are looking not good and doesnt match my taste.
But at least i understand now a little bit why i do things^^.
Ah what i just saw is that the door isnt working. Dont know if it is because its under Marro furniture instead of Marro structures.
So when you add an update to github I'll approve it and then I'll download it to my computer and check for bugs then I'll upload it to steam. It's a long process because I'm the only one who can update the mod on steam. I've found that it was much eaiser to add code with the desktop app then the website.
Can i use also your pictures?
I want to create improved versions of the DoomViper and Naagrub and an endgame version of the Viper or Naagrub. Its easier to start from something that is already drawn :-) Which programm did you use for it?
And maybe other things. Depends on the time i have and how far my interest is and keeps up^^
So i log in change things and you see it like a new copy of this file?
If you ever want to work on the mod you can check out the github here: (https://github.com/tuckerjphillips/Rimworld_Marro) and you are welcome to make any changes which I can look over and spotcheck. Even with only changing basic values you could probably add traits and dividers as backstories, and I'd be happy to add it to the mod.
The mod isn't too complicated, other than the horrible bootstrapped C#, but it does use humanoid alien races, which is pretty similar to vanilla. They have loads of tutorials online and a super helpful discord.
Good luck with your surgery. I hope its nothing to serious.
<disallowedTraits>
<li>DrugDesire</li>
<li>NaturalMood</li>
<li>Nerves</li>
<li>Neurotic</li>
<li>PsychicSensitivity</li>
<li>TooSmart</li>
<li>Prosthophobe</li>
<li>Greedy</li>
<li>Jealous</li>
<li>DislikesMen</li>
<li>DislikesWomen</li>
<li>Xenophobia</li>
<li>AnnoyingVoice</li>
<li>CreepyBreathing</li>
<li>Pyromaniac</li>
<li>Wimp</li>
</disallowedTraits>
into the ThingDef_AlienRace below
alienRace>
<generalSettings>
<maleGenderProbability>1</maleGenderProbability>
Armors and higher tier materials to increase the damage weapons are doing and reduce the amount your colony members get. I know they have natural armors buit why not use more armor when you can get it?^^ Like a breastplate.
They are all Steel and Marroflesh. Would be nice if we could use all avialable materials and maybe get a new refined Marroflesh.
Everything that is egoistic or a "mental disorder" (Drug Desire, wimp, nudist, kind, friendly, ....). And give to all Marros the trait cannibalism and psychopath. And the worker should get in addition to it industrious or hard worker, maybe also jogger or fast walker.
The basic + points should be rised because you have later no background stories for your incubated Marros.
Maybe you can add a minimalstic chance of getting a female and add a sprite for them.
It would be also nice if the high Marros (Overlord and Hivelord) have some skills like in the Genetic Rim Mod. But i think passive buffs would be better. That they increase the battle brawness of the surounding Marros. (Give a moral boost, better hit chance, dmage and armor or something like that)
Do you think you could add the Dividers as a larvae? With special traits for melee combat? (brawler, abrasive, psychopath, cannibalism, tough)
Could there be some sort of mod or RimWorld Version bug?
Could you check the "incompatiblity" with genetic rim? Its kinda strange to receive an aberrant fleshbeast when the hatching of the larvae is failing.
I like this mod still i miss the ant, bee, termites hive structure from all eusocial species. The queen or royal couple (for termites) produces endless amounts of eggs which gets later one due to food or moulting (for termites) into their specific form.