RimWorld

RimWorld

Prepare Moderately
670 Comments
Lakuna  [author] 30 Aug @ 1:53pm 
@AikiAimi This mod has more filter options and uses purely vanilla mechanics to generate pawns, whereas RandomPlus has only a few options and uses a customized generation function. I'm told that RandomPlus has a nicer user interface though, if that's something that's super important to you.
AikiAimi 30 Aug @ 2:23am 
whats the different between this mod and RandomPlus?
Lakuna  [author] 21 Aug @ 9:35pm 
Looks like those mods haven't been updated for 1.6, so that tracks. Lots of things can go wrong when you try to use a mod for a different game version than it was made for.
PringlesMachoMan 21 Aug @ 8:35pm 
I figured out what mods were causing this mod to not work, 1-2-3 Personalities modules 1 & 2
PringlesMachoMan 21 Aug @ 5:32pm 
@Lakuna I just tested with only Harmony, HugsLib and this mod, no errors and it works, so it’s a conflict on my end. I just need to figure out what it’s conflicting with.
PringlesMachoMan 21 Aug @ 3:41pm 
I’ll check when I have the time
Lakuna  [author] 21 Aug @ 3:40pm 
@PringlesMachoMan Does the issue still occur when only this mod and Harmony are enabled?
PringlesMachoMan 21 Aug @ 3:39pm 
Yeah there were errors, but I couldn’t make heads or tails of it or even tell if the errors were from this mod or not. The only errors I could recognize were coming from Vanilla Expanded.
Lakuna  [author] 21 Aug @ 3:29pm 
@PringlesMachoMan Are there any errors in the log or anything? I don't have a Steam Deck so I don't think I can help very much, unfortunately.
PringlesMachoMan 21 Aug @ 3:28pm 
Oddly enough, the same problem happened with prepare carefully. Maybe the steam deck just doesn't like buttons being in that position.
PringlesMachoMan 21 Aug @ 3:27pm 
@Lakuna Yeah, the button in the second screenshot of this mod page just doesn't appear
Lakuna  [author] 21 Aug @ 11:18am 
@PringlesMachoMan How so? Like the button just doesn't show up?
PringlesMachoMan 21 Aug @ 10:32am 
I don't know if i'm doing something wrong, but this doesn't seem to work on the Steam Deck
Lakuna  [author] 10 Aug @ 1:37am 
@A Duck The filter part you requested has been implemented.
Sir Bob 1 Aug @ 8:29pm 
Big thanks to Lakuna for this massively time-saving mod! I like how it's implemented as a quality-of-life feature rather than simply cheating, which makes it feel "fair" and preserves an element of surprise during pawn rolls :)

NOTE REGARDING INCREASED RAM USAGE AS PAWNS ARE ROLLED:

The author has noted that this issue is part of the vanilla game. In other words, if you didn't have this mod and instead just clicked "randomize" thousands of times, it would still eat up your RAM. (Generating lots of new map seeds seems to do the same thing.) You can get your RAM back with a game restart.

Be advised that starting (and saving) the game can take much longer than usual if your RAM is used up. I recommend pulling up task manager, making sure it's set to display over all other windows, and leaving it off to the side. Once the RAM usage reaches about 80-90%, either start your game and save (if you like your pawns) or restart the game and try again. Otherwise, you might crash.
Lakuna  [author] 29 Jul @ 12:06am 
@Gravenwitch I've looked into it before, it'd be a lot of work to implement but it's definitely floating around in the idea book.
Gravenwitch 28 Jul @ 12:26pm 
Fantastic mod! Is there any chance you'd add the option to reroll pawns by conditions elsewhere on the roster? For example roll a pawn for at least 4 construction unless another pawn has at least 4 construction and so on for essential skills.
Lakuna  [author] 26 Jul @ 2:29pm 
@Ripzol The RAM usage when rolling pawns is a vanilla issue that people just never encounter since they can't usually roll as much as they can with this mod. That being the case, I'd suggest just restarting the game once at the beginning if it ends up taking you that long to find your starting pawns.
TenTech 26 Jul @ 8:27am 
is reminded of Keanu Reeves doubling his ram in the movie adaption of Johnny Menmonic
Ripzol 26 Jul @ 5:48am 
Love the mod. But now when rolling it eats up my ram. First char will increase ram use to about 25 gb, by the time second char has hit, it’s at 55gb. Third char will slowly churn thru at 62-63gb. (I have 64.) Try rolling chars 4-8 and it takes lots more hours now and it either stalls out and goes not responding or game shuts down.
SquigglyV 22 Jul @ 7:56pm 
Good mod, I don't want to start the game with human-sized sacks of garbage but it's boring if they're inappropriately strong so this is a good way to split the difference.
Voltaire 20 Jul @ 6:37am 
I would like to rescind my comment, the issue was the original VFE framework was breaking my starting scenarios, something about that didn't play nice with prepare moderately, but it's a moot point overall because the game is unplayable when that happens anyway. Once I stopped running that your mod worked perfectly
Lakuna  [author] 19 Jul @ 6:17pm 
@Voltaire Does the issue happen when you don't have any other mods installed? Are there any errors in the log?
Voltaire 19 Jul @ 8:49am 
Absolutely love this mod though have been running into an issue with the new DLC. Inconsistently when I'm rolling new characters it will roll 4 characters and then the game will just stop. If I close the window the character select screen completely disapears.

If I go to the ideology screen and try to click back into the character selection it simply doesn't work. Hope this report helps
Lakuna  [author] 16 Jul @ 3:30pm 
I can put it in the backlog for the next update.
A Duck 16 Jul @ 10:03am 
Could we get a filter for minimum number or maximum number of traits? Preferably a slider so we can set the minimum to 3 or maximum to 1 or something? I love this mod, thanks for making it! :)
Thrax 14 Jul @ 10:37am 
Thank you for the update!
Lakuna  [author] 11 Jul @ 6:39pm 
@Zorg Not at the moment, sorry.
Zorg 11 Jul @ 5:46pm 
Is there a way to use this after the world starts?
Character editor's randomization creates wacky pawns, whereas this mod makes realistic pawns using the games existing pawn generation code.
Immortan Joe 20 Jun @ 1:13pm 
Found the culprit it was pawn editor, i uninstalled it and boom problem gone
Lakuna  [author] 16 Jun @ 10:11am 
@Immortan Joe A good way to tell would be to play the game with only my mod active. If the issue still happens, it's my mod. Otherwise, it's not. I'm not having a similar issue and nobody else has reported it so if I had to guess it's probably another mod.
Immortan Joe 15 Jun @ 10:38pm 
so i don't know if it is the mod or something else but whenever i start with crash landed the gear do not appear, i do not think it is the mod cause it happen before without it so anyone know why ? Otherwise great mod
wgasa 15 Jun @ 3:41am 
Awesome thanks for updating so quickly! If you have time it'd be nice to be able to duplicate elements, but as you're using the built in menu system UI not sure if that's possible. I'm trying to roll with certain passions, so currently using "Add part" -> "Logic gate", "And" -> "Not", "Add part" -> "Has passion", select appropriate passion. Duplicating the logic element with a nested "Has passion" would make it a bit quicker while keeping your goal of compatibility with other mods etc. But thank you very much for your time! And cool you're open source!
Simon_Stendhal 14 Jun @ 4:22am 
OMFG THANK YOU SO MUCH ;-;
Lakuna  [author] 13 Jun @ 8:12pm 
The mod has been updated for RimWorld version 1.6! Also, thank you everyone for 100,000 unique visitors!

@StendhalKnight The feature you requested has been implemented along with a few other goodies.
Lakuna  [author] 13 Jun @ 4:18pm 
@Tryclyde I am updating the mod for 1.6 right now.
Tryclyde 12 Jun @ 10:26am 
Lakuna [author] 25 Jul, 2024 @ 3:29am
@Tryclyde I added the filter that you requested :)

Almost a year ago and I completely missed this, sorry and thanks :)
I hope you'll update for 1.6 if needed. I'm definitely using your mod when the new dlc is released.
Cheers
Simon_Stendhal 23 Apr @ 3:40am 
I am REALLY looking forward to it then, your mod seems like just what I've wanted for a while but couldn't find anywhere. The only other alternatives are RandomPlus and Prepare Procedurally, none of which do what I need (afaik)
Lakuna  [author] 22 Apr @ 8:06pm 
@GreyKnight40k I'll make a note and put it in the next update, I don't really know why I designed it the way I did in the first place
Simon_Stendhal 22 Apr @ 6:34pm 
Update: Forget the passion part, just read the discussion about it. It is solved on that part, and it seems like it could work for levels as well but that involves having like 10 parameters in the logic gate if I want to set the range to look for a 10-level range. Not ideal.
Simon_Stendhal 22 Apr @ 6:25pm 
Can i set the "has skill" parameter as a range instead of a specific level? Idk if i can't see the option or the option is not there but i want the mod to look for a pawn with a skill set from X to Y level instead of a pawn having THAT specific level. Such as 10-15 shooting or 5-12 construction. Same for passions if possible
Lakuna  [author] 4 Apr @ 5:05pm 
@Zenzi Aurora Very strange, thank you for the additional information.
Zenzi Aurora 3 Apr @ 11:52pm 
So.... I've got a follow up to A big Ogre... So I'm not sure why or how... but I had a similar issue to them. where starting items wouldn't appear on starting a colony. It appears to be caused by using old saved custom filters for pawn selection.. Replacing it with a new identical filter I appear to no longer have the issue. Not a full bug report... but maybe this info could help someone else.
Lakuna  [author] 28 Mar @ 5:31pm 
@Amroth I don't know, I don't use any other mods. It should be compatible with pretty much everything, but feel free to make a feature request on the GitHub repository if something isn't working properly.
Amroth 28 Mar @ 5:09am 
Does this have support for Vanilla Skills Expanded and Alpha Skills etc? I think it would be an amazing addition
zbik 26 Feb @ 10:54am 
love this mod, thank you
Lakuna  [author] 19 Feb @ 8:33pm 
@Inodiv That's odd, have you changed anything recently? New PC? Software update? New mods?
lnodiv 19 Feb @ 3:36pm 
Something is causing this not to work for me now, though I'm not sure what. No matter what I set my filters to, it just rerolls infinitely. Even a single simple filter like "capable of violence" results in this behavior. I tried with several filters just to be sure.
Lakuna  [author] 22 Dec, 2024 @ 8:33pm 
@LisanAlGaib I've looked into this before (it used to be a popular suggestion), but doing so would require me to rewrite the way the mod patches RimWorld. At the moment, it is done entirely with a postfix patch, but I would need to perform an injection to be able to access the other pawns from the "randomize current pawn" method, which would be bad for compatibility (especially since Prepare Moderately supports every RimWorld version going back to 1.0).

TL:DR; this is a feature request that I'm aware of and have looked into, but it's the type of thing that I'd only implement with a major version release (and I only do those when new RimWorld versions come out).
LisanAlGaib 21 Dec, 2024 @ 8:17pm 
Another way this could be achieved would be if there was a condition that checked the skill levels of the other pawns. That way there wouldn't need to be any changes to the randomizer. This would allow you to make one profile for all of your pawns. It might impact performance but I'd be willing for it to be slower as a tradeoff for the convenience.