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Confusing layout + poor visibility and claustrophobic finale with mega scattered item spawn
YouTube link: https://youtu.be/ijU4ucHsbx4
el entorno es inmersivo y esta bien logrado pero se ahorraron el diseño
de niveles poniendo flechas para orientar al jugador, la dificultad es justa
en normal.
The beginning can be brutal, besides that i'd compare the challenge to match that of Crash Course. Fewer maps, but very lengthy chapters.
I do love there is an option for visual wayfinding. The campaign can be very maze like but luckily with this feature, you’re not likely to get lost. Whats great about these maps is that they have branching paths, giving it a bit more replayability. I wish these mechanics were in in all community camps, bravo to the author for implementing this!
I definitely would recommend this campaign with it’s sprawling environments, variety in exploration, with just the right of amount of higher difficulty.
7/10
Хорошая карта с неплохим дизайном уровней, правда подозреваю, что без всплывающих стрелочек указывающих путь я бы бродил часами.
Thanks for this map. It's one of my favorites.
Nevertheless I got some missing textures, despite the fact that I downloaded all the "Valve missing..." addons in the workshop.
Could you please advise me of the best add ons to avoid that ? It's only rocks, but it's spoiling everything...
Finale Overview:
- Still cramped in most areas
- Dark in places where you shouldn't be
- The Tank took a little too long to show up in the first wave. It stretched out for a while until he showed up
- Bots are not able to activate the finale if you have an addon where they will do it for you. Sometimes, they got stuck.
Overall, I think this campaign is great! It could use more lightning and a bluer overtone if you'd like to set it for nighttime so players can still see. I admire the amount of passion put into this project, and it's very visible in the gameroom, and the mansion in the second stage. Keep up the awesome work!
- Too dark in a majority of the areas. The first level suffers from this a lot, and it's extended to the rest of the campaign.
- Very narrow spaces to navigate through. Might be claustrophobic to some.
- Bot Navigation was quite poor. When it comes to making custom campaigns, always have your nav_mesh planned out so the bots can lead players if players don't know where to go.
Tip: Do NOT disable the way finding. It'll turn off the arrows on the map, and the hints that you need to read before activating the alarms/finale will disappear.
- Well done architecture. You can tell the author put a lot of dedication into the buildings. Very realistic and closer to the real things.
- Elevation - You're going up and down the map a lot, none of the levels feels like you're going in a straight line
- Choices of direction: Each way points you to the same ending map but it's good to have different paths for people who want to explore in its entirety.
- Light navigation is at its best. The author uses the vehicle lights to point out directions.
there's LOT of climbing in this campaign. it reminds me of Blood Stream a lot. not a fan of it but it's still a pretty good campaign. gags between bill and francis made it better.
Also, your campaign was reuploaded by another user on the Workshop. It should be possible to file a DMCA complaint to take them down.
Cons: Map design is really complicated so it's really hard to find the way, it could be better if you spend time for improving the map layout just like L4D2 Campaign.
My overall rating: 3.4/5