Stellaris

Stellaris

Machine Ringworlds 2.6
12 kommentarer
Digital Toxin 2. mar. kl. 23:46 
While I'm aware this is an abandoned mod, I did find a bug with this mod in v3.14.x. Building Nexus districts wont unlock additional planet building slots. Hope this also helps others out.
Digital Toxin 25. sep. 2024 kl. 10:58 
I'm sure you've been asked, but are there any plans to bring this up to date for 3.13? If some funding is needed, please let me know.
Ridesdragons 17. apr. 2020 kl. 0:46 
nah, it's fine m8, elowiny already stated that gigastructures already has this feature implemented (and gigastructures is compatible with district overhaul)
Driftwood  [ophavsmand] 16. apr. 2020 kl. 9:59 
@Ridesdragons It would be a hard no to both Gigastructures and District Overhaul as they both mod files that I do and with out a compatibility patch they would not work together very well.

If Starnet AI is only an AI mod then I think it will be OK
Ridesdragons 13. apr. 2020 kl. 12:05 
oh, oops. tehepero. I haven't actually gotten to building any gigastructures since... since... uh...

it's been a long time. stellaris AI being a complete pushover kills games almost as often as the lag. starnet AI makes them build tons of ships but otherwise the AI's economy is just alloys, alloys, and more alloys, meaning that, while they last longer than vanilla, everyone becomes trash ~50 years in. I miss GAI.
Elowiny 13. apr. 2020 kl. 11:25 
@Ridesdragons
Gigastructures already provides the ability to terraform Ringworld Segments into machine/hive/city ringworlds!
Ridesdragons 13. apr. 2020 kl. 4:04 
do you know of how compatible this is with Gigastructures (can I turn the bigger ring worlds into machine worlds?) and District Overhaul? also, starnet AI, as iirc that touches a lot of stuff (though that loads before anything else). this used to be a feature of Utopia Expanded, but that mod's been hidden until the creator either gets around to updating it one last time or finds someone else to pick up the torch
Driftwood  [ophavsmand] 13. apr. 2020 kl. 1:49 
Adding any form of Mining District to a Ringworld would (I think) make it OP, and that's not something I want to do - happy to be proved otherwise though. What may be better is a tweak to the Colony Type bonus's.

You can designate a Ringworld as a Machine Ringworld Foundry which gives you -10% to Metallurgist (alloy workers) upkeep.

What's set at the moment is my initial attempt to have a balanced Ringworld based on what a normal Ringworld and a Machine World has as Modifiers\Colony Types. I would value feedback on whether what's set is underwhelming\overpowered.
Optera 13. apr. 2020 kl. 0:37 
Machine Empires normally can't get Ecumenopolis, how about giving machine ringworlds alloy production districts?
Stahlseele 12. apr. 2020 kl. 3:47 
The Main difference is:
Non Gestalt Jobs and Housing is equal on districts. (2/2 usually)
For Robot Gestalt it is more Housing than Jobs (3/2 usually)
For Bio Hives it is more Jobs than Housing (3/2) usually)
Otherwise bio hives work mostly like robots, just consume food.
Driftwood  [ophavsmand] 9. apr. 2020 kl. 0:24 
Now that I've worked out how to do Machine Ringworlds adding Hive Ringworlds is definitely possible. However I've never played a Hive Empire so I'll need some pointers on what Planetary Modifiers to have and probably the same for Colony Types. I'll throw open a discussion... if there's enough interest I'll look in to it.

I do not have the MegaCorp DLC so can't do anything with arcologies.
JenkoRun 8. apr. 2020 kl. 11:06 
Thank you for making this, will you be making one for hive world's and arcolagy world's too?