Stellaris

Stellaris

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Machine Ringworlds 2.6
   
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4.151 MB
8 Apr, 2020 @ 2:38am
9 Apr, 2020 @ 2:54am
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Machine Ringworlds 2.6

Description
Build Machine Ringworlds
Your construction ships can build Machine Ringworlds from scratch just like if they were doing a normal Ringworld. No need to build vanilla Ringworlds and then terraform - though you can do it that way too!


Terraforming
You can terraform a normal Ringworld into a Machine Ringworld and vice versa so long as you have the right tech/AP.

Ringworld > Machine Ringworld
  • Prerequisite: Machine Worlds Ascension Perk
  • Cost: 10,000 Energy
  • Time: 7,200

Machine Ringworld > Ringworld
  • Prerequisite: Climate Restoration Technology
  • Cost: 10,000 Energy
  • Time: 7,200

Machine Ringworld Details
The visual look of the Habitable Segment has been changed from Gaia to Machine World and the colony screen looks like a Machine World too. There are no Mineral or Food buildings available.

Planetary Modifers
  • Habitability: same as normal Machine World
  • Resources from Jobs: 10%
  • Pop Housing Usage: -10%
  • Housing: +20
  • No Food Districts
  • Max Districts: +2

New Colony Types
Machine Ringworld
  • Complex Drones +10%
  • Menial Drones +10%

Machine Ringworld Foundry
  • Generator District Build Speed +20%
  • Metallurgist Upkeep -10%

Machine Ringworld Factory
  • Generator District Build Speed +20%
  • Artisan Upkeep -10%

Compatibility
It is compatible with current saved games, though if you're removing the mod make sure that you've terraformed all your Machine Ringworlds back into normal Ringworlds beforehand.

Some vanilla files have been harmed in the making of this mod!

District, Building, and Colony Type files have been updated, so if you're running any mods that touched them there could be a conflict.
12 Comments
Digital Toxin 2 Mar @ 11:46pm 
While I'm aware this is an abandoned mod, I did find a bug with this mod in v3.14.x. Building Nexus districts wont unlock additional planet building slots. Hope this also helps others out.
Digital Toxin 25 Sep, 2024 @ 10:58am 
I'm sure you've been asked, but are there any plans to bring this up to date for 3.13? If some funding is needed, please let me know.
Ridesdragons 17 Apr, 2020 @ 12:46am 
nah, it's fine m8, elowiny already stated that gigastructures already has this feature implemented (and gigastructures is compatible with district overhaul)
Driftwood  [author] 16 Apr, 2020 @ 9:59am 
@Ridesdragons It would be a hard no to both Gigastructures and District Overhaul as they both mod files that I do and with out a compatibility patch they would not work together very well.

If Starnet AI is only an AI mod then I think it will be OK
Ridesdragons 13 Apr, 2020 @ 12:05pm 
oh, oops. tehepero. I haven't actually gotten to building any gigastructures since... since... uh...

it's been a long time. stellaris AI being a complete pushover kills games almost as often as the lag. starnet AI makes them build tons of ships but otherwise the AI's economy is just alloys, alloys, and more alloys, meaning that, while they last longer than vanilla, everyone becomes trash ~50 years in. I miss GAI.
Elowiny 13 Apr, 2020 @ 11:25am 
@Ridesdragons
Gigastructures already provides the ability to terraform Ringworld Segments into machine/hive/city ringworlds!
Ridesdragons 13 Apr, 2020 @ 4:04am 
do you know of how compatible this is with Gigastructures (can I turn the bigger ring worlds into machine worlds?) and District Overhaul? also, starnet AI, as iirc that touches a lot of stuff (though that loads before anything else). this used to be a feature of Utopia Expanded, but that mod's been hidden until the creator either gets around to updating it one last time or finds someone else to pick up the torch
Driftwood  [author] 13 Apr, 2020 @ 1:49am 
Adding any form of Mining District to a Ringworld would (I think) make it OP, and that's not something I want to do - happy to be proved otherwise though. What may be better is a tweak to the Colony Type bonus's.

You can designate a Ringworld as a Machine Ringworld Foundry which gives you -10% to Metallurgist (alloy workers) upkeep.

What's set at the moment is my initial attempt to have a balanced Ringworld based on what a normal Ringworld and a Machine World has as Modifiers\Colony Types. I would value feedback on whether what's set is underwhelming\overpowered.
Optera 13 Apr, 2020 @ 12:37am 
Machine Empires normally can't get Ecumenopolis, how about giving machine ringworlds alloy production districts?
Stahlseele 12 Apr, 2020 @ 3:47am 
The Main difference is:
Non Gestalt Jobs and Housing is equal on districts. (2/2 usually)
For Robot Gestalt it is more Housing than Jobs (3/2 usually)
For Bio Hives it is more Jobs than Housing (3/2) usually)
Otherwise bio hives work mostly like robots, just consume food.