Sid Meier's Civilization VI

Sid Meier's Civilization VI

Alarm Clock
26 Comments
maximilian 21 Jul @ 4:30am 
IT CRASHES IF YOU HAVE NUMBERS IN THE TITLE OF THE ALARM! (otherwise it works fine for me. thanks!) - and yes: it works just till you quit the game. Next session you have to turn it on again.
HGDB 27 Nov, 2024 @ 1:19pm 
I want this for civ 4
jawzx01 8 Jul, 2024 @ 6:28pm 
I find it's crashing Civ for me. I installed it, ran, configured a 10 turn notification and played a bit. Crashed in about 4 turns. Fired up again, set a 3 turn notification and crashed during the second turn. I love the idea but can't use it if it crashes.
lfelps 4 Nov, 2023 @ 5:37pm 
Mod only works as you play, if you close the game or even reload a save all alarms will be removed. Say you plan to play for 50 turns, if you set the alarm for 51 turns, when you reload the game the alarm won't be there.
antoniointini 28 Jul, 2021 @ 5:27am 
This mod would be a much better one if it would trigger a popup dialog box instead. It is very easy to not see the alert at the right of the screen.
Motile Target 15 Jul, 2021 @ 6:06am 
Unfortunately, this mod does not currently work. It crashes the game when the alarm is supposed to go off.
**************________0022DE92 23 Mar, 2021 @ 5:50pm 
this is a fantastic mod, but the fact the alarms are not saved kinda makes it unstable and somewhat pointless. is there a way to save the alarm varibles? seems a few chars will do the job.
maybe you can develop another can-save version?
markkraft 10 Aug, 2020 @ 12:05pm 
Oh, and I agree about the popup idea. It would be nice to make reminders with user-defined levels of intrusiveness, or even a reminder that essentially freezes playing the game for x minutes.
markkraft 10 Aug, 2020 @ 12:03pm 
I'm going to use this every X turns to remind me to step away and do a few minutes of work on a task.

...basically, gamify and incentivize productive behavior!
FFreeze 12 Jul, 2020 @ 2:38pm 
If possible, could you give the notification a unique icon so it stands out among the other ones?
Titule 27 Jun, 2020 @ 10:06am 
Titule 14 Jun, 2020 @ 6:54am 
It worked for me (with GS).

As someone noticed, the reminders are not saved, so they are lost if you save and re-start, which is a big drawback.

A smaller issue is that when I clicked the reminder, the map jumped to a unused position, total south. Would be better to not jump or if you could set the location when you create a reminder.
VictorRMS 22 May, 2020 @ 12:47pm 
Hello, do you plan to update this mod with the new version of the game?
Bot easy 4 May, 2020 @ 1:20am 
why firaxis didn't include this as core component, wtf
FearSunn 14 Apr, 2020 @ 10:42am 
Really good idea. Why not make it persistent between game saves?
Just use this: http://lua-users.org/wiki/PickleTable
sKorPeo1 13 Apr, 2020 @ 4:35pm 
Cool!
stonesurf 12 Apr, 2020 @ 10:05pm 
good idea
Universal Nemesis 10 Apr, 2020 @ 7:53pm 
A mod I've been looking for!
Any idea making it a popup?
fka-gargamel 10 Apr, 2020 @ 2:53pm 
best mod ever
looking out for this since ages
any possibility to include automatic tech eureka timers
Furry Profile Pic 8 Apr, 2020 @ 5:16pm 
Turn 460: Dude it's getting light outside, go to bed
Turn 480: Why are you like this?
HeyNongMer 8 Apr, 2020 @ 2:23pm 
What a great idea! I've been looking for something like this
Broadhurst Monk 8 Apr, 2020 @ 1:26pm 
I will check it out
Tom the Mime Artist 8 Apr, 2020 @ 4:30am 
In the example images, it really needs alarm notifications for:
Turn 125: Go to bed
Turn 126: Seriously, go to bed
Turn 130: You said one more turn five turns ago
Moyocoya 7 Apr, 2020 @ 8:38pm 
Great idea ! Too bad alarms are not saved :-(
billymoosehead 7 Apr, 2020 @ 2:54pm 
Awesome.
Lucius, the Heavenly Dragon 7 Apr, 2020 @ 11:51am 
This sounds very handy.