RimWorld
Motors Core
59 comentarii
NuanKi 16 aug. 2024 la 23:00 
Why would you want a continuation when Vehicle Framework does a lot more...
Thundercraft 24 mart. 2024 la 1:18 
Crazedmonkey231's link to his 1.3 version is broken. It seems the mod was deleted or made private. However, I did find MotorsCore(Continued) , which seems to be a fork of the mod that was translated to Chinese.

As for a 1.4 version... I could find nothing. Perhaps Vehicle Framework is the only alternative?
Ballman is coming for you 13 ian. 2023 la 17:15 
make 1.4
hell owl 31 mart. 2022 la 20:53 
can the the cars increase the haul of caravans?
Crazedmonkey231 24 mart. 2022 la 7:12 
kotoloh 8 febr. 2022 la 6:23 
upgrade it
DeTH 4 oct. 2021 la 23:24 
i hope for this too come back same as a good few other mods that came with it
NEARL 19 iul. 2021 la 3:42 
I hope this could return in 1.3 version
Vortek Gamer 12 iun. 2021 la 17:22 
there is another mod in the works that i know of and it is in close beta right now. not sure if he i working on it as well or he is just waiting for that mod to be done. This mod will be including Cars, Planes, and BOATS
八刀一菜 7 febr. 2021 la 5:48 
1.2 please
PlayIgel 26 sept. 2020 la 11:17 
If this gets more updates I will build a mod on it.
GAMERCAT 16 sept. 2020 la 23:38 
1.2 plz
BlueZephyr 6 sept. 2020 la 13:11 
i n e e d u p d a t e p l e a s e
FallenOne 5 sept. 2020 la 10:31 
up this plz
泡泡鱼 24 aug. 2020 la 2:53 
it is still 1.1,but i need the 1,2 mod,please exchange it
Worker of the month 16 aug. 2020 la 7:50 
Uprade pls
Dr. Quackers M.D. 22 iun. 2020 la 19:35 
This is not compatible with Star Wras Force or Races for some reason
Config error in motor_yy_combatCar: PawnKindDef defines 1 lifeStages while race def defines 0
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
StarWarsRaces.Factions:createNewPawnKind(PawnKindDef, String, String)
StarWarsRaces.Factions:makePawnGenOption(PawnGenOption, String)
StarWarsRaces.Factions:addPawnKindsToFactions(PawnGroupMaker, String)
StarWarsRaces.Factions:AddAliensToNPCFactions(String[], Single[])
StarWarsRaces.Main:InitLib()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?690839168::Update_Patch1>(Root)
Verse.Root_Entry:Update()
Dr. Quackers M.D. 20 iun. 2020 la 2:33 
Somebody needs to do a mad max mod now!
CrackaJack 28 mai 2020 la 1:17 
waiting patiently for caravan update^^
firespark84 30 apr. 2020 la 19:44 
is anyone planning a ww2 tank mod using this framework?
infernalistgamer 24 apr. 2020 la 1:05 
Most eager to have this UAZ add to my caravan's carry capacity.
DevilDog 23 apr. 2020 la 5:55 
Is it normal to have pickup trucks running around your map xD?
Deuce 21 apr. 2020 la 17:08 
also it gave me 139 failed verses i have loaded giddy up and this mod only.
Raith 14 apr. 2020 la 6:53 
this causes rimworld to receive a fatal error regarding virtual memory management allocation remapping. this causes rimworld to crash
Tank Commander 13 apr. 2020 la 20:12 
Vehicles exploding?
Precious Pomeranian 12 apr. 2020 la 20:29 
I can't wait for vehicles that consume chemfuel!
velcroboy333 11 apr. 2020 la 20:57 
Oh my god, this is getting out of control... 😅
YAYO  [autor] 11 apr. 2020 la 20:19 
Update :
Fixed compatibility issues with srts.
Now you can put your vehicle on the airship.
Triceratops 11 apr. 2020 la 11:49 
i think this conflitcts with SRTS too
DF 11 apr. 2020 la 9:43 
"Gods and people are crazy" new mods on day
YAYO  [autor] 11 apr. 2020 la 6:32 
Update :
Fixed a bug that caused an error when opening the caravan configuration window
Fix not to need giddy-up battle mount.
Dr. Quackers M.D. 10 apr. 2020 la 5:49 
I think this conflicts with SRTS
FlamingTerminator 9 apr. 2020 la 22:30 
This will change everything
Vix 9 apr. 2020 la 20:55 
The planets have aligned
Pescaxo 9 apr. 2020 la 18:56 
The prophecy was true
ball gobbler 9 apr. 2020 la 11:57 
The day has finally come.
CrackaJack 9 apr. 2020 la 10:30 
oh, i hope this grows <3
velcroboy333 8 apr. 2020 la 14:21 
With GiddyUp Core and Battle Mounts loaded, it's fine.

When I add Motors Core, I get these 2 errors;

Failed to find Verse.JobDef named RideToJob. There are 140 defs of this type loaded.

Failed to find Verse.JobDef named WaitForRider. There are 140 defs of this type loaded.

https://gist.github.com/HugsLibRecordKeeper/b0940428f8ce38e6d27c2d4ae09277b8
Mistletoe The Bard 8 apr. 2020 la 8:01 
Thanks for the great work!
Tank Commander 8 apr. 2020 la 7:03 
YAYO, I have a suggestion, Just like vehicles in some factions, can you make vehicles explode? Thanks
Chicken Plucker 7 apr. 2020 la 16:31 
YAYO I've released my mod recently and it's a blast!

However it's causing a problem with transport pods. Get to the Chopper and SRTS cannot load anything in their inventory as long as a vehicle pawntype is present in the current map they're in, looking forward to seeing you sort it out bro, it's a big issue right now being incompatible with those mods
Basiliew 7 apr. 2020 la 13:54 
OK I figured it out that was damaged game files. Uninstaling and instaling the game fix the problem everything is working fine.
Chicken Plucker 6 apr. 2020 la 23:11 
@Basiliew - Did you make sure yo enable Giddy-Up core and Giddy-Up battle mounts above this core?
MaxTillentine 6 apr. 2020 la 22:46 
Pretty surprised, it is not a Oscar Potaki, who implemented it first CORRECTLY ))
Azerbaijan_Technology 6 apr. 2020 la 22:14 
Toyota war when?
The_Veno 6 apr. 2020 la 18:08 
I think this man just changed the game
Light-DelaBlue 6 apr. 2020 la 14:40 
wait that meaybe mean the return of tank ect? like yes vheicles?
Basiliew 6 apr. 2020 la 5:14 
There is problem when using the mod
YAYO  [autor] 6 apr. 2020 la 4:00 
@Basiliew
Does this mean there is no problem when using this mod, but does it mean there is a problem when removing this mod from the save file?
Basiliew 6 apr. 2020 la 3:57 
I will try to explain. My game works fine until I added the motors core to my game (I have over 50 mods). When I loaded my game or even start a new colony other mods are not active in the game they are turned on in my mod list but they just doesnt working. When I turned of the motors core everything works fine again.