Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
This mod is doing the roll for you.
Thax for the nice feedback.
I wondered about this though, would it be possible to make a purely client side version of this for the Plugin loader? I would assume so cause it looks like it mostly affects input.
Have fun.
(A)...automatically fulfil the "AdvancedFlyModule" mod requirement for vehicles like Aircraft Takara 20t2mC AFM-Prop that use the old version?
Or...
(B)...would we need to change the script on such vehicles to use this new 2.0 version?
It should be possible by playing arround with the override. But would not work with turning off.
Have a nice day.
Error log?
Have a nice day.
Glad to assist you on this one.
Thx.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=907619446
atleast if the FFI is in custom data of a copit when this is added
Yes, they are precise. Try to understand the function, you turn left (without manual roll), the ship becomes a sidway move to right (used only sideways for calc). The mod reacts now with a roll to the left side (like TOPGUN). If the roll is enough, the ship has no longer a sidway movement.
If it to fast, reduce the power of the AFM in the Cockpit.
Anyway, It needs an update too it's tossing errors I had to take it out and it broke my heart.
Have a nice day.
Posting before testing using it, you say it work in space but is limited, does that mean you could make a ship without full thruster direction? (i think of having only small ion for parking but having main thrusters on the back and bottom to make it fly like a plane)
Anyway with this mod and realistic thruster mod and new hinge and all i can finally make a vanilla only (+ scripts) ship who should feel better to design xD
In the method UpdateAfterSimulation() the var speedDir is first calculated from sideways movement before rotation is calculated to var speedDir2. So I just cleared speedDir var before subtracting speedDir2 from it to disable the roll based on sideways movement. (Not sure what delta1, delta2 and the other stuff that is calculated from speedDir does so I just left that).
To separate the realign force from the roll force I made another slider (setup just like afm20_power_slider but with another name) and used that value from that slider instead in the method aligntogravity().
i know C# so i can understand technical terms. thanks
I've made a private copy (that I will not publish) where I have disabled the roll when moving sideways and with a second slider to adjust the power for the realign so in a way this gave me a mod that suited me perfectly. :) I was mostly after a way to keep the ship from rolling when rotating it when mining. All the in-game scripts I've tried was way to slow to react to be usable.
But the auto-roll when flying forward also also a nice "bonus" for me.