RimWorld

RimWorld

DOOM - Factions (Continued)
147 Comments
Cathode the scug 3 Aug @ 1:02pm 
Ah, cool.
Gerewoatle 3 Aug @ 11:13am 
@Cathode - Praetor Suit from 2016 is in this, yes. But the original mod is from 2017, so Eternal and Dark Ages was never a possibility.
Mlie  [author] 3 Aug @ 12:12am 
@Cathode the scug There are such an armor in the mod, no idea where its from
Cathode the scug 2 Aug @ 6:10pm 
What I am asking is if the Praetor armor from Doom 2016, Eternal and TDA are in this.
Mlie  [author] 2 Aug @ 4:10pm 
@Cathode the scug I dont understand the question
Cathode the scug 2 Aug @ 3:40pm 
My question is, can I make DE Doom Slayer in this modpack since I don't wanna grab this mod YET.
xlite.x078 27 Jul @ 9:24pm 
@Mlie Sorry, this isn't from your mod. Your faction sold these items the most, and I didn't think to check which mod the item was from
Mlie  [author] 26 Jul @ 4:34am 
@xlite.x078 Sure, Ill get right on that
xlite.x078 26 Jul @ 4:16am 
remove the damn shuttle archotek generator or fix it. It can be used forever, shuttles can be disassembled for spare parts, they don't need fuel
Damion Wolf 23 Jul @ 1:01pm 
Oh, well, it was part of the UAC kit. The DOOM series had a fairly diverse set of items. CP pulled them all together in a 1.5 [RH] DOOM: UAC Kit but has since moved on to his RH 2 project. There was even a REALLY old UAC Furnitures that had some baller healing beds.

None of this is a request, by the way. I'm lamenting. You've done far too much as it is and I am thankful for the massive injections of nostalgia. I'm honestly blown away that you have the time and will to respond at all. Thank you.
Mlie  [author] 23 Jul @ 7:31am 
@SirPhoenixBlood Should be fixed now
Mlie  [author] 23 Jul @ 6:12am 
@Damion Wolf I dont know what you mean?
Damion Wolf 23 Jul @ 2:17am 
Does this carry over the ranged shield belts?
SirPhoenixBlood 22 Jul @ 4:47pm 
can vacuum resistance be added to the armors? if not you cant use any of these armors in space fights
Mlie  [author] 26 Jan @ 2:57am 
@MerlinCross Please see the Reporting Issues section described above
MerlinCross 26 Jan @ 1:40am 
I dunno if this is a bug or not but running this seems to make the bulk of traders be of these two factions most the time.
montaropdf 23 Jan @ 1:33pm 
ok, I'll do.
Mlie  [author] 23 Jan @ 10:15am 
@montaropdf I dont know why that would happen, you should probably report it on the RunAndGun mod-page.
montaropdf 23 Jan @ 8:16am 
Hello,

I notice an incompatibility with the mod RunAndGun.

With RunAndGun, if a pawn is drafted and is shooting "automatically" at some ennemy and is instructed to move to a designated location, the pawn will continue aiming and shooting at its target, while moving, with some penalty.

Unfortunatelly, with the combat shotgun, and this weapon only, the pawn will initiate a move, but immediately stop and begin aiming at its target, eventually shooting. The pawn will never resume moving and will stay aiming and shooting. For it to move, I have to uncheck the "authorize fire" button on its gizmo bar.

The error log from hugslib;
https://gist.github.com/HugsLibRecordKeeper/c8a00a5396b69949f61dd98f4c77b0ff


The RunAndGun mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1204108550
Shu 16 Jan @ 3:59am 
Thank you always, for continuing these fantastic mods and responding to our requests, @Mlie
Mlie  [author] 15 Jan @ 11:40am 
@Richard Watterson Should be fixed now
Shu 14 Jan @ 5:39pm 
Do the prosthetic really not count to body modder trait?
montaropdf 3 Jan @ 1:34pm 
ok.
Mlie  [author] 3 Jan @ 1:24pm 
@montaropdf You would have to ask the original author about that, this is just a reupload
montaropdf 3 Jan @ 1:21pm 
What is surprising is that the problem seems related to a sound volume level which is way too low for some weapon. And another question is why some sound files are loaded via FMOD and not others.
Mlie  [author] 3 Jan @ 10:18am 
@montaropdf Well, that is what the log that you posted says. Not sure what you want me to do about it?
montaropdf 3 Jan @ 10:16am 
@Mlie, I have plenty of other mods that add weapons and other equipment and so far they all work fine. Moreover, in the sound control panel of KDE, I can see the "FMOD Ex App" linked to my speaker at 100% volume.

I also have other games that uses fmod and I never encounter such kind of issues.
Mlie  [author] 3 Jan @ 10:04am 
@montaropdf The log points out that it cant load some of the sound-files using FMOD . Perhaps that is not supported out of the box on Linux?
montaropdf 3 Jan @ 9:55am 
Regarding the sound issue, only some of the weapons seem affected.

The heavy assault rifle, the hellshot, the shotgun, are among the afflicted. In fact for those weapons the sound is really feint.

The BFG and the super shotgun are fine.

Below is an error log while testing the Heavy assault rifle in dev mode, with a minimal mod list.

https://gist.github.com/HugsLibRecordKeeper/8bc0e0ac63c56b3f4b38dbb7e642120f
Mlie  [author] 3 Jan @ 6:42am 
@montaropdf 1. I see people managing to follow the directions of the welcome channel right now so the problem seems to be on your end.
2. They emit sounds when I test them. Try the steps described under Reporting issues
montaropdf 3 Jan @ 6:30am 
2 things.

1. I can't access your discord channel because the welcome channel is broken
2. No weapon, from this, emit any sound.
KΞNTΛR 21 Dec, 2024 @ 3:42am 
Holy Jesus, I didn't expect the implants and armor to be THAT broken haha
Mlie  [author] 21 Mar, 2024 @ 6:05am 
@williamb1995 Its the image in the description with the Discord logo and the text "Join my Discord" on it
williamb1995 21 Mar, 2024 @ 6:03am 
where is your discord ?
williamb1995 21 Mar, 2024 @ 6:02am 
received strong and clear
Mlie  [author] 21 Mar, 2024 @ 5:56am 
@williamb1995 Please use the Discord server for any mod-update request
williamb1995 21 Mar, 2024 @ 5:54am 
it's open for you
I put it there, you do what you want

""@williamb1995 - I do encourage others to take the trowel and patch it, cause then nobody can give me trouble because I didn't go back on an agreement. Otherwise bro, I've got my hands tied. If this ever gets updated, I can get away by doing the Rimmu-Nation 2 rebalancing if I get free time. I can't make promises mate, at the moment this is abandoned in my eyes because I've updated it in the form of RH2""
williamb1995 21 Mar, 2024 @ 5:48am 
""Chicken Plucker [créateur] Il y a 13 minutes
@william1995 - This is not going to be updated.

To those who don't know, one of the people who helped code this mod threatened for me to change the code or he'll take me to court. There was no grounds for an actual lawsuit because Ludeon owns all the .xml we do, but we had a sit down with a Ludeon staff member and I agreed to change the old stats for the weapons just to settle it.

Rimmu-Nation Weapons will NEVER be updated by me for this reason. I can rebalance the stats, but I've abandoned classic because I have my hands full for RH2 already. RH2 is meant to be the update for these in the first place. I've been getting it in the neck from critics that I also used stolen art (I did) and google images for these old mods. RH2 has original textures, a new code and it's up to date. It's got removed weapons because one of the main complaints were too much duplicates.""
williamb1995 21 Mar, 2024 @ 5:21am 
you would be my heroes,
thanks for all your backup work
williamb1995 21 Mar, 2024 @ 5:18am 
please, we would like more Chicken Pluckers faction, he abandoned all the Red horse classic, many people love them and are waiting for an update 1.4 see now 1.5, please, he abandoned the Red horse 1 classic and faction for Red horse 2. but many like that the RH 1 and its factions
Mlie  [author] 19 Feb, 2024 @ 12:41pm 
@Mongoose Should be fixed now
Mongoose 18 Feb, 2024 @ 3:45pm 
Any chance we might get prestige versions of the Praetor Suit and Helmet? The items are awesome but my royals keep crying there's not enough gold on them.
Damion Wolf 12 Feb, 2024 @ 12:40am 
Some of the weapons seem a little low damage. The heavy assault rifle doing only nine damage is underwhelming. Sounds freaking sweat, though.
Mlie  [author] 18 Apr, 2023 @ 11:25am 
@CUMMUNISM I will not change such things for you as there are over 8k subscribers to the mod that might not appreciate it. But feel free to patch the mod to your liking.
DiskenCider 18 Apr, 2023 @ 11:22am 
Tbh weapon and armor is too weak and let me guess the original author abandon this mod right?
Mlie  [author] 18 Apr, 2023 @ 11:06am 
@CUMMUNISM I did not create the mod, you will need to ask the original author about design decisions.
DiskenCider 18 Apr, 2023 @ 10:37am 
Bro... The armor is weak compare to marine. You should increase the cost but let the armor better and more variable. Almost all of them are the same.
Mlie  [author] 3 Apr, 2023 @ 1:15pm 
@GVLT CE compatibility was moved to CE itself. So I do not manage that patch anymore.
GVLT 3 Apr, 2023 @ 1:13pm 
Hi, thanks for keeping it. Can't really tell from the description if it compatiable with CE?
RojoMuerte 9 Feb, 2023 @ 12:30pm 
Could be a problem on my end but I just noticed that the UAC synthetic items do not fulfill the body modder trait or the ideology. Is anyone else having this issue?