Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The red on the turn order are the same colour of the background, so maybe red it not a good colour to use on this game.
Nothing complicated to fix, but just a suggestion. :)
Thanks!
10. I tried a few times to place dino's on my board and was able to without issue, since there are no more snap points on the Phase 4 board (due to pileup listed previously).
11. Strange that they're colored differently. I just loaded in the most recent version and don't see a color difference.
12. Not sure why it's still showing up with Spanish names as I made an update to this previously that should have fixed it. I loaded in the latest version of the game and don't see any Spanish names.
6. All threat levels have snap points.
7. Sadly I can't think of a way to draw visitors easily without scripting. Instead of drawing them to your hand, it might be easier to drag from visitor bag directly to where you want to place on the board, or in your park queue.
8. Same issue as before. If you put a snap point, all items tend to want to snap to that one spot.
9. I'll look into adding a cleanup script. I need to learn my way around scripting, but I plan to check into this eventually.
Please make sure you have subscribed to the most recent version of the game as I think some of your suggestions may have been fixed in a previous version.
1. I fixed player 2 snap for basic DNA on player 2 on white board. Reviewed other snap points and couldn't see any issues. Can you tell me which board is causing an issue?
2. I am not able to place a snap point on the Phase 4 board because it was causing issues with patron placement. It would snap everything to the same place and cause issues. Unless there is another way, I am not certain I can fix this.
3. Not seeing where red meeples are blurry. Can you specify?
4. Snap points for attractions and paddocks had to be removed due to issues with placing patrons and causing overlap issues.
5. Can't add snap points for lab because of worker snapping issue. Workers would tend to pile up on the same snap point.
-It would be great if I could quickly draw visitors and add them to my board (script?) or at least to my hand and then redistribute them. When i draw them to my hand, they are extremely large in my hud and not easy to put down.
-Visitors do not snap to all the places on the attractions.
-The workers could snap to the worker pool.
-Cleanup phase is quite tedious (in the game in general), so a script here would be great or at least some easy way to clean up visitors. ;)
-Dino recipes do not snap correctly to the to park board - sometimes they snap vertically.
-Money management would be eased by a calculator instead of tokens (There is a nice one in Brass or Spirit Island)
-Colours of 1st dna on dice and lab boards differ a bit (at least on my screen).
-Single small herbivores are named "small carnivore" or "pequeno carnivoro"
-Snap points for DNA cubes on lab boards for player 2 and some snap points for player one do not snap.
-Dinosaur meeples could be aligned with the silhouette on the paddock or snap to it
-Red meeples are blurry
-Not all snap points for paddocks/attractions on park boards work
-Please add snap points for card on lab board
-Please add snap points for threat level
Lining up the player boards would be great. If you do figure that out, could you leave space for the specialists between the lab board and the park as intended?
The blue corp worked fine for me on the threat/security markers, but the green player has no snap point for the 2 space on the threat so the cube jumps to 1 or 3 every time.
But, like others, I really so appreciate the work you have put in here. Just a few tiny changes could make it much more simple and enjoyable to play. Thanks dude!
@Peacelord Thanks! A ton of the thanks goes to @Valchrist, I just scanned the english version and uploaded it back in.
1.) I did not include solo objectives, but I can always upload those as well.
2.) Strange, I'll check that out tonight and re-upload. Thanks for letting me know!
3.) I'll check that out as well
4.) I don't know how to script, but I can look into it and give it a try. This one I'm not so sure on, but I may be able to down the road.
5.) Strange, I'll check it out!
6.) Not a bad idea at all. Let me upload a counter and include it in the rules
7.) I'm not sure how to change board types, but I'll definitely look into that and try to upload again tonight.
Thanks for all your comments and I'll try to upload a new version with change notes tonight.
1: Noticed no solo objectives; is that right? Or am i missing them and they're in there? That would be great to get, or a Solo version with the board setup for that.
2: On the blue corporation, cant drop the threat marker down always; seems to be interfering with the security track marker somehow?
3: lab upgrades often not quite sitting on their slots
4: any chance of setups being scripted? Click for 2 player, 3 player etc?
5: Cant always place the patrons on the Patron Dino enclosure spaces during the park phase; they bounce off invisible forces :)
6: Perhaps could use simple click tracker for money instead of faffing about with the coins?
7: Could the setup be oriented so that the table is wider and all four sit side by side and face the other boards?
Thanks again for so much excellent work!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2048411447
Take a look and let me know!
https://i.imgur.com/zz0MAhT.jpg