Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Hellenic Reforms
36 Comments
Dovahkin 27 Mar, 2023 @ 7:58am 
Thureos speas dissappeared as garnison unit. Didnt play for long to get techs done ill check.
Hopefully garisson will appear lately.
Ma-Wan  [author] 2 Dec, 2022 @ 9:42am 
Hello guys and gals,
First of all, I'm quite surprised and happy that people are still using my mod. I'm sorry to say that I'm no longer active in the rtw 2 modding community due to leaving uni and starting work.
If anybody wants to update and fix the mod, please do ! Honestly it's not that hard, you just need PFM and some basic understanding on how the tables work, quite intuitive in my opinion.
- Concerning Cimmeria and Colchis, must have been a problem in the tech tree and couldn't get them in
- Concerning merc hoplites, tried and failed.
Sanakan 26 Nov, 2022 @ 7:22pm 
Hey Ma-Wan, if you ever update your great mod, please check on the Pergamon-hoplites issue.
Also, is it possible to remove mercenary hoplites after sometime in-game? Even if mercs are kinda hard coded on the startpos
Asgahn 30 Jan, 2022 @ 12:43am 
Ist this mod dead or can we expect further fixes? There is still the problem that you can't recruit hoplites as Pergamon, after researching hellenisation...they just disappear.
Aslan Ponto 20 Apr, 2021 @ 11:10am 
It doesn´t add Thorax Swords for Cimmeria nor Colchis.
Ma-Wan  [author] 11 Aug, 2020 @ 6:24am 
@LoneEagle that's a bit weird since my test campaign was with Epirus and everything was fine... Anyways I'm taking a break from modding during the summer, but I'll take a look into it :)
Ps : I'm glad you enjoy the agrianian axemen buff !
LoneEagle 11 Aug, 2020 @ 3:46am 
I want to add to @Drenghi 's comment that I have the same problem with Epirus, I upgraded my hoplites to thureos hoplites but there isn't anyway for me to recruit any more kind of hoplites as Eprius. I don't know if it's the same as other factions I just thought it was important to bring it to your attention.

I really enjoy the mod especially the agriarian axemen buff since I use them all the time, I hope you have some more time in the future to fix this problem.

Thanks
Drenghi 2 Jul, 2020 @ 5:02am 
Oh that’s a pity, I hope you can fix it in the future, I’d really like to play a proper campaign with this mod on! Cheers!
Ma-Wan  [author] 2 Jul, 2020 @ 3:10am 
Thanks ! Yup this seems to be a problem but a didn't have the time to fix it
Drenghi 2 Jul, 2020 @ 2:53am 
First of all, I like the idea of the mod very much, good work!

Sadly I have a problem with it: I'm not able to recruit the thureos hoplites as Pergamon after the hellenisation research; I can upgrade the hoplites units in my armies but I can't recruit that kind of unit anymore (meaning, neither the old hoplites, nor the newer thureos hoplites).
Centurio Populari 27 Jun, 2020 @ 7:58am 
Ah, ok.
Ma-Wan  [author] 27 Jun, 2020 @ 2:41am 
@LukeSkyrata I thought I fixed the units disappearing bug, but apparently not. For the garrisons, I have noticed that a couple of weeks ago but couldn't find a fix (other that modding the startpos, which I don't know how). Finally, I didn't want to upgrade from levy or to elite units.
Centurio Populari 26 Jun, 2020 @ 6:13pm 
@Ma-Wan I've been using this mod and I noticed something strange - the thorax/thureos garrisons and recruitment options simply disappear after researching the next technology (Mercenaries) after the initial upgrade tech (Hellenization). Is this related to a need to update or is it a bug? I've encountered the issue as both Pergamon (who for some reason also don't upgrade their light hoplites) and Massilia. Also, I've never been able to upgrade the Militia Hoplites; I don't see this mentioned so I'm assuming that you never edited them, but might I suggest allowing them to upgrade to Light Hoplites with one of the early techs? That way we wouldn't be fielding a traditional hoplite unit anytime we fought at a settlement after we've already upgraded the rest of the army.
Maiakovski 29 May, 2020 @ 5:39pm 
is it compatible with DeI?
Duke Suraknar 3 May, 2020 @ 1:01pm 
@Ma-Wan, awesome thank you!
Ma-Wan  [author] 1 May, 2020 @ 4:28am 
@Duke found a workaround, so it should be fixed ;)
Duke Suraknar 30 Apr, 2020 @ 11:48pm 
@Ma-Wan, This is awesome that you included the Diadochoi kingdoms in this I thought it was only Greek Mainland. I never played with Carthage yet so good to know they have their reforms. I started as Egypt though and I can Recruit Thureos Hoplites and Thueros Spears from turn 1, is that as it should?
Ma-Wan  [author] 30 Apr, 2020 @ 4:14pm 
@Duke thanks :) Carthage already has reforms, and the reforms in this mod concern every Hellenic faction, including Egypt :)
Duke Suraknar 30 Apr, 2020 @ 2:53pm 
I really like this mod as it is soft and fits in. I am playing a campaign as Rome and going against Greek Factions does not feel that they are overpowered. So I feel this mod put in needed Order and addresses the balance. I wish that you could do this for some other factions such as Egypt as well maybe and Carthage.
Ma-Wan  [author] 6 Apr, 2020 @ 8:28am 
@ROMKA I really like that idea ! I think it would be Spartans and mostly elite units. But I'd like to talk about that in PM's
Ma-Wan  [author] 4 Apr, 2020 @ 4:23am 
4 to 10) I wanted to keep the elite/noble and milita/poor units unchanged, with the "citizen/professional" units getting the reforms. I also didn't want to do any other cultures, at least for now (thinking about the eastern axemen). I also wanted to keep a vanilla "feel" to the mod, and i wanted unique rosters with unique units to stay that way (like the bactrian peltasts). Finally, Carthage already has the reforms.
Ma-Wan  [author] 4 Apr, 2020 @ 4:05am 
@Romka yeah that seems a bit too complicated for me, and I know that If I so that, I'd want to create an AOR system for all the units, and I don't want to spend days or weeks doing it because of RL stuff. But thanks for the heads up :)
@FoVoS 1&3) massilia and Epirus already have light infantry in the form of Celtic warriors and Illyrian levies. Moreover, I tried to do the Retrain the light hop to mass Thureos Spears but I couldn't seem to succeed as it always Retrain to regular Thureos Spears :( 2) I really want to keep the militia/levies unchanged :)
bill09xatz 4 Apr, 2020 @ 4:02am 
8)Cimmeria>>Steppe Spearmen>>Scythian Hoplites,Hoplites>>Thureos Hoplites
9)Colchis>>Axemen>>Kartli Axemen,Peltasts>>Light Peltasts(for some reason they dont have them into their roster)
10)Pergamon>>Militia Hoplites>>Light Hoplites(for some reason they dont have them into their roster)
Lastly I found some reformations about Carthage as a what if scenario of Hanniballs imaginary reformations would be Libyan Hoplites>>Late Libyan Hoplites,Carthaginian Hoplites>>Late Carthaginian Hoplites,African Elephs>>African War Elephs (same as Egypt)
thanx again for your fine work!!!!!
bill09xatz 4 Apr, 2020 @ 3:53am 
4) Seleucids>>Thorax Swords>>Silver Shileds Swords (reformation of the typical Hellenic Greeks after the ecounter with the Romans),Indian War Elephs>>Armd War Elephs
5)Egypt>> Thorax Swords>>Royal Thorax Swords (same reason as the Seleucids),Galatian Swords>>Royal Galatian Swords (you could put a cap here in every army),Levy Thureos Spears>>Thureos Spears>>African Eleph>>African War Eleph
6)Macedon>>for some reason they don't have Light Hoplites so if you could add to them and add the reformation of Militia Hoplites>>Light Hoplites.
7)Bactria>>Horse Archers>> Bactrian Horse Archer, Indian War Elephants>>Armoured War Elephants,Citizen Cav>>Bactrian Noble Horse (The Hellenes were too few in the East so the would have to use also the Eastern nobility),Peltasts>>Light Peltasts>>Bactrian Peltasts
Persian Archers>>Elite Persian Archers
bill09xatz 4 Apr, 2020 @ 3:42am 
Good evening my friend,firstly thank you very much for the explanation that you gave about your thinking in the Spartan issue,secondly I tried to think as you did and combining a "what if" scenario with the historic reformations and with the available units of the game I am ready to give you some suggestions always without trying to insult or minimize your great work.
1) Massilia>> Light Peltasts??they don't have//Thureos Spears>>Massilian Thureos Spears as the Hellenes in lower France had to use the Gallic population.
2)Athens/Syracuse>> Militia Hoplites>>Light Hoplites
3)Epirus>> Peltasts>>Light Peltasts (Macedon can do it why not Epirus as they both have Agrianian.
ROMKA-2 4 Apr, 2020 @ 3:37am 
Well there's no simple solution for that Syracusae problem.

One way is creating duplicate cav unit records in databases main_units and land_units, and filling in the column for regional requirement for recruitment. It's a bit hard for me to explain as I don't remember the exact name and location of the column but it is the same that is responsible for Auxiliary recruitment system, you must use the same region naming as for auxiliary cretan archers. That way Athens will be able to recruit that cav, but Syracusae not, regardless that they're the same faction in tables.
Ma-Wan  [author] 3 Apr, 2020 @ 11:44am 
Well, I can't seem to add the cav to Athens without adding it to Syracuse, so I'll pass on that until I find a solution
Ma-Wan  [author] 3 Apr, 2020 @ 11:16am 
4) I didnt want to change the navy because I felt that Greeks should be better at sea, and that's why I didn't give naval thorax swords to other factions. And Egypt is already have a naval super power having octeres ships.

5) Epirus being very close to Macedon, they get thorax pikes, and I don't feel like Pikes were Pergamon's speciality (in the game at least)

6) Good idea for the cav, I forgot that Athens (at least in trivia) is not known for their hoplites, but for their navy and cav. I will add the cav to Epirus tho, because as I said before, they're very close to Macedon. The Thessalian upgrade is already in the mod, I just forgot to mention it in the description.

Again, I want to thank you for your comment, and if you have any other suggestions, please do, as they are very helpful on improving any mod. Cheers !
Ma-Wan  [author] 3 Apr, 2020 @ 11:15am 
1) really nothing to say other that I agree with you

2 and 3) I wanted to keep the militia/levy units and not upgrade them because they are not "professional units", they're just dudes who are called upon to defend their cities, and should be relied upon only during emergencies. I also felt that the light hoplite-->Thureos Spears transition was logical because they're both medium units used to fight outside the phalanx, whereas militia Hoplites fight in the phalanx but are bad at it. Concerning the Spartan thorax hoplites, the idea behind that is a "what if" scenario, and it seemed unfair that the Spartans homoioi didn't get reforms, and in the end, Spartans Hoplites and perioikoi Thureos Hoplites merge into a standardized thorax hoplite unit. You can always choose not to upgrade the Spartan hoplites, being a (really) late game unit unlocked by the last of the military management tech ;)
Ma-Wan  [author] 3 Apr, 2020 @ 11:15am 
@FoVoS thank for the extensive feedback and all the suggestions. First and foremost, I'd like to say this not a purely historical mod, but rather a semi historical one made for gameplay purposes. I also wanted to keep the vanilla "feel" of the game. For this mod, I dfferienciated between Greeks (Athens/Sparta/Syracuse/Rhodes/Knossos) and Hellenes (successor states, Greek colonies), Epirus being a mix of both.
bill09xatz 3 Apr, 2020 @ 8:45am 
3)Perioikoi Hoplites retraining to Thureos Hoplites is historicaly accurate as Agis one of the last kings of Sparta made changes in Sparta about the population ranks and gave to some slaves freedom in order to fight for Sparta.
So far i agree with your changes but with some changes:
I)Militia Hoplites>>Light Hoplites
II)Hoplites>>Thureos Hoplites>>Thorax Hoplites
III)Perioikoi Hoplites>>Thureos Hoplites>>Thorax Hoplites
IV)Spartan Hoplites never changed and that was their doom and their signature so if you could to change that and leave them as Spartan Hoplites.
Thureos Spears were an individual unit that it was mostly used in city guard and in the navy.
4)Levy Pikes>>Pikemen>>Thorax Pikemen (Exclud the Egyptian pikemen as they are a native unit like Spartan Hoplites and don't retrain Thorax pikemen to the SilveShields pikemen or Hellenic Royal Guard they were bodyguard units.)
Also if you could add to Epirus,Egypt and Pergamon Thorax Swordmen in their navy.
bill09xatz 3 Apr, 2020 @ 8:35am 
5)I agree with adding to all Hellenes Thorax swords and Thorax Pikemen to Epirus and if you could add them also to Pergamon as this unit is missing from them.)
6)Last but not least about Cav you could make the Macedonian cav,the "Sarisoforoi" I think (light shock cav) add them to Epirus and Athens and retraining them to Thessalian Cav (Macedonians,Epirus and Athens all of them used the Thessalian Cav or light shock cav to their armies.)
Thanks for your exellent work again and I'll be happy to help you with any knowledge I have.
My name is Bill(and I am a historian in my country-that is the reason for still playin Rome II and trying to find authentic mods like yours,hoping to have help you enough and I would be happier to see these hitorical changes.)
Thanks again!!!
bill09xatz 3 Apr, 2020 @ 8:35am 
Good evening my friend!!!
First of all congrats for your fine work on this mode as the Creators of ROME II didn't gve the right work for all the factions.Second sorry for my english.
You asked from us to give you any suggestions so I am going to give you my suggestions without trying to insult you or minimize your fine work.:
1)your idea about all Hellenes to have Thureos Hoplites is right cause in Hellenistic era the original idea of Hoplite has been left in the past and they were trying to adapt to the roman ideas.
so the retaining of hoplite to thureos is historical right and great.
2)Retraining the light hoplites to thureos spears is nice but I think that you should change that and make the Militia Hoplites to Thureos Spears as they were historical a unit not so heavy and they could be used as peltasts,marines and if needed as hoplites in the city defence or military police in nowdays.

Ma-Wan  [author] 3 Apr, 2020 @ 7:24am 
Thanks @Andrew, that means a lot coming from you !
Ma-Wan  [author] 2 Apr, 2020 @ 9:29am 
Hail @Hydra! Thanks dude, I was thinking about doing other cultures but it seemed pretty daunting, so I started with the Greeks because they were the easiest :) if you have any suggestions, let me know :D
Hydra 2 Apr, 2020 @ 8:45am 
Much needed (Y). This principle could work across multiple culture types to keep late game recruitment rosters from being bloated with useless/crappy units