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Hopefully garisson will appear lately.
First of all, I'm quite surprised and happy that people are still using my mod. I'm sorry to say that I'm no longer active in the rtw 2 modding community due to leaving uni and starting work.
If anybody wants to update and fix the mod, please do ! Honestly it's not that hard, you just need PFM and some basic understanding on how the tables work, quite intuitive in my opinion.
- Concerning Cimmeria and Colchis, must have been a problem in the tech tree and couldn't get them in
- Concerning merc hoplites, tried and failed.
Also, is it possible to remove mercenary hoplites after sometime in-game? Even if mercs are kinda hard coded on the startpos
Ps : I'm glad you enjoy the agrianian axemen buff !
I really enjoy the mod especially the agriarian axemen buff since I use them all the time, I hope you have some more time in the future to fix this problem.
Thanks
Sadly I have a problem with it: I'm not able to recruit the thureos hoplites as Pergamon after the hellenisation research; I can upgrade the hoplites units in my armies but I can't recruit that kind of unit anymore (meaning, neither the old hoplites, nor the newer thureos hoplites).
@FoVoS 1&3) massilia and Epirus already have light infantry in the form of Celtic warriors and Illyrian levies. Moreover, I tried to do the Retrain the light hop to mass Thureos Spears but I couldn't seem to succeed as it always Retrain to regular Thureos Spears :( 2) I really want to keep the militia/levies unchanged :)
9)Colchis>>Axemen>>Kartli Axemen,Peltasts>>Light Peltasts(for some reason they dont have them into their roster)
10)Pergamon>>Militia Hoplites>>Light Hoplites(for some reason they dont have them into their roster)
Lastly I found some reformations about Carthage as a what if scenario of Hanniballs imaginary reformations would be Libyan Hoplites>>Late Libyan Hoplites,Carthaginian Hoplites>>Late Carthaginian Hoplites,African Elephs>>African War Elephs (same as Egypt)
thanx again for your fine work!!!!!
5)Egypt>> Thorax Swords>>Royal Thorax Swords (same reason as the Seleucids),Galatian Swords>>Royal Galatian Swords (you could put a cap here in every army),Levy Thureos Spears>>Thureos Spears>>African Eleph>>African War Eleph
6)Macedon>>for some reason they don't have Light Hoplites so if you could add to them and add the reformation of Militia Hoplites>>Light Hoplites.
7)Bactria>>Horse Archers>> Bactrian Horse Archer, Indian War Elephants>>Armoured War Elephants,Citizen Cav>>Bactrian Noble Horse (The Hellenes were too few in the East so the would have to use also the Eastern nobility),Peltasts>>Light Peltasts>>Bactrian Peltasts
Persian Archers>>Elite Persian Archers
1) Massilia>> Light Peltasts??they don't have//Thureos Spears>>Massilian Thureos Spears as the Hellenes in lower France had to use the Gallic population.
2)Athens/Syracuse>> Militia Hoplites>>Light Hoplites
3)Epirus>> Peltasts>>Light Peltasts (Macedon can do it why not Epirus as they both have Agrianian.
One way is creating duplicate cav unit records in databases main_units and land_units, and filling in the column for regional requirement for recruitment. It's a bit hard for me to explain as I don't remember the exact name and location of the column but it is the same that is responsible for Auxiliary recruitment system, you must use the same region naming as for auxiliary cretan archers. That way Athens will be able to recruit that cav, but Syracusae not, regardless that they're the same faction in tables.
5) Epirus being very close to Macedon, they get thorax pikes, and I don't feel like Pikes were Pergamon's speciality (in the game at least)
6) Good idea for the cav, I forgot that Athens (at least in trivia) is not known for their hoplites, but for their navy and cav. I will add the cav to Epirus tho, because as I said before, they're very close to Macedon. The Thessalian upgrade is already in the mod, I just forgot to mention it in the description.
Again, I want to thank you for your comment, and if you have any other suggestions, please do, as they are very helpful on improving any mod. Cheers !
2 and 3) I wanted to keep the militia/levy units and not upgrade them because they are not "professional units", they're just dudes who are called upon to defend their cities, and should be relied upon only during emergencies. I also felt that the light hoplite-->Thureos Spears transition was logical because they're both medium units used to fight outside the phalanx, whereas militia Hoplites fight in the phalanx but are bad at it. Concerning the Spartan thorax hoplites, the idea behind that is a "what if" scenario, and it seemed unfair that the Spartans homoioi didn't get reforms, and in the end, Spartans Hoplites and perioikoi Thureos Hoplites merge into a standardized thorax hoplite unit. You can always choose not to upgrade the Spartan hoplites, being a (really) late game unit unlocked by the last of the military management tech ;)
So far i agree with your changes but with some changes:
I)Militia Hoplites>>Light Hoplites
II)Hoplites>>Thureos Hoplites>>Thorax Hoplites
III)Perioikoi Hoplites>>Thureos Hoplites>>Thorax Hoplites
IV)Spartan Hoplites never changed and that was their doom and their signature so if you could to change that and leave them as Spartan Hoplites.
Thureos Spears were an individual unit that it was mostly used in city guard and in the navy.
4)Levy Pikes>>Pikemen>>Thorax Pikemen (Exclud the Egyptian pikemen as they are a native unit like Spartan Hoplites and don't retrain Thorax pikemen to the SilveShields pikemen or Hellenic Royal Guard they were bodyguard units.)
Also if you could add to Epirus,Egypt and Pergamon Thorax Swordmen in their navy.
6)Last but not least about Cav you could make the Macedonian cav,the "Sarisoforoi" I think (light shock cav) add them to Epirus and Athens and retraining them to Thessalian Cav (Macedonians,Epirus and Athens all of them used the Thessalian Cav or light shock cav to their armies.)
Thanks for your exellent work again and I'll be happy to help you with any knowledge I have.
My name is Bill(and I am a historian in my country-that is the reason for still playin Rome II and trying to find authentic mods like yours,hoping to have help you enough and I would be happier to see these hitorical changes.)
Thanks again!!!
First of all congrats for your fine work on this mode as the Creators of ROME II didn't gve the right work for all the factions.Second sorry for my english.
You asked from us to give you any suggestions so I am going to give you my suggestions without trying to insult you or minimize your fine work.:
1)your idea about all Hellenes to have Thureos Hoplites is right cause in Hellenistic era the original idea of Hoplite has been left in the past and they were trying to adapt to the roman ideas.
so the retaining of hoplite to thureos is historical right and great.
2)Retraining the light hoplites to thureos spears is nice but I think that you should change that and make the Militia Hoplites to Thureos Spears as they were historical a unit not so heavy and they could be used as peltasts,marines and if needed as hoplites in the city defence or military police in nowdays.