Left 4 Dead 2

Left 4 Dead 2

Lowee Soldier as Common Infected [Neptunia]
22 則留言
JikiriArts 2024 年 8 月 9 日 下午 7:57 
I didn't think my Kanon and Shannon Common infected voice line mod would be on here (Even though that mod is about 9 years old now lol)
Combine the gore and sounds, It's absolutely funny and can't take seriously which is a good thing XD
R3N 2023 年 11 月 15 日 上午 5:29 
This one so gory haha
((((Semyon The Great)))) 2023 年 4 月 4 日 下午 4:19 
this one works and others don't seem to
JosefZopaopi 2023 年 1 月 23 日 上午 5:29 
please update it, its really good
馆长Yuuka 2022 年 7 月 4 日 下午 9:42 
good job
Specter4123 2021 年 12 月 29 日 上午 9:00 
yes, i can dismember them now, thank you
Ze Dicker Max 2021 年 10 月 11 日 上午 8:48 
Really love this mod, I just hope you can re-color the uncommon ones so we know who the hazmat and who the riot
✝.千景.✝ 2021 年 3 月 13 日 下午 7:43 
It is so cool!
Imperial_ 2020 年 11 月 6 日 下午 5:48 
This will go great with the banzai sfx
cringE 2020 年 9 月 30 日 上午 8:27 
Wow
LilacDogoo  [作者] 2020 年 9 月 30 日 上午 12:34 
Oh. Well that is also interesting. The "Infected" shader takes two ellipsoids as input. Any part of the model that is within the ellipsoids do not get rendered. I did have to edit a few script files to move the ellipsoids since her body size was so different.

But; when part of the model gets culled by the ellipsoids, the model just looks hollow. So the game also uses "wound gibs" to cover the, would be, hole. There is nearly 100 of these. Fortunately, in Blender, I can open and edit all of them at the same time. I fit them to her body with Blenders proportional editing.

I even went as far as to write a Blender python script to generate accurate ellipsoid positions so that they line up perfectly with the "wound gibs".
cringE 2020 年 9 月 25 日 下午 8:24 
I meant telling the game where the linb separates
LilacDogoo  [作者] 2020 年 9 月 25 日 下午 4:57 
Actually the gibs were the easy part. Sadly, all common infected share the same gibs.
The hard part was the Textures for the common infected. The «Infected» shader reads the textures in a very unconventional way. The color, for example, comes from the alpha channel which points to a separate pallet file. So I am limited to 256 colors for the common infected. The red, green, and blue channels are reserved for other fancy effects like dirt, blood,and eye glow.
faith 2020 年 9 月 25 日 上午 5:36 
Gib Fest
cringE 2020 年 8 月 29 日 上午 11:31 
Making gibbable parts for them must take a long time
看见女人就烦 2020 年 8 月 18 日 上午 11:30 
o( ̄▽ ̄)d
SHULKY 2020 年 6 月 28 日 上午 11:00 
The addon is all error signs for me.
Kagarino Kirie 2020 年 4 月 28 日 下午 8:15 
sir? can i add you to ask about modding CI?
SiXX 2020 年 4 月 15 日 下午 12:44 
sounds + gore + anime weeb models = best CI mod ever
Alex_D #NoWar 2020 年 4 月 12 日 上午 12:46 
When you think you can't improve perfection, someone just does that.
TrueKringe 2020 年 4 月 6 日 下午 7:02 
So, it's basically the same Lowee infected mod with improved gore.
Nice, actually.
Mastodonmk2 2020 年 4 月 3 日 下午 10:50 
Hello. I am the creator of Touhou Galaxy Project, and the author of the Lowee Imperial Soldier CI (Hyperdimension Neptunia) original mod.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=618146690

Although I have no longer mod on L4D2 for 3 year and move to modding Civ 6 and Stellaris, but I still maintain some of L4D2 mod. To make sure if you mod is not stolen from the original one, you have to given a credits to original author of that mod, or have permission from the original author. If the mod have neither one of these requirement will need to remove.

[img] https://i.imgur.com/3sQP6Tp.png [/img]