Autonauts

Autonauts

Terraforming
37 Comments
Namo 10 Aug @ 1:56pm 
ah awesome, thank you
Lunario  [author] 10 Aug @ 12:13pm 
@Namo, it's been a while since i created/used this, but if i recall correctly, that changes if the dredger recipe is added to the crafting station, the dredger can be used to move resources. (when used on a resource tile, it changes into dirt, and drops the corresponding resource tile to place it back down where you want it to)
Namo 29 Jun @ 4:44pm 
what does dredger mode do in settings?
Dan B 10 Aug, 2022 @ 4:58am 
Having trouble with Soil>Clay, trained a bot but it gets stuck on "find nearest soil in" step, even when just that one command and the finding square only has accessible soil tiles.

Working for Soil>Stone and Stone>Soil, just not this one so far
Lunario  [author] 2 Aug, 2022 @ 1:33pm 
@Grmble, it should work on every game mode, See my 2 comments from 28 june 2020 for an explanation, if it somehow doesnt work gimme a shoutout and ill take a looksie ^^ been a while since i played the game/messed with the mod myself '^^
Grmble 2 Aug, 2022 @ 3:23am 
Hi ! Thank you for this mod ! Does it works only on creative mode?
Viktor 22 Jan, 2022 @ 4:44am 
I saw your mod on reddit, and let me tell you that this is amazing!!!!!!!! I love it, my play style changed a lot, my bases look prestigious and very industrial looking now, i can use city blocks FINALLY!!!!!!!!!! Thanks a lot!!!!!!!!
xaynorclarke 26 Nov, 2021 @ 1:47pm 
you should type the instructions in the description that way they don't get covered in other comments
Lunario  [author] 28 Jun, 2020 @ 3:34am 
easiest way to see exactly how it works:
1 make a creative game
2build tile creater (this shows you were to make the tools)
3press U and select a tile from the tools menu, if you get any of the resource tiles read 4a, otherwise if you get the dirt one see 4b
4a left on the ground with the tile in your hand on an empty piece (so no grass/resources)
4b left click on any of the resources(coal/metal/clay/stone) to remove it and change it into dirt
Lunario  [author] 28 Jun, 2020 @ 3:29am 
@Ereaper there is a new converter in your building menu (default e). under the workshop tab there should be a converter called "tile creater", that converter has a recipe for all different tiles (which are pretty much tools that you can use on dirt to change them in their respective kind with the resource tiles, and you can change resource tiles into dirt by using the dirt tool, on resource tiles
Ejcreeper 26 Jun, 2020 @ 11:41am 
how do i use this?
Lunario  [author] 1 Jun, 2020 @ 3:38pm 
It should be fixxed now, and the tiles should now look like the ones in the screenshot! ^^ thanks everyone for the feedback, if theres anything else you are noticing/lacking in the mod, don't hesitate to gimme a shout (both here or on discord, Discord Username is in the mod description)
Lunario  [author] 30 May, 2020 @ 5:12pm 
thank you Lightning Zap ^^ yeah that helps, means that that atleast isnt the problem ^^ one more dead end.. uhm i mean clue to fix this mess ^^
~Lightning Zap~ 30 May, 2020 @ 4:52pm 
Ah- Apologies for late reply on my part- My game is indeed installed on the main drive C:
If.. That helps any.
Lunario  [author] 30 May, 2020 @ 2:04pm 
i am also wondering now.. is everyone having the bug of non-textured slabs? (it should look like the Main picture of the mod) cause if so.. it probably goes bad somewhere with the uploading/downloading part..
Lunario  [author] 30 May, 2020 @ 8:48am 
hmm, i am running windows 7 here myself so that might be it. but i checked my code and there are no absolute paths in there so i have no idea where it is going wrong so far... (the other thing i heard might be causing it is using jpg's, but not using them either...)
Auseawesome 29 May, 2020 @ 11:04pm 
@Lunario I have the same bug as @LightningZap I assume it could be caused by different OS's mine is win 10? Is there anything in common there.
Lunario  [author] 28 May, 2020 @ 6:04pm 
@LightningZap (Or anyone else encountering this bug) i am not able to reconstruct the bug myself... the only clue i got so far, lead me thinking it has something to do with the location your autonauts is installed, i was wondering if you installed it on a different drive then C:
~Lightning Zap~ 25 May, 2020 @ 9:58am 
Awesome mod- I like it already! Though it might be easier to tell what's what if there were textures connected to the slabs.
Lunario  [author] 24 May, 2020 @ 7:29am 
@DisKorruptd thanks for the feedback,fixed that now ^^ if you encounter any more problems/bugs just give me a shout ^^
DisKorruptd 23 May, 2020 @ 1:42am 
found a bug, bots can hold more than one resource dredger at a time
https://cdn.discordapp.com/attachments/647074670822162440/713672405641461780/unknown.png
Auseawesome 24 Apr, 2020 @ 7:55am 
@Lunario that is what I was thinking, thanks. Also maybe be able to move fully grown trees it would be nice not to have to wait for them to grow
Lunario  [author] 20 Apr, 2020 @ 4:05am 
@PeterrThomas, you can already remove the pillars (use a chisel on them, you get the large rocks, but the pillars will be removed) and placing them somewhere wouldnt really help you in the long (since they would either be just there for aesthetics, or they would just be destroyed when harvesting them again) If the reason you want to move them around is for a farm.. you can use a chisel on stone resources(the resource you CAN create with this mod) for infinite boulders :)
Auseawesome 13 Apr, 2020 @ 3:30am 
@Lunario, maybe call the tool for digging up resource tiles the tile transporter. Also moving the big stone hill thingies would be useful if you can do that.
Lunario  [author] 12 Apr, 2020 @ 5:09am 
@peterthomas, that kind of was the original idea behind the mod, but when starting out with the mod that didnt seem to be possible/feasible with the modding tools we had at hand, am thinking about adding something like the dredger for resources aswell.
Auseawesome 7 Apr, 2020 @ 11:28pm 
Can you make it so you can dig up stone resource tile with a shovel and move it
Lunario  [author] 4 Apr, 2020 @ 6:31pm 
@darkedone02, you actually can regrow turf, there is a chance when digign turf you get 2 instead of one (35% change default) if that goes 2 slow for your taste. there is an option in the mod that doubles the chance to get a second turf on digging.
Hallowedsoul08 4 Apr, 2020 @ 4:23am 
Can you make a version where cost are cheaper? you can't regrow turf so you eventually will run out.
Yoniromo 4 Apr, 2020 @ 2:19am 
Ok then it's now working perfeclty ! Thanks @Snake
BAD|Snake.Killa 3 Apr, 2020 @ 2:09pm 
@Yoniromo

you can put the ores, the clay etc. only on soil, not on turf. Conversely, use the floor tile to make the ores, clay, etc. disappear.

@Zergologist

in the construction plans you can find the Tiles and also the tile creator.
Zergologist 3 Apr, 2020 @ 1:43pm 
How Do you make and apply these?
Yoniromo 3 Apr, 2020 @ 1:19pm 
Thanks for answering ! I'm useing the left mouse button on desired location but nothing happen... I also tried on a new map but it's not working too
Lunario  [author] 3 Apr, 2020 @ 11:52am 
Yeah it works with left mouse button, cause it's actually a tool (started as a necessity but now kind of like how it works ^^) if there's anything else you're missing/noticing. dont hesitate to gimme a headsup ^^
BAD|Snake.Killa 3 Apr, 2020 @ 10:43am 
Hey great, thanks for your work :)

@ Yoniromo
you have to pick up the tile and use it at the desired location with the left mouse button...:)
Yoniromo 2 Apr, 2020 @ 3:59pm 
Hi ! Great idea but how it's working ? Got my metalslab but i don't know what to do with 😅
Lunario  [author] 2 Apr, 2020 @ 9:51am 
Metal ore should now be included ^^ forgot to push to steam
BAD|Snake.Killa 2 Apr, 2020 @ 2:22am 
Hi, super mod, thanks :) but can you also add metal ore? that would be cool... :)