Stellaris

Stellaris

Stellaris Immortal Reborn
60 Comments
Cain the Enabler  [author] 21 Apr, 2021 @ 8:06pm 
Metadigital is working on a new skeleton version of SI. Once he gets some structure of base mod I'll start working too.
Captain Winters 20 Apr, 2021 @ 3:25pm 
Will this be updated for 3.*? I can't play Stellaris without Immortal anymore!
флупервоп 10 Dec, 2020 @ 12:20pm 
2.6?
JenkoRun 20 Oct, 2020 @ 11:36am 
ZOFE compatible?
DefinitelyNotARobot 30 Sep, 2020 @ 9:14am 
ironic.
Cain the Enabler  [author] 27 Sep, 2020 @ 9:42am 
I'll start work on this again once SI development continues
DefinitelyNotARobot 25 Sep, 2020 @ 1:29pm 
The game just crashes to desktop. A shame. Was looking forward to re-experiencing SI again.
Chickenhunt 23 May, 2020 @ 9:35am 
@Cain the Enabler Thanks man. Appreciate it :)
Cain the Enabler  [author] 23 May, 2020 @ 8:46am 
no prob mate i dont think its necessary to merge will be removed in next update 100%
Chickenhunt 23 May, 2020 @ 6:23am 
@coulson Hi goodday. Would you be so kind as to remove my mod from your pack?
Cain the Enabler  [author] 21 May, 2020 @ 6:54am 
atm just use 2.6.2 there may be issues with the mods included but SI is not currently updated so SIR support will be limited at best
Lavie 21 May, 2020 @ 5:32am 
Is this mod supposed to be used in 2.6 or 2.7 now?
Yoko Taro >= GOD 15 Apr, 2020 @ 2:32am 
Oh I see, that's understandable consider how Brich World work in original compare to SI.
No pressure, you are already doing a great work. Just stay healthy and happy (and possibly indoor).
Cain the Enabler  [author] 14 Apr, 2020 @ 11:02pm 
I disabled it until i work out a way to get it to work with SI. this last week has been difficult sorry guys
Yoko Taro >= GOD 13 Apr, 2020 @ 10:31pm 
[Not sure if bug?]

Birch World tech don't seem to appear? Is it disable?

EDIT: I console command the tech, but the option to build it wasn't even added to my megastructure building list.
Cain the Enabler  [author] 10 Apr, 2020 @ 8:43pm 
AI is still WIP SI development has paused while the team deals with quarantine related depression and stuff
Quin 10 Apr, 2020 @ 8:10pm 
I miss starnet lol
Quin 10 Apr, 2020 @ 8:09pm 
Also I just played a game with this setup and I absolutely demolished the AI. Everyone but fallen empires were pathetic to me by 2300 and when the endgame crisis spawned in it was the dimensional dudes and they just kind of hung around in the one single system they took over until I ker-poofed them
Quin 10 Apr, 2020 @ 8:07pm 
@Maiakovski just use custom ascii order and do it in reverse order of what's defined here. Paradoxos mod manager still uses legacy ordering.
Quin 10 Apr, 2020 @ 8:06pm 
Things sometimes upgrade sometimes don't, but non-customizable stuff like stations and civ stuff kind of dead end on tech.
Maiakovski 10 Apr, 2020 @ 7:55pm 
what load order should I use to configure this in the paradoxos mod manager?
Cain the Enabler  [author] 10 Apr, 2020 @ 7:27pm 
@Tibbnak i was sure i added that feature I'll add that to my list of things to check for before next update
Quin 10 Apr, 2020 @ 2:24am 
Any chance of integrating the ESC overwrites into this? A lot of stuff seems to get stuck in vanilla component progression.
Cain the Enabler  [author] 9 Apr, 2020 @ 8:37pm 
@sjru at this time im working on a way to get host customization for mp games for now this is a workaround and yes you need the req mods
Sjru 🐲 9 Apr, 2020 @ 5:42pm 
Do I need to enable the required mods or this mods include every one of them?
also those that say "disabled in mp" can be enabled in any way in mp?
Cain the Enabler  [author] 9 Apr, 2020 @ 10:23am 
@tibbnak yes pretty much
Cain the Enabler  [author] 9 Apr, 2020 @ 10:22am 
also i can add a minus crime mod on the virtual world in next update no prob
Cain the Enabler  [author] 9 Apr, 2020 @ 10:22am 
you dont need to use gigas they are problematic to balance anyway
slithery snek 9 Apr, 2020 @ 9:07am 
Oh, and also the Extradimensional Experimentation law doesn't create the jobs with the new decision.
slithery snek 9 Apr, 2020 @ 8:16am 
6. Maybe just me, but there's way too much crime. I try to keep my pops as happy as i can, but I still need to make like 1/3rd of all my districts into Enforcement.
7. Seems like the Megastructure costs haven't been adjusted to the new economy, so you can just build a crapton of them and get more economy, and build more, and just snowball over the poor AI.
8. In general it seems like you have too much economy. Perhaps it's because I was playing a Megacorp, but I couldn't keep up with my incomes and spend them efficiently. I always had enough for everything.

I've played with just the mods from your recommended Steam collection plus a couple of cosmetics and the Federation Gateways mod, on scaling Grand Admiral.

Other than that, it was a very lovely experience. Really liked the new planet management system. and the AI actually posed a threat for some time.
slithery snek 9 Apr, 2020 @ 8:15am 
Dunno if I should post this here, or in the original Immortal page, but here are a few things I've noticed in my playthrough:

1. Megacorp branch offices and some other trade things seem to be broken, as they don't generate any energy.
2. Matrioshka Brain districts don't have a way to create Enforcer jobs, resulting in permanent 100% crime, and same with Pollution.
3. Behemoth Planetcrafts are broken af. It's probably by design, but with how much income you can have with this mod, you can build one (or a couple even) without too much effort. They have stupidly high stats and seem like a veryveryvery late game thing to build, when you don't really care about the game anymore.
4. Ascension techs don't scale, so you can get all 10 or so extra Ascension Perks in just a couple of years.
5. Probably an issue with the Gigaengeneering mod, but you can't build Titanic Ringworlds around the Cybrex Ringworld.
Quin 8 Apr, 2020 @ 8:35pm 
Is it a 'just in-case you decide to use MEM but it's not officially patched in the base mod yet' thing?
Quin 8 Apr, 2020 @ 8:34pm 
No I mean you have "MEM Real Space Patch" in the list of stuff this patch includes, but mem isn't anywhere on this page otherwise
Cain the Enabler  [author] 8 Apr, 2020 @ 8:40am 
Mem isnt officially patched yet but it doesnt break the game so you can use it.
Quin 8 Apr, 2020 @ 3:00am 
It says you have mem real space patch but no Mem in the suggested load order so is MEM also included or do you load MEM lower in priority?
Cain the Enabler  [author] 7 Apr, 2020 @ 8:33am 
once the developer finishes ESC 3 patch it should work fine
Quin 7 Apr, 2020 @ 1:49am 
"A Deadly Tempest" mod?
Cain the Enabler  [author] 6 Apr, 2020 @ 9:05am 
there are plenty of downscaled versions of custom ships
Cranky 6 Apr, 2020 @ 5:27am 
hmm why did you add downscaled ships to this, kinda removes the ability to choose any shipsets
systemlvl 5 Apr, 2020 @ 7:44pm 
Nevermind that. Paradoxos Mod Manager uses a reverse load order to the vanilla launcher. Still only start with +1 energy, but changing to energy trade policy fixes it, although you lose the supplies, but they can be gained by other means.
systemlvl 4 Apr, 2020 @ 12:41pm 
How do you actually get enough energy? I tried several different starts, but I'm getting a 30-45 deficit every time. The base income seems to be lowered from regular Immortal, and the only energy building references the deposit system which is passive via laborers now (I think, this isn't explained anywhere and I'm not experienced with Immortal) rather than active where you could build actual energy generators as planetary features before. Building it doesn't dent the deficit at all.

Here's my mod order for reference:

https://imgur.com/a/XgKTlM7
Cain the Enabler  [author] 3 Apr, 2020 @ 6:00am 
might be a localization error. origins are custom localizations. i think that was an over sight by me
Xaestra 3 Apr, 2020 @ 1:20am 
Guilli's Planet Modifiers adds the origin Rebirth and it shows a pop amenities usage +15% effect. Is selecting something with an amenities effect going to break anything that you know of or will it just work as a pollution modifier?
Cain the Enabler  [author] 1 Apr, 2020 @ 8:13am 
@feone varen that would be a Stellaris Immortal issue. I dont mess with species rights
Feone Varen 1 Apr, 2020 @ 7:36am 
Assimilation appears to be broken, my empire is synthetically ascended and I can set pops to assimilation but they never actually convert.
E 29 Mar, 2020 @ 7:24am 
Thanks for the answer - overall this is a very cool assisted modpack that is providing an interesting experience to someone with with over 1,000 hours in the base game.
pinkguy 28 Mar, 2020 @ 2:21pm 
I'm not criticising you nor the RS patreon update. You did a great job here and Annatar with his amazing mod. I'm just saying that this could even cause problems with people using the wrong version of RS without even knowing it, and then having issues playing SI, witch is another great mod. I already tranlated RS several times to brazilian portuguese and send it to Annatar just because how much I liked RS, so I have my ways of patronage other than money payment, since I support other people in other platforms and unfortunately I can't give money for everybody who deservers it. In the end, this is your mod bro, you can make anything you want of it. I just wanted to give an opinion on that.
Cain the Enabler  [author] 28 Mar, 2020 @ 2:02pm 
literally I have a separate patch for real space. In the future i wont be using the patreon version, but i started this project in between releases so rather than make more work for myself I preempted it. I'm not charging for this, but I wont say this was easy either. Sorry if the Real Space developer has made you upset. I for one have no problem sending him a dollar he does great work!
pinkguy 28 Mar, 2020 @ 1:47pm 
Yeah, but what about the next RS patch, and the next... I don't know, it would be much easier mantaining a separate patch just for RS outside of this one, then people could play SI without having to wait a week or more for just one mod to update. I mean, there is the option to use all the separate patches for each mod, but a merged patch is far more easier to work with, given the terrible "mod manager" stellaris has.
Cain the Enabler  [author] 28 Mar, 2020 @ 1:38pm 
that is correct but fear not RS will be released in a few days