Sid Meier's Civilization VI

Sid Meier's Civilization VI

Smooth AI Difficulty
44 Comments
Jian 6 Jun @ 12:11am 
Now I know why it didn't work for me. I loaded a configuration instead of setting up the configuration directly from the ground up when I started a new game. Later I started another round and didn't load a configuration. And it worked this time.
Jian 5 Jun @ 10:53pm 
Somehow it's not working for me. I have turned off all other mods in case they are not compatible. Now I'm at turn 14 at Diety difficulty, but the AI Persia already has 3 cities and 4 warriors. Also, the combat bonus is +4 instead of +8.
thereter 30 Aug, 2024 @ 7:28pm 
@Stoic @Betrezem I am using the mod right now, it seems to be working. I am playing Diety and enemy troops have +8 combat bonus.
The stoic prince 21 Aug, 2024 @ 3:54pm 
the mod works ?
Betrezem 27 Jul, 2024 @ 12:00pm 
Is the mod still working? And does it work in multiplayer?
Remcter泽仁 28 Sep, 2023 @ 12:25am 
I would rather he produces one soldier and gives one soldier for free than+8 strength.
Bomberside64 24 Oct, 2022 @ 10:18am 
Nice mod for Singleplayer, in Multiplayer constantly desync. :(
Growlanser 10 Aug, 2022 @ 6:49pm 
Nice
Kaige  [author] 9 Aug, 2022 @ 6:53pm 
I removed the bonuses on Prince for the AI in this mod.
Growlanser 2 Aug, 2022 @ 3:17pm 
What changes does the mod makes to Prince difficulty? I'm looking for a mod that makes Prince even. The AI still gets small bonuses on Prince and you get bonuses if you play lower than Prince. But Prince is the equivalent to Normal and it should be 0 bonuses to you and the AI equally.
Shevvek 16 May, 2022 @ 9:42pm 
@Orionox I've been playing with this + real strategy and it seems to work well.
Orionox 16 Apr, 2022 @ 12:13am 
does this work with real strategy and AI booster?
Vector 14 Apr, 2022 @ 6:36am 
@B1nd S B1nd
Maybe it is good, because if you learn how to kill AI by giving them outrageous loans the game will be dead for you xD
Thendar 12 Apr, 2022 @ 3:45pm 
Often I feel like the AI could use a bit higher gold modifier because most of that goes to me anyways when I sell them stuff. Might change it myself, otherwise good mod!
Cobber [1st M.I.] 30 Mar, 2022 @ 3:33am 
Haha, clearly I misread your comment, duh moment for today for me 😂 Thanks for pointing that miss out for me 👍
Vector 30 Mar, 2022 @ 3:15am 
@cobber51
I literally quoted the name of the mod we use now in my previous message
Cobber [1st M.I.] 29 Mar, 2022 @ 7:48pm 
@Vector: what mod are you using instead of this one? Whenever I finally get back into Civ 6 I would like to try it out in comparison with this one to see which suits my style better, assuming of course that this mod still works in SP as it is supposed to.
Vector 29 Mar, 2022 @ 9:28am 
@Tristan
we are using "Another Smooth Difficulty Mod" right now, it worked for us
Tristan 29 Mar, 2022 @ 1:16am 
@Vector
Thx. Yes, we started with this mod subscribed. Going to check inside the civ selection screen. In the menu during ingame (the little windows with add-ons and mods) however this mod is not listed.
To bad since i like the idea of making the start more balanced, but the end game more challenging.
Vector 25 Mar, 2022 @ 11:19am 
@Tristan
when you create a new game, if you load a saved game setup the game doesn't pick newly added mods. Each preset you save remembers your current active mods. So check if the mod is working in the empire selection window after you confirm the setup befre you start the game.
For us however this mod in particular didn't really work anyways...
Tristan 25 Mar, 2022 @ 12:35am 
Does this mod work correctly in multiplayer? We started a game, but it seems, the AI (immortal, emperor) still starts with 2-3 settlers. Not 100% proof, just our observation.
Ripz 16 Feb, 2022 @ 12:11am 
what shevvek said isnt a bad idea. might as well take it a step further though and just straight up add a rubber band effect where every turn AIs get bonus yields based on how far behind first place they are. if i saw a mod that did that id definitely give it a try.
Shevvek 22 Jan, 2022 @ 9:32pm 
I really like the idea of this mod, but I feel like after turn 150 or so, the AI still feels really weak on Deity. The AI graphs are basically straight lines, but the human player graph exponentially curves upward. Since the AI isn't smart enough to use its production to compound growth, I think it needs substantial additional bonuses for each successive era starting with Renaissance.
Vector 22 Sep, 2021 @ 8:22am 
Does it work in MP?
Cobber [1st M.I.] 23 Aug, 2021 @ 9:48pm 
@Arcadian:

Did you not read the table comparisons above, particularly where it identifies the base game bonuses and then the way this mod does it instead? In short, this mod increases the % rate bonus for the AI in an incremental style from the King difficulty upwards, whereas it does the same for the human player instead on the difficulties below King.

This mod gives you a harder challenge if you play on a harder difficulty, whereas in the base game (plus expansion packs) the AI tends to really suck at managing its science/culture/gold/faith/food/production even on the highest difficulties, and so it can really get left behind by a half-decent human player, whilst this mod helps to fix that problem by upping the AI's bonus rates on higher difficulties in the areas that it sucks at managing itself.

It's not perfect but it makes for a more fun and challenging game than it was without those changes, for me at least anyway.
Arcadian 23 Aug, 2021 @ 1:15pm 
How is this a smoother difficulty? You've just increased it.
Mortal 30 Mar, 2021 @ 4:05am 
Yes. its still working for all my games with last updates and few mods.
louis.sutcliffe1 23 Mar, 2021 @ 3:51pm 
Is this still working?
Robert Habeck 24 Dec, 2020 @ 8:46am 
is this working with the last upadate?
fka-gargamel 3 Oct, 2020 @ 8:24am 
will this mode scale the bonuses with era?
no?
AriKaur24 7 Aug, 2020 @ 6:20pm 
update this I mod for NFP I cant tell if its working any more
IamLegend 11 Apr, 2020 @ 4:12am 
i will try out the mod. Thanx a lot for creating it. It could potential solve one of my greatest issues with the game. Which is the fact that the game is won when you are equal to the AI.
Nizou 8 Apr, 2020 @ 10:56am 
Mod working perfectly, and despite the absence of unit gifts, the game remains hard and competitive on harder settings (tested in King and Emperor), which is a cool thing :D I just want to ensure that AI obtains NO gifts (techs, civics for instance), how to know ?
kriverson13 29 Mar, 2020 @ 9:56am 
why it didnt work with vanila bro?
Cobber [1st M.I.] 26 Mar, 2020 @ 1:47am 
@View The Phenom: Thanks for pointing that out, means there should be absolutely no interaction between the mods then, and therefore no conflicts either.
View The Phenom 25 Mar, 2020 @ 5:24pm 
Real Strategy doesn't affect AI bonuses, just behavior
Cobber [1st M.I.] 22 Mar, 2020 @ 3:20pm 
How will this mod interact with the Real Strategy mod? I believe Real Strategy alters the starting bonuses for the AI as well, though I can't recall for sure.
View The Phenom 22 Mar, 2020 @ 8:27am 
Understood.
I'll give this one a try as well.
Kaige  [author] 22 Mar, 2020 @ 8:20am 
There definitely is a lot of overlap. What it ultimately comes down to is simply the fact that I don't agree with removing the bonuses to Culture/Science/Faith, Combat or Combat Experience. Where that mod also removes a lot of the persistent bonuses the AI gets on higher difficulties, this only removes the starting bonuses and none of the persistent bonuses.
View The Phenom 22 Mar, 2020 @ 6:58am 
How does this differ from the similar mod here?

Seems like there's a lot of overlap.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1453194971
GroBoiD 22 Mar, 2020 @ 2:03am 
i will try it, hate starting settlers
Silentshadow 21 Mar, 2020 @ 7:59pm 
seems like a good idea
Nizou 21 Mar, 2020 @ 7:18am 
Yeah I love that mod ! Usually I had to subscribe multiple mods to get such AI revamp (and therefore have a bigger chance of mod conflict). Great idea !
Eighty cents 21 Mar, 2020 @ 1:47am 
Actually a good idea. It would be good if you can share some gamplays or let's play so that all people can know whether it works