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I'll have to see.
( same like this mod )
Needs both this mod and B.A.R.B.I.E. project to work
I think a mod combining this with B.A.R.B.I.E. would make sense. The Institute would probably know about the B.A.R.B.I.E. project, and aiding BARBIEs in reproducing would be in line with their policies.
It's meant to be seperate from this mod, so if anyone wants to have children via this mod and Doll duplication, they need both mods.
please understand I wasn't expecting an over night mod for the dolls, and so I've kept the mod for about 3 months waiting for it, but it's been 2 months. maybe in the future I'll check it out again. until then good luck, have fun, and keep modding. the community needs more good mod makers.
The mod that combines them: https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=2152464377
EXAMPLE: My mod mostly works by creating ally states via relation boosts in dialog, so adding +10 relations to Male Doll architects each time your Male Doll allows them to replicate him means that after 5 replications they become allied and can unlock the ability to create more Male Dolls without your Male Doll being present.
As a side note, it might be a bit tricky because the mod adds 3 distinct types of dolls, so you might have to figure out how to make it randomize which one of the doll types the process makes. either that or just go for the one that produces either Male/Female dolls, and not the one that makes the androgynous ones or Grievers.
Inquisition, I'll get to work on the Juggs.
Any races that you'd like to see patched along with the Juggernauts? While I can do a lot of copy-pasting, I basically have to implement each race one at a time.
I bring this up because I'm still unsure what happens when parents are of different race. My originally theory was that Skek would be predominant, then Scorchlander, then Greenlander. But if Shek could reproduce reliably by breeding with other races, their overall strategy to deal with their population shortage would be...different. ;)
So that leads me to suspect that Shek are usually only produced by two Shek parents, and a human parent usually leads to a human.
As I think about, Holy Nation opinion towards Scorchlanders would lead me to think that Greenlanders predominate, Scorchlanders dominate over Shek genes, and Shek usually need two parents Shek to be Shek. With some random chance, so it doesn't always work that way.
...I obviously have to know whom begets whom before I can start modding.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2037201436
I'm wondering if its possible to create a campaign launched by The Institute that sends an Insemination Tech to the player's base, and a campaign by the Greenlander's Children that sends a squad of mostly recruitable characters to the player's base.
but honestly, if we can limit the use of this idea being kid spam,to the balance game play with ah timer, this would be on point, but great job on these two mods none the less, people like ya'll keep games like these endless.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=2030484869
I'm not sure currently how to implement this feature via a building.
or something also does the person leave once you use her services the first time or does she leave then go back just curious