XCOM 2
[WOTC] Grenade Scatter
59 comentarii
Iridar  [autor] 6 nov. 2024 la 13:22 
It uses the same abilities as other grenades.
StickyBackPlastic 6 nov. 2024 la 9:27 
can this be worked with smoke grenade? I cant see to find an AbilityName for throwing and launching smoke
Noname 19 febr. 2024 la 5:07 
Понял). Не, меня просто слегка Фираксис в этом плане удивляет, стрельба с возвышенности у них с какого то перепугу супер меткая а бросок гранаты по прежнему себе "под нос". Интересная логика у людей..
Iridar  [autor] 19 febr. 2024 la 4:41 
@Noname
Ку. Мысль интересная, но это довольно сложно реализовать неинвазивными средствами.
Noname 19 febr. 2024 la 4:38 
Хай! Мод потрясный конечно, такой, из разрада - REALISTIC). Но такой вопрос\предложение есть, может добавить рейнджа при броске\запуске гранаты с хай граунда? Ведь в реальной жизни оно именно - ТАК), когда выше стоишь и кидаешь предмет он летит - дальше, потому что приземляется - дольше, вообще мне лично довольно странно что нет такого мода, хотя бы в самом простеньком исполнении, у тебя то здесь целая физическая система..
Profligate 11 febr. 2024 la 16:14 
Criminally underrated mod
Iridar  [autor] 23 sept. 2020 la 17:17 
@Gentleman
Fixed, thanks.
Gentleman 23 sept. 2020 la 17:14 
wait a second I think you spelled molotovs wrong it has a i instead of a l
RedDobe 29 apr. 2020 la 13:24 
@Iriidar - fabolous, thanks! Now we just need to create a grenade throwing training for my soldiers!
Iridar  [autor] 29 apr. 2020 la 13:15 
@RedDobe
I tested, it took about 5-6 throws, but I did get a 3 damage frag with Precision Explosives enabled.
RedDobe 27 apr. 2020 la 16:17 
I'll keep an eye on it and see if I ever "get lucky"!
Iridar  [autor] 27 apr. 2020 la 16:11 
@RedDobe
Hmm, I'll check it out. Most likely you were just unlucky, because this mod doesn't fundamentally change how grenade damage works, or anything else along those lines, it just makes the grenaade "land" on a random tile. Note that the tile the grenade lands on visually can totally be different from the actual epicenter of the explosion.
RedDobe 27 apr. 2020 la 15:14 
Yes, normally it is 3-4 damage for the tile the grenade lands in and 2 on all of the surrounding tiles.
Iridar  [autor] 27 apr. 2020 la 15:10 
@RedDobe
I dunno, were you able to deal more than 2 damage without scatter?
RedDobe 27 apr. 2020 la 14:31 
@Iridar - great work here, love the mod. Are you certain that grenades can still direct hit using Precision Explosives? I am about 10 missions into a campaign and have yet to a grenade do more than 2 damage, even those that look like they hit the tile I was aiming for with the enemy.
Iridar  [autor] 24 apr. 2020 la 13:01 
@MrMister
Yes, I tested and it works. But it seemed out of scope of the Grenade Scatter mod and I was lazy to make another mod. It works for Viper's poison spit too.
MrMister 24 apr. 2020 la 12:05 
Have you considered giving scatter to the Andromedon's Acid Blob as well? It's pretty clearly a launched grenade-like, and it still has pinpoint accuracy.
Imbodenator 19 apr. 2020 la 21:10 
Bruh, this scatter is crazy. Had like 8/10 grenades thrown at enemies less then 10 tiles away whiff completely.
Onji 10 apr. 2020 la 14:33 
Ok sorry. Maybe put that in the mod description. Thanks anyway.
Iridar  [autor] 10 apr. 2020 la 13:57 
@Onji Esq.
No idea. I'm getting tired of repeating it, but I don't offer ANY kind of support for unreleased mods.
Onji 10 apr. 2020 la 13:53 
@Iridar I know you did not make this to support it but in LWOTC I can't see the percentage chance to hit or the range in which the grenade can scatter in. Although the hit and miss seems to work properly. Anything I can do to change that?

Thanks for an awesome mod!
Rtma Eros Paragon 10 apr. 2020 la 4:13 
@Iridar Thank you. 💖
Iridar  [autor] 9 apr. 2020 la 8:42 
Rtma Eros Paragon 9 apr. 2020 la 8:26 
What is the mod for the Long War style camera/8 way direction, cause I tried browsing for it but don't know to find it, can you help please? I am interested in adding it.
Cato 1 apr. 2020 la 7:45 
Every grenade, every flashbang is now a moment of tension. I did my usual Blacksite habit of scaling the roof to Grenade-banish a turret - only to remember during the throw that the grenade could now overshoot OFF the roof, leaving me in the open.
Peluceus Donmian 30 mart. 2020 la 19:46 
Yeah -- that's what I was referring to block as block of code; I guess 'block of configuration instructions' is more accurate? Nonetheless, much appreciated; thank you.
Iridar  [autor] 30 mart. 2020 la 19:44 
@Thaumus___
This mod doesn't contain any "blocks of code", only configuration.
Open XComScatter.ini and delete everything under = LAUNCH GRENADE = block.

Peluceus Donmian 30 mart. 2020 la 19:41 
I mean, I got that much -- I looked inside and couldn't SEEM to find a bool that could toggle grenade spread for launchers -- I'm almost under the impression I just erase the any block of code regarding launchers and call it a day?
Iridar  [autor] 30 mart. 2020 la 19:31 
@Thaumus___
I was talking about the CONFIGURATION bit.
Peluceus Donmian 30 mart. 2020 la 19:30 
"Scatter config is the same for all grenades"?

If it's in there it's not fully obvious because I'm not sure what phrasing exactly I'm looking for. It does say that launchers are MORE accurate than grenades, which I guess suffices with your DRLs with no spread modified in.
Iridar  [autor] 30 mart. 2020 la 19:20 
@Thaumus___
You modify your habits. Get into a habit of reading description before asking questions.
Peluceus Donmian 30 mart. 2020 la 18:02 
I don't want launchers to have spread, what do I modify and how?
InterventoR 27 mart. 2020 la 2:08 
Some LWoTC grenade setting suggestion; based upon Iridar's Grenade Rebalance but suited for LWoTC. 1-Exclude scatter for Fire and Acid Variants. (Too small radius, too powerful to increase) 2-Increase frag and plasma (alien grenade) radius by one (hand held grenades are considerably inaccurate) 3- Remove radius increase from Grenade Launchers. Maybe you can keep one radius only if you use Beam Tier Launcher Mod. (Grenade Launchers have own merits with Grenade Scatter Mod. Done. Enough with ??? profit jokes.
Iridar  [autor] 21 mart. 2020 la 14:40 
@MrMister
Fixed, thanks.
Iridar  [autor] 21 mart. 2020 la 14:31 
@MrMister
They should be scattering, I'll look into it.
Shirudo 21 mart. 2020 la 14:29 
This mod is amazing! Flashbangs are no longer the 100% reliable solution to everything!
MrMister 21 mart. 2020 la 14:11 
Molotovs don't scatter - is that intentional?
Iridar  [autor] 20 mart. 2020 la 5:33 
@MrMister
First try adding the Grenade Launcher template name to the weapon exclusion list.
MrMister 20 mart. 2020 la 5:08 
Got it.

And if I want to make a particular grenade launcher (like the Blaster Launcher ) suffer no scatter whatsoever, I should add +SCATTER_ABILITY = (AbilityN2ame = "IRI_NoScatter_Passive_GL", AffectAbilities[0] = "LaunchGrenade", AimAdjust = 1000, SearchInventory = true) to XCOMScatter.ini, and then give it to the appropiate weapon via WSR, right?
Blaze 19 mart. 2020 la 1:57 
You... you have made it possible for grenades to *miss*? You... you monster! D:
Reiyn 18 mart. 2020 la 19:44 
Beauty cheers mate, I see it does say Advent grenades in the description I must of missed that sorry.
Iridar  [autor] 18 mart. 2020 la 19:40 
@Aerres

> Does this effect enemy grenades

Yes

> MEC launchers?

No.
Reiyn 18 mart. 2020 la 19:30 
Does this effect enemy grenades and MEC launchers?
Iridar  [autor] 18 mart. 2020 la 19:07 
@AaronOnMoon
Cheers, glad you enjoy it :)
AaronOnMoon 18 mart. 2020 la 19:03 
Dude, I've wanted a mod that adds scatter to grenades since the release of Xcom 2 back in 2016

Thank you so much Iridar. Your mods enhance Xcom 2 to a level so high that I can't play without any of them!
Iridar  [autor] 18 mart. 2020 la 12:51 
Pushed an update, the mod now requires my Weapon Skin Replacer: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1517938486

in order to grant scatter-reducing abilities to Advanced and Beam Grenade Launchers.
MrMister 18 mart. 2020 la 12:04 
@Iridar

Regarding the disorient thing - You could maybe mix a "disadvantage to hit" throw (roll twice and any of both rolls missing leads to a Miss-scatter) with a halved throw range.

Just thinking aloud though - I agree with you.
superluminal traumaslut 18 mart. 2020 la 11:10 
awesome, thanks. again fantastic work
Iridar  [autor] 18 mart. 2020 la 10:15 
@MrMister
Right, didn't take launching into account. Will fix, thanks.
Iridar  [autor] 18 mart. 2020 la 10:14 
@bungus
> how does this work with the beam grenade launcher mod?

I tested, it works. The grenade always visually lands in the same tile, but it explodes and deals damage in a scatter location correctly, so just a minor cosmetic issue.