RimWorld
Raiders Never Die (Continued)
135 件のコメント
pgames-food 3月24日 19時41分 
"Sindobaddo 12 hours ago : @pgames-food may I see your base please?"

ah hi, sure, here you go: (part 1 and part 2) its a bit older but still looks like this today. (i have about 5 maps with much better bases fixed up from real ruins maps i managed to take over, after about 2 lots of 50+ raiders drop podded onto my head but i havent got any screens of those yet. (a mini video showing the bases and maps is still on my todo list) :lunar2019piginablanket:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3451585832
+
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3451586032
MonsterCock69 3月24日 6時46分 
@pgames-food may I see your base please?
pgames-food 2024年12月1日 6時25分 
@hewerine, 0.18? (that beats me) :) im still on v1.2 with my savegame and 500+ mods :)
Caroline 2024年12月1日 3時58分 
its fine, i wasnt really expecting an actuall 0.18 fork
Mlie  [作成者] 2024年12月1日 2時44分 
@hewerine I have no means of doing that, sorry
Caroline 2024年11月30日 21時14分 
this might be a dumb suggestion but could you possibly make a 0.18 version?
parrot 2024年10月30日 5時08分 
@Wolf653 im completely fine with my colonists dying, its going to make the game more harder so i have to plan some raids instead of just putting my colonists behind a barricade and just watch.
ItsKairoKay 2024年10月29日 20時46分 
@parrot aight i've been thinking for this for awhile now but what you described with the grenade launcher isn't that just the result of colonist instant kill multiplier? if it damaged a required body part ofc. i assume the intent is you want the death on downed chance to apply to colonists which realistically speaking would just make medical useless with a population of around 15 per say because of population intent.
parrot 2024年10月29日 17時19分 
just for armour to work instead of having a colonist surviving a grenade launcher while wearing a poor human leather duster
parrot 2024年10月29日 16時19分 
is there going to be a opposite of this mod where colonists have the same death risk of a raider?
Ki Shuya 2024年9月7日 23時29分 
@Mlie Good Point, I'm not so sure about the Animals and Mechanoids. Just noticed it earlier today while I was going through my Mods Settings and starting a Test Save for performance checks.
Mlie  [作成者] 2024年9月7日 23時10分 
@Ki Shuya I guess, if there are settings for animals and mechanoids as well, this mod may not be needed
Ki Shuya 2024年9月7日 22時53分 
This is a Setting in the base game now in Custom Settings? Raiders Death of Down % same for Owned Pawns if I'm not mistaken.
PhearedPhantom 2024年8月3日 19時19分 
Raiders may never die but your frames will
Mlie  [作成者] 2024年6月12日 13時03分 
@The Pope Dlcs yes, multiplayer no idea
The Pope 2024年6月12日 8時25分 
Does this mod work in multiplayer and with dlcs?
G(unc) 2024年5月6日 11時58分 
yeah i actually just learned about that one myself lmao brilliant
Mlie  [作成者] 2024年5月6日 10時44分 
@Goose You can always change the values in the storyteller settings. This mod is a bit redundant since they added the possibility to change it in the storyteller tbh
G(unc) 2024年5月6日 9時11分 
@Mlie I have NO idea what im looking at tbh. I'll probably just go ahead and get rid of the mod and just deal with raiders dying all the damn time tbh. Thank you for your help.
Mlie  [作成者] 2024年5月6日 8時30分 
@Goose The calculations are a bit complex, I think the simplest is if you have a look at the source

https://github.com/emipa606/RaidersNeverDie/blob/main/Source/RaidersNeverDie/HarmonyPatches.cs
Starts at line 47.
G(unc) 2024年5月6日 7時51分 
It's okay, its just that the mod options were a bit confusing. A simpleton like myself would look at them and go "so the chance of a raider dying is 0%, unless i change it" Even now the animal death chance is still confusing. Its set to 100% (i believe that was default) which very much makes it seem like animals have a 100% chance of dying, but thats not the case.


So 0% would be the same chance of dying as colonists, does that mean 100% would be double the chance of dying? And is that the same for humans mechs and animals?
Mlie  [作成者] 2024年5月6日 6時20分 
@Goose Added an additional explanation above the original description, hopefully this will clear things up.
Mlie  [作成者] 2024年5月6日 6時15分 
@Goose Just tedious to explain things multiple times, nothing personal
G(unc) 2024年5月6日 5時40分 
@Mlie, you dont need to be a prick. The mod options clearly says "raider death chance". It doesnt matter what the mod description says if the mod options can be taken differently.
Mlie  [作成者] 2024年5月6日 4時41分 
@Goose Not sure how more clear the description could be. 0% means that the additional death-chance that raiders has is removed and they are treated the same as colonists.
G(unc) 2024年5月6日 3時13分 
the description says "Raiders by default die more easily than colonists, even when using fists or melee weapons. This mod removes the additional death risk for raiders. Use the mod settings to change it to something in between."

But the mod settings is default on 0% raider death chance? what do i need to change it to to have it be the same as my colonists?
Pie row jekter 2024年3月17日 9時41分 
o thanks imma download
Mlie  [作成者] 2024年3月14日 14時19分 
@Pie row jekter I mean, the description explains the mod in detail
Pie row jekter 2024年3月14日 14時16分 
so does this mod completely remove the chance that raider will die no matter what you do or does make it give then the same chance of your colonists dying
Mlie  [作成者] 2024年2月24日 0時54分 
@blockermocker Nope
ʞnɒlꟼ 2024年2月23日 23時55分 
infinite organ glitch!?
Nirahiel 2024年2月14日 11時15分 
Haha, yeah, no, I don't think that will be necessary. But yeah, I originally though this would let me down all raiders without killing them. Unless "finish off", but yeah.
Mlie  [作成者] 2024年2月14日 10時24分 
@Nirahiel Just be sure to tell the original author that they named their mod wrong
Nirahiel 2024年2月14日 10時22分 
Well then it's not "raiders NEVER die" :P
Mlie  [作成者] 2024年2月14日 6時01分 
@Nirahiel Well, raiders can still die. This mod just removes the increased chance compared to colonists.
Nirahiel 2024年2月14日 5時57分 
I still get some raiders to die. Though I also have "faction raid cooldown", "no one left behind" and "enemy self preservation", could one of these be the culprit ?
Eclipse 2023年8月31日 11時51分 
Is not there a storyteller option to disable extra chance?
Oatmeal 2023年6月30日 14時55分 
Thanks!
Mlie  [作成者] 2023年6月30日 14時07分 
The issues with raiders always dying should be fixed now. Setting it to 0% got an inverted result in game causing 100% death-rate instead
Oatmeal 2023年6月30日 10時55分 
I'm currently getting an issue where 100% of my raiders are dieing, anyone got a fix? mod options don't appear in game too btw
Magaion 2023年6月17日 1時34分 
i just tested with @KingRapid mentioned and he is right i set mine to 500% death chance and not a single raider died.
KingRapid 2023年6月16日 20時55分 
I, too, almost 100% of the raidars were dead. Instead, I raised the radar's probability of dying to more than 100% in the mode setting, so many radars survived. I've only tested a few raids yet, but I think this is the solution.
Eldar Farseer 2023年6月11日 2時35分 
i have the same experience atm.
[MwG] fyzzo 2023年5月25日 9時20分 
I noticed the same. I only have the royalty Addon.

This mod should be called "Raiders always die" :D

Isn't there also now a custom difficulty thing?
XSainth 2023年5月25日 8時29分 
Yep.
All raiders die almost all the time. 10 raids, total of around 60 people, only one guy lived. Not for long, but he downed at least.
Sindusk 2023年5月24日 17時38分 
This mod is entirely broken right now. It also breaks the same implementation that is done by Combat Extended, which functions properly in isolation. I noticed that every raider died when I added this mod, which was jarring. So I tested a scenario. I spawned 10 pirate pawns, then set them to my faction and drafted them. I then spawned 10 tribal archers about 10 tiles away and made my faction enemy to them. I did this three times with 3 mod configurations, with the only other mod being Harmony loaded before Core: Vanilla, Raider's Never Die, and Combat Extended. Here are the results:

Vanilla: https://i.imgur.com/C5ahoGz.jpeg (2 downed, 6 dead, 2 escaping)
Raider's Never Die: https://i.imgur.com/lgEgKl5.jpeg (0 downed, 7 dead, 3 escaping) [Bad picture, there are 3 additional dead above]
Combat Extended: https://i.imgur.com/kFM0Kg3.jpeg (6 downed, 0 dead, 4 escaping)
Mlie  [作成者] 2023年5月12日 11時18分 
Should work better for deathless pawns now
76561198023963578 2023年3月28日 18時17分 
I used dubs performance analyzer. It gave me massive tick spikes in large battles pointing to this mod.
Mlie  [作成者] 2023年3月27日 3時34分 
@LesbianFistingSex Could you verify that? Its not much to go on
76561198023963578 2023年3月27日 0時07分 
This mod may bug out and give extremely low performance. If your game is lagging... might be this mod.