RimWorld
Raiders Never Die (Continued)
댓글 135
pgames-food 2025년 3월 24일 오후 7시 41분 
"Sindobaddo 12 hours ago : @pgames-food may I see your base please?"

ah hi, sure, here you go: (part 1 and part 2) its a bit older but still looks like this today. (i have about 5 maps with much better bases fixed up from real ruins maps i managed to take over, after about 2 lots of 50+ raiders drop podded onto my head but i havent got any screens of those yet. (a mini video showing the bases and maps is still on my todo list) :lunar2019piginablanket:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3451585832
+
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3451586032
MonsterCock69 2025년 3월 24일 오전 6시 46분 
@pgames-food may I see your base please?
pgames-food 2024년 12월 1일 오전 6시 25분 
@hewerine, 0.18? (that beats me) :) im still on v1.2 with my savegame and 500+ mods :)
Caroline 2024년 12월 1일 오전 3시 58분 
its fine, i wasnt really expecting an actuall 0.18 fork
Mlie  [작성자] 2024년 12월 1일 오전 2시 44분 
@hewerine I have no means of doing that, sorry
Caroline 2024년 11월 30일 오후 9시 14분 
this might be a dumb suggestion but could you possibly make a 0.18 version?
parrot 2024년 10월 30일 오전 5시 08분 
@Wolf653 im completely fine with my colonists dying, its going to make the game more harder so i have to plan some raids instead of just putting my colonists behind a barricade and just watch.
ItsKairoKay 2024년 10월 29일 오후 8시 46분 
@parrot aight i've been thinking for this for awhile now but what you described with the grenade launcher isn't that just the result of colonist instant kill multiplier? if it damaged a required body part ofc. i assume the intent is you want the death on downed chance to apply to colonists which realistically speaking would just make medical useless with a population of around 15 per say because of population intent.
parrot 2024년 10월 29일 오후 5시 19분 
just for armour to work instead of having a colonist surviving a grenade launcher while wearing a poor human leather duster
parrot 2024년 10월 29일 오후 4시 19분 
is there going to be a opposite of this mod where colonists have the same death risk of a raider?
Ki Shuya 2024년 9월 7일 오후 11시 29분 
@Mlie Good Point, I'm not so sure about the Animals and Mechanoids. Just noticed it earlier today while I was going through my Mods Settings and starting a Test Save for performance checks.
Mlie  [작성자] 2024년 9월 7일 오후 11시 10분 
@Ki Shuya I guess, if there are settings for animals and mechanoids as well, this mod may not be needed
Ki Shuya 2024년 9월 7일 오후 10시 53분 
This is a Setting in the base game now in Custom Settings? Raiders Death of Down % same for Owned Pawns if I'm not mistaken.
PhearedPhantom 2024년 8월 3일 오후 7시 19분 
Raiders may never die but your frames will
Mlie  [작성자] 2024년 6월 12일 오후 1시 03분 
@The Pope Dlcs yes, multiplayer no idea
The Pope 2024년 6월 12일 오전 8시 25분 
Does this mod work in multiplayer and with dlcs?
G(unc) 2024년 5월 6일 오전 11시 58분 
yeah i actually just learned about that one myself lmao brilliant
Mlie  [작성자] 2024년 5월 6일 오전 10시 44분 
@Goose You can always change the values in the storyteller settings. This mod is a bit redundant since they added the possibility to change it in the storyteller tbh
G(unc) 2024년 5월 6일 오전 9시 11분 
@Mlie I have NO idea what im looking at tbh. I'll probably just go ahead and get rid of the mod and just deal with raiders dying all the damn time tbh. Thank you for your help.
Mlie  [작성자] 2024년 5월 6일 오전 8시 30분 
@Goose The calculations are a bit complex, I think the simplest is if you have a look at the source

https://github.com/emipa606/RaidersNeverDie/blob/main/Source/RaidersNeverDie/HarmonyPatches.cs
Starts at line 47.
G(unc) 2024년 5월 6일 오전 7시 51분 
It's okay, its just that the mod options were a bit confusing. A simpleton like myself would look at them and go "so the chance of a raider dying is 0%, unless i change it" Even now the animal death chance is still confusing. Its set to 100% (i believe that was default) which very much makes it seem like animals have a 100% chance of dying, but thats not the case.


So 0% would be the same chance of dying as colonists, does that mean 100% would be double the chance of dying? And is that the same for humans mechs and animals?
Mlie  [작성자] 2024년 5월 6일 오전 6시 20분 
@Goose Added an additional explanation above the original description, hopefully this will clear things up.
Mlie  [작성자] 2024년 5월 6일 오전 6시 15분 
@Goose Just tedious to explain things multiple times, nothing personal
G(unc) 2024년 5월 6일 오전 5시 40분 
@Mlie, you dont need to be a prick. The mod options clearly says "raider death chance". It doesnt matter what the mod description says if the mod options can be taken differently.
Mlie  [작성자] 2024년 5월 6일 오전 4시 41분 
@Goose Not sure how more clear the description could be. 0% means that the additional death-chance that raiders has is removed and they are treated the same as colonists.
G(unc) 2024년 5월 6일 오전 3시 13분 
the description says "Raiders by default die more easily than colonists, even when using fists or melee weapons. This mod removes the additional death risk for raiders. Use the mod settings to change it to something in between."

But the mod settings is default on 0% raider death chance? what do i need to change it to to have it be the same as my colonists?
Pie row jekter 2024년 3월 17일 오전 9시 41분 
o thanks imma download
Mlie  [작성자] 2024년 3월 14일 오후 2시 19분 
@Pie row jekter I mean, the description explains the mod in detail
Pie row jekter 2024년 3월 14일 오후 2시 16분 
so does this mod completely remove the chance that raider will die no matter what you do or does make it give then the same chance of your colonists dying
Mlie  [작성자] 2024년 2월 24일 오전 12시 54분 
@blockermocker Nope
Wild bard 2024년 2월 23일 오후 11시 55분 
infinite organ glitch!?
Nirahiel 2024년 2월 14일 오전 11시 15분 
Haha, yeah, no, I don't think that will be necessary. But yeah, I originally though this would let me down all raiders without killing them. Unless "finish off", but yeah.
Mlie  [작성자] 2024년 2월 14일 오전 10시 24분 
@Nirahiel Just be sure to tell the original author that they named their mod wrong
Nirahiel 2024년 2월 14일 오전 10시 22분 
Well then it's not "raiders NEVER die" :P
Mlie  [작성자] 2024년 2월 14일 오전 6시 01분 
@Nirahiel Well, raiders can still die. This mod just removes the increased chance compared to colonists.
Nirahiel 2024년 2월 14일 오전 5시 57분 
I still get some raiders to die. Though I also have "faction raid cooldown", "no one left behind" and "enemy self preservation", could one of these be the culprit ?
Eclipse 2023년 8월 31일 오전 11시 51분 
Is not there a storyteller option to disable extra chance?
Oatmeal 2023년 6월 30일 오후 2시 55분 
Thanks!
Mlie  [작성자] 2023년 6월 30일 오후 2시 07분 
The issues with raiders always dying should be fixed now. Setting it to 0% got an inverted result in game causing 100% death-rate instead
Oatmeal 2023년 6월 30일 오전 10시 55분 
I'm currently getting an issue where 100% of my raiders are dieing, anyone got a fix? mod options don't appear in game too btw
Magaion 2023년 6월 17일 오전 1시 34분 
i just tested with @KingRapid mentioned and he is right i set mine to 500% death chance and not a single raider died.
KingRapid 2023년 6월 16일 오후 8시 55분 
I, too, almost 100% of the raidars were dead. Instead, I raised the radar's probability of dying to more than 100% in the mode setting, so many radars survived. I've only tested a few raids yet, but I think this is the solution.
Eldar Farseer 2023년 6월 11일 오전 2시 35분 
i have the same experience atm.
[MwG] fyzzo 2023년 5월 25일 오전 9시 20분 
I noticed the same. I only have the royalty Addon.

This mod should be called "Raiders always die" :D

Isn't there also now a custom difficulty thing?
XSainth 2023년 5월 25일 오전 8시 29분 
Yep.
All raiders die almost all the time. 10 raids, total of around 60 people, only one guy lived. Not for long, but he downed at least.
Sindusk 2023년 5월 24일 오후 5시 38분 
This mod is entirely broken right now. It also breaks the same implementation that is done by Combat Extended, which functions properly in isolation. I noticed that every raider died when I added this mod, which was jarring. So I tested a scenario. I spawned 10 pirate pawns, then set them to my faction and drafted them. I then spawned 10 tribal archers about 10 tiles away and made my faction enemy to them. I did this three times with 3 mod configurations, with the only other mod being Harmony loaded before Core: Vanilla, Raider's Never Die, and Combat Extended. Here are the results:

Vanilla: https://i.imgur.com/C5ahoGz.jpeg (2 downed, 6 dead, 2 escaping)
Raider's Never Die: https://i.imgur.com/lgEgKl5.jpeg (0 downed, 7 dead, 3 escaping) [Bad picture, there are 3 additional dead above]
Combat Extended: https://i.imgur.com/kFM0Kg3.jpeg (6 downed, 0 dead, 4 escaping)
Mlie  [작성자] 2023년 5월 12일 오전 11시 18분 
Should work better for deathless pawns now
76561198023963578 2023년 3월 28일 오후 6시 17분 
I used dubs performance analyzer. It gave me massive tick spikes in large battles pointing to this mod.
Mlie  [작성자] 2023년 3월 27일 오전 3시 34분 
@LesbianFistingSex Could you verify that? Its not much to go on
76561198023963578 2023년 3월 27일 오전 12시 07분 
This mod may bug out and give extremely low performance. If your game is lagging... might be this mod.